Intelligence: Difference between revisions

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{{Secondary skills}}
{{Secondary skills}}
{{Secondary skill
{{Secondary skill
  | B_effect = Hero [[Mana]] points, basic intelligence increases a hero's normal maximum spell points by 25%.
  | B_effect = Basic intelligence increases a hero's normal maximum spell points by 25%.
  | A_effect = Hero [[Mana]] points, advanced intelligence increases a hero's normal maximum spell points by 50%.
  | A_effect = Advanced intelligence increases a hero's normal maximum spell points by 50%.
  | E_effect = Hero [[Mana]] points, expert intelligence doubles a hero's normal maximum spell points.
  | E_effect = Expert intelligence doubles a hero's normal maximum spell points.
}}
}}


'''Intelligence''' is one of the [[secondary skills]].
'''Intelligence''' is one of the [[secondary skills]]. It increases the hero's maximum [[Mana|spell points]] depending on the level of the skill. Normal maximum spell points are ten times the [[knowledge skill]], but at basic level of the intelligence skill they are increased by 25%, at advanced level by 50% and at expert level by 100%.


It increases the hero's maximum amount of mana depending on the level of the skill.
In [[Horn of the Abyss]] {{withhota}}, the skill percentages are decreased to 20%, 35%, and 50%.


Normal maximum mana is ten times the [[knowledge skill]].
'''Heroes with (Basic) Intelligence as a starting skill:'''
At at basic level of the intelligence skill it is increased by 25%, at advanced level by 50% and at expert level by 100%.


Recommended for: All heroes.
* {{H2|Andra|Witch}}
* {{H2|Ayden|Heretic}}
* {{H2|Caitlin|Cleric}}
* {{H2|Daremyth|Wizard}}
* {{H2|Elleshar|Druid}}
* {{H2|Iona|Alchemist}}
* {{H2|Nagash|Necromancer}}
* {{H2|Sephinroth|Warlock}}
* {{H2|Eovacius|Navigator}}{{-}}{{withhota}}


[[Dungeon]] heroes have [[mana vortex]] which gets them an additional 100% mana points added to a [[Dungeon]] visiting hero (one hero can replenish, every 7 days, per [[Dungeon]] town with this building).
'''Heroes with an Intelligence specialty:'''


== Speciality heroes ==
The following heroes all receive a 5% per level bonus to their Intelligence skill:
* [[Elleshar]] the [[Druid]]
* {{H2|Andra|Witch}}
* [[Ayden]] the [[Heretic]]
* {{H2|Ayden|Heretic}}
* [[Andra]] the [[Witch]]
* {{H2|Elleshar|Druid}}
* [[Nagash]] the [[Necromancer]]


[[Category: Secondary skills]]
{{ZET SEC SKILL CHANCE TABLE| 1 (lowest)| 6| 2| 7| 4|10 (highest)| 2| 6| 5| 6| 1 (lowest)| 8| 1 (lowest)| 5| 1 (lowest)| 7| 1 (lowest)| 8| 3| 8}}
|}


== Other [[secondary skill]] concerning mana==
{{secondary skill 'see also'}}
[[Mysticism]] 2, 3 or 4 mana point regeneration when not spending the night in a town with a [[Mage Guild]] instead of just 1 mana point.


== Other [[secondary skill]]s being magic skills==
[[Category: Secondary skills]]
* [[Air Magic]] school specialisation Air
__NOTOC__
* [[Earth Magic]] school specialisation Earth
* [[Fire Magic]] school specialisation Fire
* [[Water Magic]] school specialisation Water
 
* [[Sorcery]] added damage bonus
* [[Wisdom]] learn 3th, 4th, 5th level spells (no magic Hero should be without it)
 
* [[Eagle Eye]] learn spells seen in combat without having seen them in a [[Mage Guild]]
* [[Scholar]] exchange spell knowledge between Heroes
 
* [[Resistance]] give troops [[magic resistance]] like hero was part [[Unicorn]], 5% to 10% to 20%.
 
