Editing Learning
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As can be seen from the [[experience|experience table]], assuming Expert Learning very early on, after level 10 the hero will be ~0.75 levels higher than other heroes without this secondary skill. Before level 10, the advantage is less. | As can be seen from the [[experience|experience table]], assuming Expert Learning very early on, after level 10 the hero will be ~0.75 levels higher than other heroes without this secondary skill. Before level 10, the advantage is less. | ||
'''Heroes with | '''Heroes with Learning as a starting skill:''' | ||
* {{H2|Calid|Heretic}} | * {{H2|Calid|Heretic}} (Basic) | ||
* {{H2|Darkstorn|Warlock}} | * {{H2|Darkstorn|Warlock}} (Basic) | ||
* {{H2|Kalt|Planeswalker}} | * {{H2|Kalt|Planeswalker}} (Basic) | ||
* {{H2|Loynis|Cleric}} | * {{H2|Loynis|Cleric}} (Basic) | ||
* {{H2|Merist|Witch}} | * {{H2|Merist|Witch}} (Basic) | ||
* {{H2|Moandor|Death Knight}} | * {{H2|Moandor|Death Knight}} (Basic) | ||
* {{H2|Xsi|Necromancer}} | * {{H2|Xsi|Necromancer}} (Basic) | ||
* {{H2| | * {{H2|Kinkeria|Witch}} (Basic) {{withhota}} | ||
'''Heroes with | '''Heroes with Learning specialty:''' | ||
* {{H2|Kinkeria|Witch}}{{ | * {{H2|Kinkeria|Witch}} {{withhota}} | ||
== Chance to get == | == Chance to get == | ||
{{Secondary skill chance explanation}} | {{Secondary skill chance explanation}} | ||
{{ZET SEC SKILL CHANCE TABLE| 4| 4| 4| 4|10 (highest)| 4| 4| 4| 4| 4| 4| 4| 4| 4| 4| 4| 8| 4| 2 (lowest){{-wh}}| 4| | {{ZET SEC SKILL CHANCE TABLE| 4| 4| 4| 4|10 (highest)| 4| 4| 4| 4| 4| 4| 4| 4| 4| 4| 4| 8| 4| 2 (lowest){{-wh}}| 4}} | ||
|} | |||
{{user commentary| | {{user commentary| | ||
Skills like Learning, [[Eagle Eye]], and [[Mysticism]] aren't loved very much by the majority of players. They aren't bad themselves, but the number of secondary skills is limited, while some of them are just vital, and absence of e.g. [[Wisdom]] or [[Earth Magic]] makes a hero significantly weaker, especially in the endgame. However, for a hero who is not a "number one", is rarely involved into major battles, and has a task chiefly to collect resources and summon troops, Learning is a good skill. He or she will rush between levels faster than usually, and will increase [[primary skill]]s rather quick, which is important for unexpected battles (e.g. when a town is sieged and the main hero is far away, ability to throw a powerful [[Magic Arrow]] or to accumulate 30-40 [[spell point]]s does a good job). {{hota}}{{-wh}}'s [[Kinkeria]] may be used as the main hero, as she will get experience very fast, soon becoming really strong. | Skills like Learning, [[Eagle Eye]], and [[Mysticism]] aren't loved very much by the majority of players. They aren't bad themselves, but the number of secondary skills is limited, while some of them are just vital, and absence of e.g. [[Wisdom]] or [[Earth Magic]] makes a hero significantly weaker, especially in the endgame. However, for a hero who is not a "number one", is rarely involved into major battles, and has a task chiefly to collect resources and summon troops, Learning is a good skill. He or she will rush between levels faster than usually, and will increase [[primary skill]]s rather quick, which is important for unexpected battles (e.g. when a town is sieged and the main hero is far away, ability to throw a powerful [[Magic Arrow]] or to accumulate 30-40 [[spell point]]s does a good job). {{hota}}{{-wh}}'s [[Kinkeria]] may be used as the main hero, as she will get experience very fast, soon becoming really strong. | ||
Learning is an excellent idea, but the execution fails completely. If a hero were to have expert level of Learning from the beginning of the game, when the hero reaches 230,000 experience points, a hero without the skill would have achieved 200,000 points. This would mean that the first hero is on level 26 and the second on level 25, which is only a one-level difference. There is just no justification for choosing Learning. | |||
}}{{end of user commentary}} | }}{{end of user commentary}} | ||