Implosion: Difference between revisions

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(Maximum Damage is 571611)
 
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{{Earth spells}}{{Spell
{{Earth spells}}{{Spell|-|16|28|14|16|20|12|-|-|13|-|16
  | school      = earth magic
  | school      = Earth Magic
  | level      = 5th
  | level      = 5th
  | cost        = 30
  | cost        = 30/25
  | duration    = instant
  | duration    = instant
  | b_effect    = Target, enemy troop receives (100 + (power × 75)) damage.
  | b_effect    = Target, enemy troop receives (100 + (power × 75)) damage.
  | a_effect    = Target, enemy troop receives (200 + (power × 75)) damage.
  | a_effect    = Target, enemy troop receives (200 + (power × 75)) damage.
  | e_effect    = Target, enemy troop receives (300 + (power × 75)) damage.
  | e_effect    = Target, enemy troop receives (300 + (power × 75)) damage.
}} From the [[direct damage spells]] with a damage dealing capability of 300 + (power × 75), it is the most destructive spell for a single creature stack. From the spells that can cause collaretal damage, [[Armageddon]] is the most destructive.
}} From the [[direct damage spells]] with a damage dealing capability of 300 + (power × 75), it is the most destructive spell for a single creature stack. From the spells that can cause collateral damage, [[Armageddon]] is the most destructive.


Implosion also has the highest slope value of 75, which means that for every point [[power]] increases Implosion does 75 points more damage. In comparison, Armageddon has 50, [[Chain Lightning]] has 40 and [[Magic Arrow]] has 10.
Implosion also has the highest slope value of 75, which means that for every point [[power]] increases Implosion does 75 points more damage. In comparison, Armageddon has 50, [[Chain Lightning]] has 40 and [[Magic Arrow]] has 10.


== Discussion ==
The highest possible damage for Implosion cast by a player is 571611 points of damage. This requires Expert Earth Magic (or [[Rockland]], or [[Magic plains]]), Expert [[Sorcery]], Sorcery as hero specialty (gives 5% bonus to Sorcery per level), maximum Power (99), maximum hero level (6424) and [[Orb of Silt]]. 563886 (ca. 98%) points are the bonus from Sorcery skill. Therefore this is the highest possible damage to deal to one unit by one spell by a player. It is, however, possible for [[Faerie Dragon]] to cast spells of theoretically infinite strength. For highest possible damage to deal to multiple units at once by one spell, see [[Armageddon]].
Its damage scaling is vicious (75 damage per power point is quite nice, [[Armageddon]] has 50 damage per power point, [[Chain Lightning]] has 40 damage per power point, [[Lightning Bolt]] has 25 damage per power point, [[Magic Arrow]] has 10 damage per power point), and it can easily annihilate even the most resilient of enemies (excluding the higher-level Golems, even if you had Power 99 (*) and [[Orb of Silt]]).


Damage at 10 spell power:
In [[HotA]]{{-wh}}, the maximum hero level is 74. A hero with Expert Sorcery and Sorcery Specialty, wielding an [[Orb of Silt]] while residing in a Dungeon with the Guardian of Earth, while equipped with the [[Titan's Cuirass]], the [[Helm of Heavenly Enlightenment]], the [[Lion's Shield of Courage]], the [[Celestial Necklace of Bliss]], the [[Sword of Judgement]], the [[Sandals of the Saint]] and the [[Dragon Wing Tabard]] can reach Spell Power of -102. The value is negative, most likely due to a stack overflow. In that situation, the Implosion spell will deal 19756 damage. Note, that without the aforementioned artifacts (except for the Orb of Silt), the Hero will have Spell Power of 123 and the Implosion will deal 19669 damage. These numbers are the highest values of damage a single spell can deal to one creature in [[HotA]]{{-wh}}.


Bonus points: 75*1.25 being 100@Basic, 8/3*75 being 200@Advanced, 4*75 being 300 at Expert.
'''Creatures immune to Implosion:'''
 
* [[War Machine]]s
Effective Damage before Bonus:
{{immune|spell12345=1}}
750 damage.
 
Damage thusly: 850@Basic, 950@Advanced, 1050@Expert.
 
Using the [[Orb of Silt]], which adds 50% on top of that it would be:
 
1275@Basic, 1425@Advanced, 1575@Expert.
 
 
[[Black Dragon]]s save for having [[Orb of Vulnerability]], just like [[Magic Elemental]]s are totally immune to [[Implosion]] as a spell.
 
So the most damage resistant golem only takes 5% of the damage done.
 