== [[Mana]]point increase ==
{| class=wikitable
![[Knowledge]] Points!![[Mana]] Points!![[Mana]] points on Basic (x1.25)!![[Mana]] points on Advanced (x1.5)!![[Mana]] Points on Expert(x2)!!Number of [[Dimension Door]] (usable 2x/3x/4x per day) spells per Capacity  (25pts) Expert to Norm!!Number of [[Implosion]] spells per Capacity (30 pts) Expert to Norm
|-
|1||10||12||15||20||none|| none
|-
|2||20||12||30||40||1 to none|| 1 to none
|-
|3||30||37||45||60||2 to 1|| 2 to 1
|-
|4||40||50||60||80||3 to 1||2 to 1
|-
|5||50||63||75||100||4 to 2||3 to 1
|-
|6||60||75||90||120||4 to 2||4 to 2
|-
|7||70||88||105||140||5 to 2||4 to 2
|-
|8||80||100||120||160||6 to 3||5 to 2
|-
|9||90||113||135||180||7 to 3||6 to 3
|-
|10||100||125||150||200||8 to 4||6 to 3
|-
|11||110||138||165||220||8 to 4||7 to 3
|-
|12||120||150||180||240||9 to 4||8 to 4
|-
|13||130||163||195||260||10 to 5||8 to 4
|-
|14||140||175||210||280||11 to 5||9 to 4
|}
 
[[Dimension Door]] jumps at 14 [[knowledge]] and Expert [[Intelligence]] are thus maximally 11, with Expert [[Air Magic]] and using 4 jumps per day that would be a little bit more of 2 days (4,4,3 usages) of [[Dimension Door]]s without [[Wizard's Well]] or [[Town Portal]] to a city, interrupting travels - not accounting for [[Magic Spring]]s or [[Magic Well]]s on the [[adventure map]] or a [[Mana Vortex]] of a [[Dungeon]] town.

Revision as of 08:56, 25 March 2020

Secondary skills
 Air Magic
 Archery
 Armorer
 Artillery
 Ballistics
 Diplomacy
 Eagle Eye
 Earth Magic
 Estates
 Fire Magic
 First Aid
 Intelligence
 Interference Horn of the Abyss
 Leadership
 Learning
 Logistics
 Luck
 Mysticism
 Navigation
 Necromancy
 Offense
 Pathfinding
 Resistance
 Scholar
 Scouting
 Sorcery
 Tactics
 Water Magic
 Wisdom
Intelligence
Basic Intelligence: Basic intelligence increases a hero's normal maximum spell points by 25%.
Advanced Intelligence: Advanced intelligence increases a hero's normal maximum spell points by 50%.
Expert Intelligence: Expert intelligence doubles a hero's normal maximum spell points.

Intelligence is one of the secondary skills. It increases the hero's maximum spell points depending on the level of the skill. Normal maximum spell points are ten times the knowledge skill, but at basic level of the intelligence skill they are increased by 25%, at advanced level by 50% and at expert level by 100%.

In Horn of the Abyss Horn of the Abyss, the skill percentages are decreased to 20%, 35%, and 50%.

Heroes with (Basic) Intelligence as a starting skill:

Heroes with an Intelligence specialty:

The following heroes all receive a 5% per level bonus to their Intelligence skill:

Town Class Chance to learn
Castle  Knight   1 (lowest)
Castle  Cleric   6
Rampart  Ranger   2
Rampart  Druid   7
Tower  Alchemist   4
Tower  Wizard  10 (highest)
Inferno  Demoniac   2
Inferno  Heretic   6
Necropolis  Death Knight   5
Necropolis  Necromancer   6
Dungeon  Overlord   1 (lowest)
Dungeon  Warlock   8
Stronghold  Barbarian   1 (lowest)
Stronghold  Battle Mage   5
Fortress  Beastmaster   1 (lowest)
Fortress  Witch   7
Conflux  Planeswalker   1 (lowest)
Conflux  Elementalist   8
Cove  Captain   3
Cove  Navigator   8
Factory  Mercenary  {{{21}}}
Factory  Artificer  {{{22}}}


|}

See also: