List of hero specialties: Difference between revisions

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'''List of all the [[hero specialty|hero specialties]]'''
'''List of all the [[File:Specialty hero specialty|hero specialties small.gif|Specialty X|link=Hero Specialty]]'''


{| class="wikitable"
{| class="wikitable"
! Specialty !! Bonus !! Explanation
! Specialty !! Bonus !! Explanation
|-
|-
| [[File:Specialty Crystal small.gif|Specialty Crystal|link=Hero specialty]] Crystal ||  +1 Crystal each day. || Increases kingdom's crystal production by 1 per day.  
| [[File:Specialty File:Specialty Crystal small.gif|Specialty Crystal|link=Hero specialty small.gif|Specialty X|link=Hero Specialty]] Crystal ||  +1 Crystal each day. || Increases kingdom's crystal production by 1 per day.  
|-
|-
| [[+1 Gems]] ||  +1 Gems each day. || Increases kingdom's gem production by 1 per day.  
| [[File:Specialty +1 Gems small.gif|Specialty X|link=Hero Specialty]] ||  +1 Gems each day. || Increases kingdom's gem production by 1 per day.  
|-
|-
| [[+1 Mercury]] ||  +1 Mercury each day. || Increases kingdom's mercury production by 1 per day.  
| [[File:Specialty +1 Mercury small.gif|Specialty X|link=Hero Specialty]] ||  +1 Mercury each day. || Increases kingdom's mercury production by 1 per day.  
|-
|-
| [[+1 Sulfur]] ||  +1 Sulfur each day. || Increases kingdom's sulfur production by 1 per day.  
| [[File:Specialty +1 Sulfur small.gif|Specialty X|link=Hero Specialty]] ||  +1 Sulfur each day. || Increases kingdom's sulfur production by 1 per day.  
|-
|-
| [[+350 Gold]] ||  +350 Gold each day || Increases kingdom's income by 350 gold per day.  
| [[File:Specialty +350 Gold small.gif|Specialty X|link=Hero Specialty]] ||  +350 Gold each day || Increases kingdom's income by 350 gold per day.  
|-
|-
| [[+350 Gold]] ||  +350 Gold each day || Increases kingdom's income by 350 gold per day.  
| [[File:Specialty +350 Gold small.gif|Specialty X|link=Hero Specialty]] ||  +350 Gold each day || Increases kingdom's income by 350 gold per day.  
|-
|-
| [[Animate Dead]] ||  Spell Bonus: Animate Dead || Casts Animate Dead with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units).  
| [[File:Specialty Animate Dead small.gif|Specialty X|link=Hero Specialty]] ||  Spell Bonus: Animate Dead || Casts Animate Dead with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units).  
|-
|-
| [[Archers]] ||  Creature Bonus: Archers || Increases the Attack and Defense skills of any Archers or Marksmen for each level attained after 2nd level.  
| [[File:Specialty Archers small.gif|Specialty X|link=Hero Specialty]] ||  Creature Bonus: Archers || Increases the Attack and Defense skills of any Archers or Marksmen for each level attained after 2nd level.  
|-
|-
| [[Archery]] ||  Secondary Skill Bonus: Archery || Receives a 5% per level bonus to Archery skill percentage.  
| [[File:Specialty Archery small.gif|Specialty X|link=Hero Specialty]] ||  Secondary Skill Bonus: Archery || Receives a 5% per level bonus to Archery skill percentage.  
|-
|-
| [[Armorer]] ||  Secondary Skill Bonus: Armorer || Receives a 5% per level bonus to Armorer skill percentage.  
| [[File:Specialty Armorer small.gif|Specialty X|link=Hero Specialty]] ||  Secondary Skill Bonus: Armorer || Receives a 5% per level bonus to Armorer skill percentage.  
|-
|-
| [[Ballista]] ||  Artillery Bonus: Ballista || Increases the Attack and Defense skill of any Ballista for each level attained after 4th level.  
| [[File:Specialty Ballista small.gif|Specialty X|link=Hero Specialty]] ||  Artillery Bonus: Ballista || Increases the Attack and Defense skill of any Ballista for each level attained after 4th level.  
|-
|-
| [[Basilisks]] ||  Creature Bonus: Basilisks || Increases the Attack and Defense skills of any Basilisks or Greater Basilisks for each level attained after 4th level.  
