Implosion

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School of Earth Magic
Symbol for School of Earth Magic
Level 1
 Magic Arrow *
 Shield
 Slow
 Stone Skin
 View Earth
Level 2
 Death Ripple
 Quicksand
 Visions *
Level 3
 Animate Dead
 Anti-Magic
 Earthquake
 Force Field
 Protection from Earth
Level 4
 Meteor Shower
 Resurrection
 Sorrow
 Town Portal
Level 5
 Implosion
 Summon Earth Elemental
School of Air Magic
School of Fire Magic
School of Water Magic
Implosion
School:  earth magic
Level:  5th
Cost:  30
Duration:  instant
 Basic effect
Target, enemy troop receives (100 + (power x 75)) damage.
 Advanced effect
Target, enemy troop receives (200 + (power x 75)) damage.
 Expert effect
Target, enemy troop receives (300 + (power x 75)) damage.
 Probability of occurrence (%):
Castle   
Rampart   
Tower    (*)
Inferno   
Necropolis   
Dungeon   
Stronghold   
Fortress   
Conflux   
Cove Horn of the Abyss   
Factory Horn of the Abyss   
* Without Library

Implosion is a 5th level spell in the School of earth magic. It is most powerful damage dealing spells in the Heroes of Might and Magic III.

Comments & debate

Single most powerful targeted damage spell in the entire game. Its damage scaling is vicious, and it can easily annihilate even the most resilient of enemies (excluding the higher-level Golems, even if you had Power 99 (*) and Orb of Silt)

(*) magic resistances: a Stone Golem has 50%, an Iron Golem has 75%, a Gold Golem has 85%, a Diamond Golem has 95%, a Crystal Dragon (also a crystal creature, not a golem) has 20%)). So the most damage resistant golem only takes 5% of the damage done. At Power level 99 and Expert Level Earth Magic (300 base damage not 100, same multiplicator (75 damage each power point),-25 mana spent not -30 mana points lost) the whole damage would be 7725 damage points (which would be health points worth a 25 creature stack of Titans with 300 hp each), 5% of which(7725*0,05 =386.25) would be 386.25, a stack of about 6 Diamond Golems in health points.

With an Orb of Silt (+50% earth magic damage) the spell power 99 damage would be half the damage added to a new 100% damage of 11588 damage points, and the 5% effective golem damage would result in 578 damage points, shredding no less than and about 9 Diamond Golems with 60 health points each. Maybe diamond gathering via golem destruction is a spending a nice time relaxing from getting rid off 46 units of Golden Dragon creatures, and at the time one has reached 99 spell power points (via buildings like School of Magic (+1 to either Knowledge or Spell Points, once) or Library of Enlightenment (+2 to Attack/Defense/Spellpower/Knowledge each once after having visited the building and having reached Hero level 10 or by using Diplomacy to get in) the wasted mana on the spell may not be a scarce ressource in terms of knowledge points either.

Of course using Summon Earth Elemental (also a 5th level spell) would be a little bit brutish as it would work without having to cirumvent or consider magic resistance and the Orb of Silt would not be usable.

And then there are times when an Orb of Vulnerability becomes rather useful, so one would not have to consider magic resistance at all.