At Power level 99 and Expert Level Earth Magic (300 bonus damage being 4 times the spell power effective being added as bonus, same multiplicator (75 effective damage each power point), and a mana price reduction of 5 points at expert) the resulting damage would be 7725 damage points the resulting damage would be worth health points equal to a 25 creature stack of [[Titan]]s with 300 hp each, 5% of which(7725*0,05 =386.25) would be 386.25, a stack of about 6 [[Diamond Golem]]s in terms of health points.
 
With an [[Orb of Silt]] (+50% earth magic damage) the spell power 99 damage would be half the damage added to a new 100% damage of 11588 damage points, and the 5% effective golem damage would result in 578 damage points, shredding no less than and about 9 [[Diamond Golem]]s with 60 health points each.
 
Maybe diamond gathering via golem destruction is a spending a nice time relaxing from getting rid off 46 units of [[gold dragon]] creatures, and at the time one has reached 99 [[spell power]] points (via buildings like [[School of Magic]] (+1 to either Knowledge or Spell Points, once) or [[Library of Enlightenment]] (+2 to Attack/Defense/Spellpower/Knowledge each once after having visited the building and having reached Hero level 10 or by using [[Diplomacy]] to get in) the wasted mana on the spell may not be a scarce ressource in terms of [[knowledge]] points either.
 
Of course using [[Summon Earth Elemental]] (also a 5th level spell) would be a little bit brutish as it would work without having to cirumvent or consider magic resistance and the [[Orb of Silt]] would not be usable.
 
And then there are times when an [[Orb of Vulnerability]] becomes rather useful, so one would not have to consider magic resistance at all.
 
You can reach 1000 damage with implosion relatively easily so it is great when defending against a siege. If the attacking player has mostly walker units, just destroy the catapult and leave the rest of the work to arrow towers.


[[Category: Spells]]
[[Category: Spells]]
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Latest revision as of 04:04, 31 January 2024

School of Earth Magic
Symbol for School of Earth Magic
Level 1
 Magic Arrow *
 Shield
 Slow
 Stone Skin
 View Earth
Level 2
 Death Ripple
 Quicksand
 Visions *
Level 3
 Animate Dead
 Anti-Magic
 Earthquake
 Force Field
 Protection from Earth
Level 4
 Meteor Shower
 Resurrection
 Sorrow
 Town Portal
Level 5
 Implosion
 Summon Earth Elemental
School of Air Magic
School of Fire Magic
School of Water Magic
Implosion
School:  Earth Magic
Level:  5th
Cost:  30/25
Duration:  instant
 Basic effect
Target, enemy troop receives (100 + (power × 75)) damage.
 Advanced effect
Target, enemy troop receives (200 + (power × 75)) damage.
 Expert effect
Target, enemy troop receives (300 + (power × 75)) damage.
 Probability of occurrence (%):
Castle   -
Rampart   16
Tower   28 (14*)
Inferno   16
Necropolis   20
Dungeon   12
Stronghold   -
Fortress   -
Conflux   13
Cove Horn of the Abyss   -
Factory Horn of the Abyss   16
* Without Library

Implosion is a 5th level spell in the School of Earth Magic. From the direct damage spells with a damage dealing capability of 300 + (power × 75), it is the most destructive spell for a single creature stack. From the spells that can cause collateral damage, Armageddon is the most destructive.

Implosion also has the highest slope value of 75, which means that for every point power increases Implosion does 75 points more damage. In comparison, Armageddon has 50, Chain Lightning has 40 and Magic Arrow has 10.

The highest possible damage for Implosion cast by a player is 571611 points of damage. This requires Expert Earth Magic (or Rockland, or Magic plains), Expert Sorcery, Sorcery as hero specialty (gives 5% bonus to Sorcery per level), maximum Power (99), maximum hero level (6424) and Orb of Silt. 563886 (ca. 98%) points are the bonus from Sorcery skill. Therefore this is the highest possible damage to deal to one unit by one spell by a player. It is, however, possible for Faerie Dragon to cast spells of theoretically infinite strength. For highest possible damage to deal to multiple units at once by one spell, see Armageddon.

In HotA Horn of the Abyss, the maximum hero level is 74. A hero with Expert Sorcery and Sorcery Specialty, wielding an Orb of Silt while residing in a Dungeon with the Guardian of Earth, while equipped with the Titan's Cuirass, the Helm of Heavenly Enlightenment, the Lion's Shield of Courage, the Celestial Necklace of Bliss, the Sword of Judgement, the Sandals of the Saint and the Dragon Wing Tabard can reach Spell Power of -102. The value is negative, most likely due to a stack overflow. In that situation, the Implosion spell will deal 19756 damage. Note, that without the aforementioned artifacts (except for the Orb of Silt), the Hero will have Spell Power of 123 and the Implosion will deal 19669 damage. These numbers are the highest values of damage a single spell can deal to one creature in HotA Horn of the Abyss.

Creatures immune to Implosion: