https://heroes.thelazy.net//index.php?title=Imbalance&feed=atom&action=historyImbalance - Revision history2024-03-28T22:21:14ZRevision history for this page on the wikiMediaWiki 1.40.1https://heroes.thelazy.net//index.php?title=Imbalance&diff=70065&oldid=prevLegate: add category2023-12-08T21:39:07Z<p>add category</p>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Designing map in a way so even if entity is ingame its effect would be countered (e.g. artifacts against necromants, or multiple mid-tier creature dwellings which are not useful for necromants)</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Designing map in a way so even if entity is ingame its effect would be countered (e.g. artifacts against necromants, or multiple mid-tier creature dwellings which are not useful for necromants)</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* And, last but not least, countering imbalance by your own play, tactics, and strategy. </div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* And, last but not least, countering imbalance by your own play, tactics, and strategy. </div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>[[Category:<del style="font-weight: bold; text-decoration: none;">Miscellaneous</del>]]</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>[[Category: <ins style="font-weight: bold; text-decoration: none;">User commentary</ins>]]</div></td></tr>
</table>Legatehttps://heroes.thelazy.net//index.php?title=Imbalance&diff=68048&oldid=prevImahero: /* Methods against imbalance */clean up2023-12-07T23:32:00Z<p><span dir="auto"><span class="autocomment">Methods against imbalance: </span>clean up</span></p>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Designing map in a way so even if entity is ingame its effect would be countered (e.g. artifacts against necromants, or multiple mid-tier creature dwellings which are not useful for necromants)</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Designing map in a way so even if entity is ingame its effect would be countered (e.g. artifacts against necromants, or multiple mid-tier creature dwellings which are not useful for necromants)</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* And, last but not least, countering imbalance by your own play, tactics, and strategy. </div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* And, last but not least, countering imbalance by your own play, tactics, and strategy. </div></td></tr>
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</table>Imaherohttps://heroes.thelazy.net//index.php?title=Imbalance&diff=59820&oldid=prevDread Knight: /* Imbalance abilities */2021-09-07T15:57:44Z<p><span dir="auto"><span class="autocomment">Imbalance abilities</span></span></p>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* '''[[Strike and return]] without [[retaliation]]''' ([[Harpy Hag]])</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* '''[[Strike and return]] without [[retaliation]]''' ([[Harpy Hag]])</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* '''[[Lightning strike]]''' ([[Thunderbird]])</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* '''[[Lightning strike]]''' ([[Thunderbird]])</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>* '''[[Dispel]] and [[Weakness]] <del style="font-weight: bold; text-decoration: none;">together with </del>[[speed]] 13''' ([[Dragon Fly]])</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* '''[[Dispel]] and [[Weakness]]<ins style="font-weight: bold; text-decoration: none;">; </ins>[[speed]] 13 <ins style="font-weight: bold; text-decoration: none;">at 3rd level</ins>''' ([[Dragon Fly]])</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* '''[[Death stare]]''' ([[Mighty Gorgon]])</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* '''[[Death stare]]''' ([[Mighty Gorgon]])</div></td></tr>
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</table>Dread Knighthttps://heroes.thelazy.net//index.php?title=Imbalance&diff=59819&oldid=prevDread Knight: /* Imbalance abilities */ There should be a colourful table2021-09-07T15:56:33Z<p><span dir="auto"><span class="autocomment">Imbalance abilities: </span> There should be a colourful table</span></p>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* {{-wh}} [[Haspid]]</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* {{-wh}} [[Haspid]]</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==== Imbalance abilities ====</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==== Imbalance abilities ====</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>These are abilities of 1-6 level units which can make a hero undefeatable<del style="font-weight: bold; text-decoration: none;">. Besides death blow and death stare, they are '''always''' available or '''compulsory''' (i. e. will work automatically regardless of the situation)</del>. '''Important''': many of these abilities are used only by upgraded creatures, whose basic versions aren't very useful (e.g [[Pit Fiend]]s and basic [[Vampire]]s are unlikely to be brought to a battle until upgraded).</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>These are abilities of 1-6 level units which can make a hero undefeatable. '''Important''': many of these abilities are used only by upgraded creatures, whose basic versions aren't very useful (e.g [[Pit Fiend]]s and basic [[Vampire]]s are unlikely to be brought to a battle until upgraded).</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* '''[[Double attack]]''' ([[Crusader]], [[Wolf Raider]]) and '''double shoot''' ([[Archer and Marksman|Marksman]], [[Wood Elf and Grand Elf|Grand Elf]])</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* '''[[Double attack]]''' ([[Crusader]], [[Wolf Raider]]) and '''double shoot''' ([[Archer and Marksman|Marksman]], [[Wood Elf and Grand Elf|Grand Elf]])</div></td></tr>