| [[File:Specialty Basilisks small.gif|Specialty X|link=Hero Specialty]] ||  Creature Bonus: Basilisks || Increases the Attack and Defense skills of any Basilisks or Greater Basilisks for each level attained after 4th level.  
|-
|-
| [[Behemoths]] ||  Creature Bonus: Behemoths || Behemoths or Ancient Behemoths receive +5 Att, +5 Def, +10 Dmg.  
| [[File:Specialty Behemoths small.gif|Specialty X|link=Hero Specialty]] ||  Creature Bonus: Behemoths || Behemoths or Ancient Behemoths receive +5 Att, +5 Def, +10 Dmg.  
|-
|-
| [[Beholders]] ||  Creature Bonus: Beholders || Increases the Attack and Defense skills of any Beholders or Evil Eyes for each level attained after 2nd level.  
| [[File:Specialty Beholders small.gif|Specialty X|link=Hero Specialty]] ||  Creature Bonus: Beholders || Increases the Attack and Defense skills of any Beholders or Evil Eyes for each level attained after 2nd level.  
|-
|-
| [[Black Knights]] ||  Creature Bonus: Black Knights || Black Knights or Dread Knights receive +5 Att, +5 Def, and +10 Dmg.  
| [[File:Specialty Black Knights small.gif|Specialty X|link=Hero Specialty]] ||  Creature Bonus: Black Knights || Black Knights or Dread Knights receive +5 Att, +5 Def, and +10 Dmg.  
|-
|-
| [[Hero_specialty#Bless|Bless]] ||  Spell Bonus: Bless || Casts Bless with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units).  
| [[File:Specialty Hero_specialty#Bless|Bless small.gif|Specialty X|link=Hero Specialty]] ||  Spell Bonus: Bless || Casts Bless with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units).  
|-
|-
| [[Bloodlust]] ||  Spell Bonus: Bloodlust || Casts Bloodlust with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units).  
| [[File:Specialty Bloodlust small.gif|Specialty X|link=Hero Specialty]] ||  Spell Bonus: Bloodlust || Casts Bloodlust with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units).  
|-
|-
| [[Cavaliers]] ||  Creature Bonus: Cavaliers || Increases the Attack and Defense skills of any Cavaliers or Champions for each level attained after 6th level.  
| [[File:Specialty Cavaliers small.gif|Specialty X|link=Hero Specialty]] ||  Creature Bonus: Cavaliers || Increases the Attack and Defense skills of any Cavaliers or Champions for each level attained after 6th level.  
|-
|-
| [[Ch. Lightning]] ||  Spell Bonus: Chain Lightning || Casts Chain Lightning with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units).  
| [[File:Specialty Ch. Lightning small.gif|Specialty X|link=Hero Specialty]] ||  Spell Bonus: Chain Lightning || Casts Chain Lightning with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units).  
|-
|-
| [[Cure]] ||  Spell Bonus: Cure || Casts Cure with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units).  
| [[File:Specialty Cure small.gif|Specialty X|link=Hero Specialty]] ||  Spell Bonus: Cure || Casts Cure with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units).  
|-
|-
| [[Cyclopes]] ||  Creature Bonus: Cyclopses || Increases the Attack and Defense skills of any Cyclopses or Cyclops Lords for each level attained after 6th level.  
| [[File:Specialty Cyclopes small.gif|Specialty X|link=Hero Specialty]] ||  Creature Bonus: Cyclopses || Increases the Attack and Defense skills of any Cyclopses or Cyclops Lords for each level attained after 6th level.  
|-
|-
| [[Death Ripple]] ||  Spell Bonus: Death Ripple || Casts Death Ripple with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units).  
| [[File:Specialty Death Ripple small.gif|Specialty X|link=Hero Specialty]] ||  Spell Bonus: Death Ripple || Casts Death Ripple with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units).  
|-
|-
| [[Demons]] ||  Creature Bonus: Demons || Increases the Attack and Defense skills of any Demons or Horned Demons for each level attained after 4th level.  
| [[File:Specialty Demons small.gif|Specialty X|link=Hero Specialty]] ||  Creature Bonus: Demons || Increases the Attack and Defense skills of any Demons or Horned Demons for each level attained after 4th level.  
|-
|-
| [[Dendroids]] ||  Creature Bonus: Dendroids || Increases the Attack and Defense skills of any Dendroid Guards or Soldiers for each level attained after 5th level.  
