Editing Implosion

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{{Earth spells}}{{Spell|-|16|28|14|16|20|12|-|-|13|-|16
{{Earth spells}}{{Spell
  | school      = Earth Magic
  | school      = earth magic
  | level      = 5th
  | level      = 5th
  | cost        = 30/25
  | cost        = 30
  | duration    = instant
  | duration    = instant
  | b_effect    = Target, enemy troop receives (100 + (power × 75)) damage.
  | b_effect    = Single Target Damage, single enemy stack recieves 175+ dmg (1.3x (100) + 75 damage per power point).
  | a_effect    = Target, enemy troop receives (200 + (power × 75)) damage.
  | a_effect    = Single Target Damage, single enemy stack recieves 275+ dmg (2.6x (200) + 75 damage per power point) damage.
  | e_effect    = Target, enemy troop receives (300 + (power × 75)) damage.
  | e_effect    = Single Target Damage, single enemy stack recieves 375+ dmg (4x (300) + 75 damage per power point) damage.
}} From the [[direct damage spells]] with a damage dealing capability of 300 + (power × 75), it is the most destructive spell for a single creature stack. From the spells that can cause collateral damage, [[Armageddon]] is the most destructive.
}} It is the most powerful damage dealing spell in {{homm3}}.


Implosion also has the highest slope value of 75, which means that for every point [[power]] increases Implosion does 75 points more damage. In comparison, Armageddon has 50, [[Chain Lightning]] has 40 and [[Magic Arrow]] has 10.
== Comments & debate ==
Single most powerful targeted damage spell in the entire game.


The highest possible damage for Implosion cast by a player is 571611 points of damage. This requires Expert Earth Magic (or [[Rockland]], or [[Magic plains]]), Expert [[Sorcery]], Sorcery as hero specialty (gives 5% bonus to Sorcery per level), maximum Power (99), maximum hero level (6424) and [[Orb of Silt]]. 563886 (ca. 98%) points are the bonus from Sorcery skill. Therefore this is the highest possible damage to deal to one unit by one spell by a player. It is, however, possible for [[Faerie Dragon]] to cast spells of theoretically infinite strength. For highest possible damage to deal to multiple units at once by one spell, see [[Armageddon]].
Its damage scaling is vicious, and it can easily annihilate even the most resilient of enemies (excluding the higher-level Golems, even if you had Power 99 (*) and [[Orb of Silt]]).


In [[HotA]]{{-wh}}, the maximum hero level is 74. A hero with Expert Sorcery and Sorcery Specialty, wielding an [[Orb of Silt]] while residing in a Dungeon with the Guardian of Earth, while equipped with the [[Titan's Cuirass]], the [[Helm of Heavenly Enlightenment]], the [[Lion's Shield of Courage]], the [[Celestial Necklace of Bliss]], the [[Sword of Judgement]], the [[Sandals of the Saint]] and the [[Dragon Wing Tabard]] can reach Spell Power of -102. The value is negative, most likely due to a stack overflow. In that situation, the Implosion spell will deal 19756 damage. Note, that without the aforementioned artifacts (except for the Orb of Silt), the Hero will have Spell Power of 123 and the Implosion will deal 19669 damage. These numbers are the highest values of damage a single spell can deal to one creature in [[HotA]]{{-wh}}.
Damage at 10 spell power:


'''Creatures immune to Implosion:'''
Bonus points: 75*1.25 being 100@Basic, 8/3*75 being 200@Advanced, 4*75 being 300 at Expert.
* [[War Machine]]s
 
{{immune|spell12345=1}}
Effective Damage before Bonus:
750 damage.
 
Damage thusly: 850@Basic, 950@Advanced, 1050@Expert.
 
Using the [[Orb of Silt]], which adds 50% on top of that it would be:
 
1275@Basic, 1425@Advanced, 1575@Expert.
 
And then there would be [[Sorcery]] with 5 (Basic), 10 (Advanced) or 15% (Expert) increase of damage to any magic school.
 
 
(*) magic resistances: a [[Stone Golem]] has 50%, an [[Iron Golem]] has 75%, a [[Gold Golem]] has 85%, a [[Diamond Golem]] has 95% damage reduction, a [[Crystal Dragon]] (also a crystal creature, not a golem) has 20% damage spell resistance change, not damage reduction)) - and a [[Dwarf]] would have 20% damage chance to let the spell fizzle, a Battle [[Dwarf]] would have 40%.
 
[[Black Dragon]]s save for having [[Orb of Vulnerability]], just like [[Magic Elemental]]s are totally immune to [[Implosion]] as a spell.
 
So the most damage resistant golem only takes 5% of the damage done.
 
At Power level 99 and Expert Level Earth Magic (300 bonus damage being 4 times the spell power effective being added as bonus, same multiplicator (75 effective damage each power point), and a mana price reduction of 5 points at expert) the resulting damage would be 7725 damage points the resulting damage would be worth health points equal to a 25 creature stack of [[Titan]]s with 300 hp each, 5% of which(7725*0,05 =386.25) would be 386.25, a stack of about 6 [[Diamond Golem]]s in terms of health points.
 
With an [[Orb of Silt]] (+50% earth magic damage) the spell power 99 damage would be half the damage added to a new 100% damage of 11588 damage points, and the 5% effective golem damage would result in 578 damage points, shredding no less than and about 9 [[Diamond Golem]]s with 60 health points each.
 
Maybe diamond gathering via golem destruction is a spending a nice time relaxing from getting rid off 46 units of [[gold dragon]] creatures, and at the time one has reached 99 [[spell power]] points (via buildings like [[School of Magic]] (+1 to either Knowledge or Spell Points, once) or [[Library of Enlightenment]] (+2 to Attack/Defense/Spellpower/Knowledge each once after having visited the building and having reached Hero level 10 or by using [[Diplomacy]] to get in) the wasted mana on the spell may not be a scarce ressource in terms of [[knowledge]] points either.
 
Of course using [[Summon Earth Elemental]] (also a 5th level spell) would be a little bit brutish as it would work without having to cirumvent or consider magic resistance and the [[Orb of Silt]] would not be usable.
 
And then there are times when an [[Orb of Vulnerability]] becomes rather useful, so one would not have to consider magic resistance at all.
 
You can reach 1000 damage with implosion relatively easily so it is great when defending against a siege. If the attacking player has mostly walker units, just destroy the catapult and leave the rest of the work to arrow towers.


[[Category: Spells]]
[[Category: Spells]]
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