</table>Dread Knighthttps://heroes.thelazy.net//index.php?title=Imbalance&diff=59818&oldid=prevDread Knight: /* Imbalance abilities */ Archer is still a good warrior, and they often appear in external dwellings (e.g in Adrienne's first scenario)2021-09-07T15:55:38Z<p><span dir="auto"><span class="autocomment">Imbalance abilities: </span> Archer is still a good warrior, and they often appear in external dwellings (e.g in Adrienne's first scenario)</span></p>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* {{-wh}} [[Haspid]]</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* {{-wh}} [[Haspid]]</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==== Imbalance abilities ====</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==== Imbalance abilities ====</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>These are abilities of 1-6 level units which can make a hero undefeatable. Besides death blow and death stare, they are '''always''' available or '''compulsory''' (i. e. will work automatically regardless of the situation). '''Important''': many of these abilities are used only by upgraded creatures, whose basic versions aren't very useful (e.g [[<del style="font-weight: bold; text-decoration: none;">Archer</del>]]s and basic [[Vampire]]s are unlikely to be brought to a battle until upgraded).</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>These are abilities of 1-6 level units which can make a hero undefeatable. Besides death blow and death stare, they are '''always''' available or '''compulsory''' (i. e. will work automatically regardless of the situation). '''Important''': many of these abilities are used only by upgraded creatures, whose basic versions aren't very useful (e.g [[<ins style="font-weight: bold; text-decoration: none;">Pit Fiend</ins>]]s and basic [[Vampire]]s are unlikely to be brought to a battle until upgraded).</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* '''[[Double attack]]''' ([[Crusader]], [[Wolf Raider]]) and '''double shoot''' ([[Archer and Marksman|Marksman]], [[Wood Elf and Grand Elf|Grand Elf]])</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* '''[[Double attack]]''' ([[Crusader]], [[Wolf Raider]]) and '''double shoot''' ([[Archer and Marksman|Marksman]], [[Wood Elf and Grand Elf|Grand Elf]])</div></td></tr>
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</table>Dread Knighthttps://heroes.thelazy.net//index.php?title=Imbalance&diff=59816&oldid=prevDread Knight at 15:52, 7 September 20212021-09-07T15:52:10Z<p></p>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Most units become really overpowered only after being upgraded, and their upgraded dwellings often require magical resources (e.g. [[Swordsman and Crusader|Crusaders]], [[Giant and Titan|Titans]]) or even specific buildings (e.g. [[Red Dragon and Black Dragon|Black Dragons]], [[Gorgon and Mighty Gorgon|Mighty Gorgons]]). Imbalanced units are usually very expensive themselves. On the other hand, many shooting and flying units (e.g. [[Wood Elf and Grand Elf|Grand Elves]] and [[Genie and Master Genie|Master Genies]]) are fragile and not very strong.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Most units become really overpowered only after being upgraded, and their upgraded dwellings often require magical resources (e.g. [[Swordsman and Crusader|Crusaders]], [[Giant and Titan|Titans]]) or even specific buildings (e.g. [[Red Dragon and Black Dragon|Black Dragons]], [[Gorgon and Mighty Gorgon|Mighty Gorgons]]). Imbalanced units are usually very expensive themselves. On the other hand, many shooting and flying units (e.g. [[Wood Elf and Grand Elf|Grand Elves]] and [[Genie and Master Genie|Master Genies]]) are fragile and not very strong.</div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">Finally, some imbalanced abilities are in fact a double-edged sword. These controversies include, most notably, magic immunity of [[Green Dragon and Gold Dragon|Gold Dragons]], [[Red Dragon and Black Dragon|Black Dragons]], and [[Psychic Elemental and Magic Elemental|Magic Elementals]], which makes them immune to damage spells (therefore allowing you to use [[Dragogeddon]] strategy), but also to benevolent spells, including [[Resurrection]]. [[Anti-magic]] spell can save a stack from something very bad, but also makes it immune to supporting spells. Many players criticize [[Gog and Magog|Magogs]] and [[Lich and Power Lich|Liches]] for their ability to damage their own troops, while they were meant to be able to attack multiple enemy stacks simultaneously; same for [[breath attack]] which may cause horrific losses of allied units.</ins></div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Entities ==</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Entities ==</div></td></tr>
</table>Dread Knighthttps://heroes.thelazy.net//index.php?title=Imbalance&diff=59810&oldid=prevDread Knight at 12:05, 7 September 20212021-09-07T12:05:44Z<p></p>