| [[File:Specialty Dendroids small.gif|Specialty X|link=Hero Specialty]] ||  Creature Bonus: Dendroids || Increases the Attack and Defense skills of any Dendroid Guards or Soldiers for each level attained after 5th level.  
|-
|-
| [[Devils]] ||  Creature Bonus: Devils || Devils and Arch Devils receive +4 Attack, +2 Defense, and +1 Speed.  
| [[File:Specialty Devils small.gif|Specialty X|link=Hero Specialty]] ||  Creature Bonus: Devils || Devils and Arch Devils receive +4 Attack, +2 Defense, and +1 Speed.  
|-
|-
| [[Disrupting Ray]] ||  Spell Bonus: Disrupting Ray || When cast, Disrupting Ray is increased +2.  
| [[File:Specialty Disrupting Ray small.gif|Specialty X|link=Hero Specialty]] ||  Spell Bonus: Disrupting Ray || When cast, Disrupting Ray is increased +2.  
|-
|-
| [[Dragons]] ||  Creature Bonus: Dragons || All dragons receive +5 Att, +5 Def.  
| [[File:Specialty Dragons small.gif|Specialty X|link=Hero Specialty]] ||  Creature Bonus: Dragons || All dragons receive +5 Att, +5 Def.  
|-
|-
| [[Dwarves]] ||  Creature Bonus: Dwarves || Increases the Attack and Defense skills of any Dwarves of Battle Dwarves for each level attained after 2nd level.  
| [[File:Specialty Dwarves small.gif|Specialty X|link=Hero Specialty]] ||  Creature Bonus: Dwarves || Increases the Attack and Defense skills of any Dwarves of Battle Dwarves for each level attained after 2nd level.  
|-
|-
| [[Eagle Eye]] ||  Secondary Skill Bonus: Eagle Eye || Receives a 5% per level bonus to Eagle Eye skill percentage.  
| [[File:Specialty Eagle Eye small.gif|Specialty X|link=Hero Specialty]] ||  Secondary Skill Bonus: Eagle Eye || Receives a 5% per level bonus to Eagle Eye skill percentage.  
|-
|-
| [[Earth Ele.]] ||  Creature Bonus: Earth Elementals || Earth/Magma elementals receive +2 Att, +1 Def, and +5 Dmg.  
| [[File:Specialty Earth Ele. small.gif|Specialty X|link=Hero Specialty]] ||  Creature Bonus: Earth Elementals || Earth/Magma elementals receive +2 Att, +1 Def, and +5 Dmg.  
|-
|-
| [[Efreet]] ||  Creature Bonus: Efreet || Increases the Attack and Defense skills of any Efreet or Efreet Sultans for each level attained after 6th level.  
| [[File:Specialty Efreet small.gif|Specialty X|link=Hero Specialty]] ||  Creature Bonus: Efreet || Increases the Attack and Defense skills of any Efreet or Efreet Sultans for each level attained after 6th level.  
|-
|-
| [[Elves]] ||  Creature Bonus: Elves || Increases the Attack and Defense skills of any Wood Elves or Grand Elves for each level attained after 3rd level.  
| [[File:Specialty Elves small.gif|Specialty X|link=Hero Specialty]] ||  Creature Bonus: Elves || Increases the Attack and Defense skills of any Wood Elves or Grand Elves for each level attained after 3rd level.  
|-
|-
| [[Enchanters]] ||  Creature Bonus: Enchanters || Can upgrade Monks or Zealots and Magi or Arch Magi to Enchanters.  
| [[File:Specialty Enchanters small.gif|Specialty X|link=Hero Specialty]] ||  Creature Bonus: Enchanters || Can upgrade Monks or Zealots and Magi or Arch Magi to Enchanters.  
|-
|-
| [[Estates]] ||  Secondary Skill Bonus: Estates || Receives a 5% per level bonus to Estates skill.  
| [[File:Specialty Estates small.gif|Specialty X|link=Hero Specialty]] ||  Secondary Skill Bonus: Estates || Receives a 5% per level bonus to Estates skill.  
|-
|-
| [[Fire Elementals]] ||  Creature Bonus: Fire Elementals || Fire/Energy elementals receive +1 Att, +2 Def, and +2 Dmg.  
