Imbalance: Difference between revisions
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'''Imbalance''' | '''Imbalance''' is a feature of game when something (hero, creature, faction, spell, etc.) delivers strong advantage (overpowered) against analogues of its tier, or strong disadvantage. In tournaments players of same skill are expected to have equal chances of victory regardless of random effects, so this presents a problem. | ||
== Entites == | == Entites == | ||
=== Factions === | === Factions === | ||
[[Conflux]] is considered imbalanced because of its | *[[Conflux]] is considered imbalanced because of the combat statistics of its 1st ([[Sprite]]), 2nd ([[Storm Elemental]]) and 6th level ([[Magic Elemental]]) units; and also the quick growth and the Fire immunity of its 7th level unit ([[Firebird|Firebird and Phoenix]]); as well as its Grail Building, Aurora Borealis, which fills the Mage Guild of that town with all unbanned spells. | ||
*[[Necropolis]] is considered imbalanced because of ability to create huge armies of skeletons, as well as having the Vampire Lords. | |||
[[ | ===Secondary Skills=== | ||
*[[Diplomacy]] | |||
=== Spells === | === Spells === | ||
[[Dimension Door]] | *[[Dimension Door]] | ||
[[Fly]] | *[[Fly]] | ||
[[Town Portal]] | *[[Town Portal]] | ||
[[Armageddon]] | *[[Armageddon]] | ||
[[Implosion]] | *[[Implosion]] | ||
[[Animate Dead]] | *[[Animate Dead]] | ||
[[Resurrection]] | *[[Resurrection]] | ||
*[[Haste]] | |||
*[[Slow]] | |||
*[[Blind]] | |||
*[[Berserk]] | |||
=== Heroes === | === Heroes === | ||
[[Sir Mullich]] | *[[Sir Mullich]] | ||
[[Galthran]] | *[[Galthran]] | ||
[[Dessa]] | *[[Dessa]] | ||
[[Kyrre]] | *[[Kyrre]] | ||
[[Gunnar]] | *[[Gunnar]] | ||
[[Crag Hack]] | *[[Crag Hack]] | ||
[[Tazar]] | *[[Tazar]] | ||
=== Artifacts === | === Artifacts === | ||
[[Cloak | *[[Cloak of The Undead King]] | ||
[[Wizard's Well]] | *[[Wizard's Well]] | ||
*[[Shackles of War]] | |||
*[[Angel Wings]] | |||
== Methods against | == Methods against imbalance == | ||
* Banning offending entities from game altogether | * Banning offending entities from game altogether | ||
* Gentleman's accords so even if its in game, it will be not used (e.g. it might be forbidden to upgrade Vampires to Vampire Lords) | * Gentleman's accords so even if its in game, it will be not used (e.g. it might be forbidden to upgrade Vampires to Vampire Lords) | ||
* Designing map in a way so even if entity is ingame its effect would be | * Designing map in a way so even if entity is ingame its effect would be countered (e.g. artifacts against necromants, or multiple mid-tier creature dwellings which are not useful for necromants) | ||
[[Category:Miscellaneous]] |
Revision as of 18:41, 2 October 2020
Imbalance is a feature of game when something (hero, creature, faction, spell, etc.) delivers strong advantage (overpowered) against analogues of its tier, or strong disadvantage. In tournaments players of same skill are expected to have equal chances of victory regardless of random effects, so this presents a problem.
Entites
Factions
- Conflux is considered imbalanced because of the combat statistics of its 1st (Sprite), 2nd (Storm Elemental) and 6th level (Magic Elemental) units; and also the quick growth and the Fire immunity of its 7th level unit (Firebird and Phoenix); as well as its Grail Building, Aurora Borealis, which fills the Mage Guild of that town with all unbanned spells.
- Necropolis is considered imbalanced because of ability to create huge armies of skeletons, as well as having the Vampire Lords.
Secondary Skills
Spells
- Dimension Door
- Fly
- Town Portal
- Armageddon
- Implosion
- Animate Dead
- Resurrection
- Haste
- Slow
- Blind
- Berserk
Heroes
Artifacts
Methods against imbalance
- Banning offending entities from game altogether
- Gentleman's accords so even if its in game, it will be not used (e.g. it might be forbidden to upgrade Vampires to Vampire Lords)
- Designing map in a way so even if entity is ingame its effect would be countered (e.g. artifacts against necromants, or multiple mid-tier creature dwellings which are not useful for necromants)