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#REDIRECT [[Knight]]
{{Hero classes}}{{Hero class}}
 
 
[[File:KnightHeroBattleMode.png|right]]'''Knights''' are the Might heroes of the [[Castle]] town.
 
Knights are brave and noble warriors dedicated to good and righteousness. While they can learn magic skills, they are by far more dedicated to the pursuit of martial knowledge.
 
All Knights start with the following [[Primary Skills]]:
*[[Attack]] of '''2'''
*[[Defense]] of '''2'''
*[[Spell Power]] of '''1'''
*[[Knowledge]] of '''1'''
 
They have the following chances of getting +1 in a certain [[Primary Skill]] for each level up:
{| class="wikitable"
|+Primary skill chances for '''Knights'''
|-
!
! Attack
! Defense
! Spell Power
! Knowledge
|-
| ''On levels 2-9''
| 35%
| 45%
| 10%
| 10%
|-
| ''On levels 10+''
| 30%
| 30%
| 20%
| 20%
|}
 
 
 
{| class="wikitable"
|+Secondary skill chances for '''Knights'''
|-
! Skill
! Probability (out of 112)
|-
| ''Pathfinding''
| 4
|-
| ''Archery''
| 5
|-
| ''Logistics''
| 5
|-
| ''Scouting''
| 4
|-
| ''Diplomacy''
| 4
|-
| ''Navigation''
| 8
|-
| ''Leadership''
| 10
|-
| ''Wisdom''
| 3
|-
| ''Mysticism''
| 2
|-
| ''Luck''
| 2
|-
| ''Ballistics''
| 8
|-
| ''Eagle Eye''
| 2
|-
| ''Necromancy''
| 0
|-
| ''Estates''
| 6
|-
| ''Fire Magic''
| 1
|-
| ''Air Magic''
| 3
|-
| ''Water Magic''
| 4
|-
| ''Earth Magic''
| 2
|-
| ''Scholar''
| 1
|-
| ''Tactics''
| 7
|-
| ''Artillery''
| 5
|-
| ''Learning''
| 4
|-
| ''Offense''
| 7
|-
| ''Armorer''
| 5
|-
| ''Intelligence''
| 1
|-
| ''Sorcery''
| 1
|-
| ''Resistance''
| 5
|-
| ''First Aid''
| 2
|}
 
All Knights start with [[Leadership|Basic Leadership]] [[Secondary_Skills|Secondary Skill]].
 
 
Here is the list of all Knights in Heroes III:
* [[Edric]]
* [[Orrin]]
* [[Sylvia]]
* [[Lord Haart]]
* [[Valeska]]
* [[Christian]]
* [[Sorsha]]
* [[Tyris]]
* [[General Kendal]]
* [[Sir Mullich]] {{inab}}
* [[Catherine]] {{inab}}
* [[Roland]] {{inab}}
* [[Tarnum]] {{inhc}}
* [[Allison]] {{inhc}}
* [[Mensor]] {{inhc}}
 
[[Category: Knights|*]]
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