| [[File:Specialty Fire Elementals small.gif|Specialty X|link=Hero Specialty]] ||  Creature Bonus: Fire Elementals || Fire/Energy elementals receive +1 Att, +2 Def, and +2 Dmg.  
|-
|-
| [[Fire Magic]] ||  Secondary Skill Bonus: Exp. Fire Magic || Starts with Expert Fire Magic.  
| [[File:Specialty Fire Magic small.gif|Specialty X|link=Hero Specialty]] ||  Secondary Skill Bonus: Exp. Fire Magic || Starts with Expert Fire Magic.  
|-
|-
| [[Fire Wall]] ||  Spell Bonus: Fire Wall || Damage from Fire Walls is doubled.  
| [[File:Specialty Fire Wall small.gif|Specialty X|link=Hero Specialty]] ||  Spell Bonus: Fire Wall || Damage from Fire Walls is doubled.  
|-
|-
| [[Fireball]] ||  Spell Bonus: Fireball || Casts Fireball with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units).  
| [[File:Specialty Fireball small.gif|Specialty X|link=Hero Specialty]] ||  Spell Bonus: Fireball || Casts Fireball with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units).  
|-
|-
| [[First Aid]] ||  Secondary Skill Bonus: First Aid || Receives a 5% per level bonus to First Aid skill.  
| [[File:Specialty First Aid small.gif|Specialty X|link=Hero Specialty]] ||  Secondary Skill Bonus: First Aid || Receives a 5% per level bonus to First Aid skill.  
|-
|-
| [[Fortune]] ||  Spell Bonus: Fortune || Casts Fortune with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units).  
| [[File:Specialty Fortune small.gif|Specialty X|link=Hero Specialty]] ||  Spell Bonus: Fortune || Casts Fortune with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units).  
|-
|-
| [[Frost Ring]] ||  Spell Bonus: Frost Ring || Casts Frost Ring with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units).  
| [[File:Specialty Frost Ring small.gif|Specialty X|link=Hero Specialty]] ||  Spell Bonus: Frost Ring || Casts Frost Ring with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units).  
|-
|-
| [[Gargoyles]] ||  Creature Bonus: Gargoyles || Increases the Attack and Defense skills of any Stone or Obsidian Gargoyles for each level attained after 2nd level.  
| [[File:Specialty Gargoyles small.gif|Specialty X|link=Hero Specialty]] ||  Creature Bonus: Gargoyles || Increases the Attack and Defense skills of any Stone or Obsidian Gargoyles for each level attained after 2nd level.  
|-
|-
| [[Genies]] ||  Creature Bonus: Genies || Increases the Attack and Defense skills of any Genies or Master Genies for each level attained after 5th level.  
| [[File:Specialty Genies small.gif|Specialty X|link=Hero Specialty]] ||  Creature Bonus: Genies || Increases the Attack and Defense skills of any Genies or Master Genies for each level attained after 5th level.  
|-
|-
| [[Gnolls]] ||  Creature Bonus: Gnolls || Increases the Attack and Defense skills of any Gnolls or Gnoll Marauders for each level attained after 1st level.  
| [[File:Specialty Gnolls small.gif|Specialty X|link=Hero Specialty]] ||  Creature Bonus: Gnolls || Increases the Attack and Defense skills of any Gnolls or Gnoll Marauders for each level attained after 1st level.  
|-
|-
| [[Goblins]] ||  Creature Bonus: Goblins || Increases the Attack and Defense skills of any Goblins or Hobgoblins for each level attained after 1st level.  
| [[File:Specialty Goblins small.gif|Specialty X|link=Hero Specialty]] ||  Creature Bonus: Goblins || Increases the Attack and Defense skills of any Goblins or Hobgoblins for each level attained after 1st level.  
|-
|-
| [[Gogs]] ||  Creature Bonus: Gogs || Increases the Attack and Defense skills of any Gogs or Magogs for each level attained after 2nd level.  
| [[File:Specialty Gogs small.gif|Specialty X|link=Hero Specialty]] ||  Creature Bonus: Gogs || Increases the Attack and Defense skills of any Gogs or Magogs for each level attained after 2nd level.  
|-
|-
| [[Golems]] ||  Creature Bonus: Golems || Increases the Attack and Defense skills of any Stone or Iron Golems for each level attained after 3rd level.  