<table style="background-color: #fff; color: #202122;" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
<col class="diff-content" />
<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 12:05, 7 September 2021</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l2">Line 2:</td>
<td colspan="2" class="diff-lineno">Line 2:</td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>'''Imbalance''' is a feature of game when something (hero, creature, faction, spell, etc.) delivers strong advantage (overpowered) against analogues of its tier, or strong disadvantage. In tournaments players of same skill are expected to have equal chances of victory regardless of random effects, so this presents a problem.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>'''Imbalance''' is a feature of game when something (hero, creature, faction, spell, etc.) delivers strong advantage (overpowered) against analogues of its tier, or strong disadvantage. In tournaments players of same skill are expected to have equal chances of victory regardless of random effects, so this presents a problem.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Please note that ''imbalanced'' units doesn't always mean ''strong'' units. For example, [[Vampire and Vampire Lord|Vampire Lords]] are weaker than [[Unicorn and War Unicorn|Unicorns and War Unicorns]], being two levels down. However, the latter are not the strongest 6th level unit. Their [[blind]]ing ability is not unique (as some other units have [[petrifying attack|petrification]] which works in a similar way), the chance they will use their abilities is not 100%, and neither blinding nor magic <del style="font-weight: bold; text-decoration: none;">aura </del>are a complete disaster for the enemy. As opposed to them, [[life drain]] works always unless there is a unit immune to it (e. g. other [[undead]] creatures), and it can increase dramatically the chance of winning a battle, lowering the casualities. Unicorns are strong, rather fast, and very mighty in a battle, but there are some other units which can be used in a similar way, while there is no one like Vampire Lords.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Please note that ''imbalanced'' units doesn't always mean ''strong'' units. For example, [[Vampire and Vampire Lord|Vampire Lords]] are weaker than [[Unicorn and War Unicorn|Unicorns and War Unicorns]], being two levels down. However, the latter are not the strongest 6th level unit. Their [[blind]]ing ability is not unique (as some other units have [[petrifying attack|petrification]] which works in a similar way), the chance they will use their abilities is not 100%, and neither blinding nor <ins style="font-weight: bold; text-decoration: none;">aura of </ins>magic <ins style="font-weight: bold; text-decoration: none;">resistance </ins>are a complete disaster for the enemy. As opposed to them, [[life drain]] works always unless there is a unit immune to it (e. g. other [[undead]] creatures), and it can increase dramatically the chance of winning a battle, lowering the casualities. Unicorns are strong, rather fast, and very mighty in a battle, but there are some other units which can be used in a similar way, while there is no one like Vampire Lords.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Some units aren't very powerful but have great abilities. For example, [[Harpy and Harpy Hag|Harpy Hags]] and [[Wolf Rider and Wolf Raider|Wolf Raiders]] are not strong themselves, as they are only 2nd level units and thus have low stats, but their abilities (respectively, to attack without retaliation and to come back, and to strike twice) make them a formidable force and are extremely helpful to the entire army.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Some units aren't very powerful but have great abilities. For example, [[Harpy and Harpy Hag|Harpy Hags]] and [[Wolf Rider and Wolf Raider|Wolf Raiders]] are not strong themselves, as they are only 2nd level units and thus have low stats, but their abilities (respectively, to attack without retaliation and to come back, and to strike twice) make them a formidable force and are extremely helpful to the entire army.</div></td></tr>
</table>Dread Knighthttps://heroes.thelazy.net//index.php?title=Imbalance&diff=59809&oldid=prevDread Knight at 12:04, 7 September 20212021-09-07T12:04:26Z<p></p>
<table style="background-color: #fff; color: #202122;" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
<col class="diff-content" />
<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 12:04, 7 September 2021</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l2">Line 2:</td>
