Imbalance: Difference between revisions

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[[Angel Wings]]
[[Angel Wings]]


== Methods against imabalance ==
== Methods against imbalance ==
* Banning offending entities from game altogether
* Banning offending entities from game altogether
* Gentleman's accords so even if its in game, it will be not used (e.g. it might be forbidden to upgrade Vampires to Vampire Lords)
* Gentleman's accords so even if its in game, it will be not used (e.g. it might be forbidden to upgrade Vampires to Vampire Lords)
* Designing map in a way so even if entity is ingame its effect would be encountered (e.g. artifracts against necromants, or multiple mid-tier creature dwellings which are not useful for necromants)
* Designing map in a way so even if entity is ingame its effect would be encountered (e.g. artifracts against necromants, or multiple mid-tier creature dwellings which are not useful for necromants)

Revision as of 21:57, 24 November 2018

Imbalance Imbalance is a feature of game when something (hero, creature, faction, spell, etc.) delivers strong advantage (overpowered) against analogues of its tier, or strong disadvantage. In tournaments players of same skill are expected to have equal chances of victory regardless of random effects, so this presents a problem.

Entites

Factions

Conflux is considered imbalanced because of its 1,2,6 lvl units and quick growth of 7th lvl units, immunity to and Grail Building which gives all spells

Necropolis is considered imbalanced because of ability to create huge armies of skeletons, and Vampire Lords.

Spells

Dimension Door Fly Town Portal Armageddon Implosion Animate Dead Resurrection Haste Slow Blind Berserk

Heroes

Sir Mullich Galthran Dessa Kyrre Gunnar Crag Hack Tazar

Artifacts

Cloak of The Undead King Wizard's Well Shackles of War Angel Wings

Methods against imbalance

  • Banning offending entities from game altogether
  • Gentleman's accords so even if its in game, it will be not used (e.g. it might be forbidden to upgrade Vampires to Vampire Lords)
  • Designing map in a way so even if entity is ingame its effect would be encountered (e.g. artifracts against necromants, or multiple mid-tier creature dwellings which are not useful for necromants)