| [[File:Specialty Golems small.gif|Specialty X|link=Hero Specialty]] ||  Creature Bonus: Golems || Increases the Attack and Defense skills of any Stone or Iron Golems for each level attained after 3rd level.  
|-
|-
| [[Gorgons]] ||  Creature Bonus: Gorgons || Increases the Attack and Defense skills of any Gorgons or Mighty Gorgons for each level attained after 5th level.  
| [[File:Specialty Gorgons small.gif|Specialty X|link=Hero Specialty]] ||  Creature Bonus: Gorgons || Increases the Attack and Defense skills of any Gorgons or Mighty Gorgons for each level attained after 5th level.  
|-
|-
| [[Griffins]] ||  Creature Bonus: Griffins || Increases the Attack and Defense skills of any Griffins or Royal Griffins or each level attained after 3rd level.  
| [[File:Specialty Griffins small.gif|Specialty X|link=Hero Specialty]] ||  Creature Bonus: Griffins || Increases the Attack and Defense skills of any Griffins or Royal Griffins or each level attained after 3rd level.  
|-
|-
| [[Harpies]] ||  Creature Bonus: Harpies || Increases the Attack and Defense skills of any Harpies or Harpy Hags for each level attained after 2nd level.  
| [[File:Specialty Harpies small.gif|Specialty X|link=Hero Specialty]] ||  Creature Bonus: Harpies || Increases the Attack and Defense skills of any Harpies or Harpy Hags for each level attained after 2nd level.  
|-
|-
| [[Haste]] ||  Spell Bonus: Haste || Casts Haste with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units).  
| [[File:Specialty Haste small.gif|Specialty X|link=Hero Specialty]] ||  Spell Bonus: Haste || Casts Haste with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units).  
|-
|-
| [[Hell Hounds]] ||  Creature Bonus: Hell Hounds || Increases the Attack and Defense skills of any Hell Hounds or Cerberi for each level attained after 3rd level.  
| [[File:Specialty Hell Hounds small.gif|Specialty X|link=Hero Specialty]] ||  Creature Bonus: Hell Hounds || Increases the Attack and Defense skills of any Hell Hounds or Cerberi for each level attained after 3rd level.  
|-
|-
| [[Hypnotize]] ||  Spell Bonus: Hypnotize || Casts Hypnotize with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units).  
| [[File:Specialty Hypnotize small.gif|Specialty X|link=Hero Specialty]] ||  Spell Bonus: Hypnotize || Casts Hypnotize with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units).  
|-
|-
| [[Ice Bolt]] ||  Spell Bonus: Ice Bolt || Casts Ice Bolt with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units).  
| [[File:Specialty Ice Bolt small.gif|Specialty X|link=Hero Specialty]] ||  Spell Bonus: Ice Bolt || Casts Ice Bolt with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units).  
|-
|-
| [[Imps]] ||  Creature Bonus: Imps || Increases the Attack and Defense skills of any Imps or Familiars for each level attained after 1st level.  
| [[File:Specialty Imps small.gif|Specialty X|link=Hero Specialty]] ||  Creature Bonus: Imps || Increases the Attack and Defense skills of any Imps or Familiars for each level attained after 1st level.  
|-
|-
| [[Inferno]] ||  Spell Bonus: Inferno || Casts Inferno with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units).  
| [[File:Specialty Inferno small.gif|Specialty X|link=Hero Specialty]] ||  Spell Bonus: Inferno || Casts Inferno with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units).  
|-
|-
| [[Intelligence]] ||  Secondary Skill Bonus: Intelligence || Receives a 5% per level bonus to Intelligence skill percentage.  
| [[File:Specialty Intelligence small.gif|Specialty X|link=Hero Specialty]] ||  Secondary Skill Bonus: Intelligence || Receives a 5% per level bonus to Intelligence skill percentage.  
|-
|-
| [[Liches]] ||  Creature Bonus: Liches || Increases the Attack and Defense skills of any Liches or Power Liches for each level attained after 5th level.  
| [[File:Specialty Liches small.gif|Specialty X|link=Hero Specialty]] ||  Creature Bonus: Liches || Increases the Attack and Defense skills of any Liches or Power Liches for each level attained after 5th level.  
|-
|-
| [[Lizardmen]] ||  Creature Bonus: Lizardmen || Increases the Attack and Defense skills of any Lizardmen or Lizard Warriors for each level attained after 2nd level.  