<td colspan="2" class="diff-lineno">Line 2:</td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>'''Imbalance''' is a feature of game when something (hero, creature, faction, spell, etc.) delivers strong advantage (overpowered) against analogues of its tier, or strong disadvantage. In tournaments players of same skill are expected to have equal chances of victory regardless of random effects, so this presents a problem.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>'''Imbalance''' is a feature of game when something (hero, creature, faction, spell, etc.) delivers strong advantage (overpowered) against analogues of its tier, or strong disadvantage. In tournaments players of same skill are expected to have equal chances of victory regardless of random effects, so this presents a problem.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Please note that ''<del style="font-weight: bold; text-decoration: none;">imbalance</del>'' units doesn't always mean ''strong'' units. For example, [[Vampire and Vampire Lord|Vampire Lords]] are weaker than [[Unicorn and War Unicorn|Unicorns and War Unicorns]], being two levels down. However, the latter are not the strongest 6th level unit. Their [[blind]]ing ability is not unique (as some other units have [[petrifying attack|petrification]] which works in a similar way), the chance they will use their abilities is not 100%, and neither blinding nor magic aura are a complete disaster for the enemy. As opposed to them, [[life drain]] works always unless there is a unit immune to it (e. g. other [[undead]] creatures), and it can increase dramatically the chance of winning a battle, lowering the casualities. Unicorns are strong, rather fast, and very mighty in a battle, but there are some other units which can be used in a similar way, while there is no one like Vampire Lords.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Please note that ''<ins style="font-weight: bold; text-decoration: none;">imbalanced</ins>'' units doesn't always mean ''strong'' units. For example, [[Vampire and Vampire Lord|Vampire Lords]] are weaker than [[Unicorn and War Unicorn|Unicorns and War Unicorns]], being two levels down. However, the latter are not the strongest 6th level unit. Their [[blind]]ing ability is not unique (as some other units have [[petrifying attack|petrification]] which works in a similar way), the chance they will use their abilities is not 100%, and neither blinding nor magic aura are a complete disaster for the enemy. As opposed to them, [[life drain]] works always unless there is a unit immune to it (e. g. other [[undead]] creatures), and it can increase dramatically the chance of winning a battle, lowering the casualities. Unicorns are strong, rather fast, and very mighty in a battle, but there are some other units which can be used in a similar way, while there is no one like Vampire Lords.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Some units aren't very powerful but have great abilities. For example, [[Harpy and Harpy Hag|Harpy Hags]] and [[Wolf Rider and Wolf Raider|Wolf Raiders]] are not strong themselves, as they are only 2nd level units and thus have low stats, but their abilities (respectively, to attack without retaliation and to come back, and to strike twice) make them a formidable force and are extremely helpful to the entire army.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Some units aren't very powerful but have great abilities. For example, [[Harpy and Harpy Hag|Harpy Hags]] and [[Wolf Rider and Wolf Raider|Wolf Raiders]] are not strong themselves, as they are only 2nd level units and thus have low stats, but their abilities (respectively, to attack without retaliation and to come back, and to strike twice) make them a formidable force and are extremely helpful to the entire army.</div></td></tr>
</table>Dread Knighthttps://heroes.thelazy.net//index.php?title=Imbalance&diff=59808&oldid=prevDread Knight at 11:58, 7 September 20212021-09-07T11:58:47Z<p></p>
<table style="background-color: #fff; color: #202122;" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
<col class="diff-content" />
<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 11:58, 7 September 2021</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l6">Line 6:</td>
<td colspan="2" class="diff-lineno">Line 6:</td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Some units aren't very powerful but have great abilities. For example, [[Harpy and Harpy Hag|Harpy Hags]] and [[Wolf Rider and Wolf Raider|Wolf Raiders]] are not strong themselves, as they are only 2nd level units and thus have low stats, but their abilities (respectively, to attack without retaliation and to come back, and to strike twice) make them a formidable force and are extremely helpful to the entire army.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Some units aren't very powerful but have great abilities. For example, [[Harpy and Harpy Hag|Harpy Hags]] and [[Wolf Rider and Wolf Raider|Wolf Raiders]] are not strong themselves, as they are only 2nd level units and thus have low stats, but their abilities (respectively, to attack without retaliation and to come back, and to strike twice) make them a formidable force and are extremely helpful to the entire army.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Most units become really overpowered only after being upgraded, and their upgraded dwellings require magical resources (e.g. [[Swordsman and Crusader|Crusaders]], [[Giant and Titan|Titans]]) or even specific buildings (e.g. [[Red Dragon and Black Dragon|Black Dragons]], [[Gorgon and Mighty Gorgon|Mighty Gorgons]]). Imbalanced units are usually very expensive themselves.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Most units become really overpowered only after being upgraded, and their upgraded dwellings <ins style="font-weight: bold; text-decoration: none;">often </ins>require magical resources (e.g. [[Swordsman and Crusader|Crusaders]], [[Giant and Titan|Titans]]) or even specific buildings (e.g. [[Red Dragon and Black Dragon|Black Dragons]], [[Gorgon and Mighty Gorgon|Mighty Gorgons]]). Imbalanced units are usually very expensive themselves<ins style="font-weight: bold; text-decoration: none;">. On the other hand, many shooting and flying units (e.g. [[Wood Elf and Grand Elf|Grand Elves]] and [[Genie and Master Genie|Master Genies]]) are fragile and not very strong</ins>.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Entities ==</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Entities ==</div></td></tr>