| [[File:Specialty Lizardmen small.gif|Specialty X|link=Hero Specialty]] ||  Creature Bonus: Lizardmen || Increases the Attack and Defense skills of any Lizardmen or Lizard Warriors for each level attained after 2nd level.  
|-
|-
| [[Logistics]] ||  Secondary Skill Bonus: Logistics || Receives a 5% per level bonus to Logistics skill percentage.  
| [[File:Specialty Logistics small.gif|Specialty X|link=Hero Specialty]] ||  Secondary Skill Bonus: Logistics || Receives a 5% per level bonus to Logistics skill percentage.  
|-
|-
| [[Magi]] ||  Creature Bonus: Magi || Increases the Attack and Defense skills of any Magi or Arch Magi for each level attained after 4th level.  
| [[File:Specialty Magi small.gif|Specialty X|link=Hero Specialty]] ||  Creature Bonus: Magi || Increases the Attack and Defense skills of any Magi or Arch Magi for each level attained after 4th level.  
|-
|-
| [[Magic Arrow]] ||  Spell Bonus: Magic Arrow || When cast, Magic Arrow damage is increased 50%.  
| [[File:Specialty Magic Arrow small.gif|Specialty X|link=Hero Specialty]] ||  Spell Bonus: Magic Arrow || When cast, Magic Arrow damage is increased 50%.  
|-
|-
| [[Manticores]] ||  Creature Bonus: Manticores || Increases the Attack and Defense skills of any Manticores or Scorpicores for each level attained after 6th level.  
| [[File:Specialty Manticores small.gif|Specialty X|link=Hero Specialty]] ||  Creature Bonus: Manticores || Increases the Attack and Defense skills of any Manticores or Scorpicores for each level attained after 6th level.  
|-
|-
| [[Meteor Shower]] ||  Spell Bonus: Meteor Shower || Casts Meteor Shower with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units).  
| [[File:Specialty Meteor Shower small.gif|Specialty X|link=Hero Specialty]] ||  Spell Bonus: Meteor Shower || Casts Meteor Shower with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units).  
|-
|-
| [[Minotaurs]] ||  Creature Bonus: Minotaurs || Increases the Attack and Defense skills of any Minotaurs or Minotaur Kings for each level attained after 5th level.  
| [[File:Specialty Minotaurs small.gif|Specialty X|link=Hero Specialty]] ||  Creature Bonus: Minotaurs || Increases the Attack and Defense skills of any Minotaurs or Minotaur Kings for each level attained after 5th level.  
|-
|-
| [[Monks]] ||  Creature Bonus: Monks || Increases the Attack and Defense skills of any Monks or Zealots for each level attained after 5th level.  
| [[File:Specialty Monks small.gif|Specialty X|link=Hero Specialty]] ||  Creature Bonus: Monks || Increases the Attack and Defense skills of any Monks or Zealots for each level attained after 5th level.  
|-
|-
| [[Mysticism]] ||  Secondary Skill Bonus: Mysticism || Receives a 5% per level bonus to Mysticism skill.  
| [[File:Specialty Mysticism small.gif|Specialty X|link=Hero Specialty]] ||  Secondary Skill Bonus: Mysticism || Receives a 5% per level bonus to Mysticism skill.  
|-
|-
| [[Nagas]] ||  Creature Bonus: Nagas || Increases the Attack and Defense skills of any Nagas or Naga Queens for each level attained after 6th level.  
| [[File:Specialty Nagas small.gif|Specialty X|link=Hero Specialty]] ||  Creature Bonus: Nagas || Increases the Attack and Defense skills of any Nagas or Naga Queens for each level attained after 6th level.  
|-
|-
| [[Navigation]] ||  Secondary Skill Bonus: Navigation || Receives a 5% per level bonus to Navigation skill percentage.  
| [[File:Specialty Navigation small.gif|Specialty X|link=Hero Specialty]] ||  Secondary Skill Bonus: Navigation || Receives a 5% per level bonus to Navigation skill percentage.  
|-
|-
| [[Necromancy]] ||  Secondary Skill Bonus: Necromancy || Receives a 5% per level bonus to Necromancy skill percentage.  
| [[File:Specialty Necromancy small.gif|Specialty X|link=Hero Specialty]] ||  Secondary Skill Bonus: Necromancy || Receives a 5% per level bonus to Necromancy skill percentage.  