</table>Dread Knighthttps://heroes.thelazy.net//index.php?title=Imbalance&diff=59807&oldid=prevDread Knight at 11:54, 7 September 20212021-09-07T11:54:43Z<p></p>
<table style="background-color: #fff; color: #202122;" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
<col class="diff-content" />
<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 11:54, 7 September 2021</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l2">Line 2:</td>
<td colspan="2" class="diff-lineno">Line 2:</td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>'''Imbalance''' is a feature of game when something (hero, creature, faction, spell, etc.) delivers strong advantage (overpowered) against analogues of its tier, or strong disadvantage. In tournaments players of same skill are expected to have equal chances of victory regardless of random effects, so this presents a problem.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>'''Imbalance''' is a feature of game when something (hero, creature, faction, spell, etc.) delivers strong advantage (overpowered) against analogues of its tier, or strong disadvantage. In tournaments players of same skill are expected to have equal chances of victory regardless of random effects, so this presents a problem.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Please note that ''imbalance'' units doesn't always mean ''strong'' units. For example, [[Vampire and Vampire Lord|Vampire Lords]] are weaker than [[Unicorn and War Unicorn|Unicorns and War Unicorns]], being two levels down. However, the latter are not the strongest 6th level unit. Their [[blind]]ing ability is not unique (as some other units have [[petrifying attack|petrification]] which works in a similar way), the chance they will use their abilities is not 100%, and neither blinding nor magic aura are a complete disaster for the enemy. As opposed to them, [[life drain]] works always unless there is a unit immune to it (e. g. other [[undead]] creatures), and it can increase dramatically the chance of winning a battle, lowering the casualities. Unicorns are strong, rather fast, and very mighty in a battle, but there are some other units which can be used in a similar way, while there is no one like Vampire Lords. Some units aren't very powerful but have great abilities. For example, [[Harpy and Harpy Hag|Harpy Hags]] and [[Wolf Rider and Wolf Raider|Wolf Raiders]] are not strong themselves, as they are only 2nd level units and thus have low stats, but their abilities (respectively, to attack without retaliation and to come back, and to strike twice) make them a formidable force and are extremely helpful to the entire army.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Please note that ''imbalance'' units doesn't always mean ''strong'' units. For example, [[Vampire and Vampire Lord|Vampire Lords]] are weaker than [[Unicorn and War Unicorn|Unicorns and War Unicorns]], being two levels down. However, the latter are not the strongest 6th level unit. Their [[blind]]ing ability is not unique (as some other units have [[petrifying attack|petrification]] which works in a similar way), the chance they will use their abilities is not 100%, and neither blinding nor magic aura are a complete disaster for the enemy. As opposed to them, [[life drain]] works always unless there is a unit immune to it (e. g. other [[undead]] creatures), and it can increase dramatically the chance of winning a battle, lowering the casualities. Unicorns are strong, rather fast, and very mighty in a battle, but there are some other units which can be used in a similar way, while there is no one like Vampire Lords.</div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div> </div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Some units aren't very powerful but have great abilities. For example, [[Harpy and Harpy Hag|Harpy Hags]] and [[Wolf Rider and Wolf Raider|Wolf Raiders]] are not strong themselves, as they are only 2nd level units and thus have low stats, but their abilities (respectively, to attack without retaliation and to come back, and to strike twice) make them a formidable force and are extremely helpful to the entire army<ins style="font-weight: bold; text-decoration: none;">.</ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div> </div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">Most units become really overpowered only after being upgraded, and their upgraded dwellings require magical resources (e.g. [[Swordsman and Crusader|Crusaders]], [[Giant and Titan|Titans]]) or even specific buildings (e.g. [[Red Dragon and Black Dragon|Black Dragons]], [[Gorgon and Mighty Gorgon|Mighty Gorgons]]). Imbalanced units are usually very expensive themselves</ins>.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Entities ==</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Entities ==</div></td></tr>
</table>Dread Knight