|-
|-
| [[Offense]] ||  Secondary Skill Bonus: Offense || Receives a 5% per level bonus to Offense skill percentage.  
| [[File:Specialty Offense small.gif|Specialty X|link=Hero Specialty]] ||  Secondary Skill Bonus: Offense || Receives a 5% per level bonus to Offense skill percentage.  
|-
|-
| [[Ogres]] ||  Creature Bonus: Ogres || Increases the Attack and Defense skills of any Ogre or Ogre Mage for each level attained after 4th level.  
| [[File:Specialty Ogres small.gif|Specialty X|link=Hero Specialty]] ||  Creature Bonus: Ogres || Increases the Attack and Defense skills of any Ogre or Ogre Mage for each level attained after 4th level.  
|-
|-
| [[Orcs]] ||  Creature Bonus: Orcs || Increases the Attack and Defense skills of any Orcs or Orc Chieftains for each level attained after 3rd level.  
| [[File:Specialty Orcs small.gif|Specialty X|link=Hero Specialty]] ||  Creature Bonus: Orcs || Increases the Attack and Defense skills of any Orcs or Orc Chieftains for each level attained after 3rd level.  
|-
|-
| [[Pegasi]] ||  Creature Bonus: Pegasi || Increases the Attack and Defense skills of any Pegasi or Silver Pegasi for each level attained after 4th level.  
| [[File:Specialty Pegasi small.gif|Specialty X|link=Hero Specialty]] ||  Creature Bonus: Pegasi || Increases the Attack and Defense skills of any Pegasi or Silver Pegasi for each level attained after 4th level.  
|-
|-
| [[Pit Fiends]] ||  Creature Bonus: Pit Fiends || Increases the Attack and Defense skills of any Pit Fiends or Lords for each level attained after 5th level.  
| [[File:Specialty Pit Fiends small.gif|Specialty X|link=Hero Specialty]] ||  Creature Bonus: Pit Fiends || Increases the Attack and Defense skills of any Pit Fiends or Lords for each level attained after 5th level.  
|-
|-
| [[Prayer]] ||  Spell Bonus: Prayer || Casts Prayer with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units).  
| [[File:Specialty Prayer small.gif|Specialty X|link=Hero Specialty]] ||  Spell Bonus: Prayer || Casts Prayer with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units).  
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| [[Precision]] ||  Spell Bonus: Precision || Casts Precision with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units).  
| [[File:Specialty Precision small.gif|Specialty X|link=Hero Specialty]] ||  Spell Bonus: Precision || Casts Precision with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units).  
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| [[Psychic Ele.]] ||  Creature Bonus: Psychic Elementals || Psychic/Magic elementals receive +3 Att and +3 Def.  
| [[File:Specialty Psychic Ele. small.gif|Specialty X|link=Hero Specialty]] ||  Creature Bonus: Psychic Elementals || Psychic/Magic elementals receive +3 Att and +3 Def.  
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| [[Resistance]] ||  Secondary Skill Bonus: Resistance || Receives a 5% per level bonus to Resistance skill percentage.  
| [[File:Specialty Resistance small.gif|Specialty X|link=Hero Specialty]] ||  Secondary Skill Bonus: Resistance || Receives a 5% per level bonus to Resistance skill percentage.  
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| [[Resurrection]] ||  Spell Bonus: Resurrection || Casts Resurrection with increased effect, based on his level compared to the level of the target unit (the bonus is greater when used on weaker units).  
| [[File:Specialty Resurrection small.gif|Specialty X|link=Hero Specialty]] ||  Spell Bonus: Resurrection || Casts Resurrection with increased effect, based on his level compared to the level of the target unit (the bonus is greater when used on weaker units).  
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| [[Rocs]] ||  Creature Bonus: Rocs || Increases the Attack and Defense skills of any Rocs or Thunderbirds for each level attained after 5th level.  
| [[File:Specialty Rocs small.gif|Specialty X|link=Hero Specialty]] ||  Creature Bonus: Rocs || Increases the Attack and Defense skills of any Rocs or Thunderbirds for each level attained after 5th level.  
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| [[Serpent Flies]] ||  Creature Bonus: Serpent Flies || Increases the Attack and Defense skills of any Serpent or Dragon Flies for each level attained after 3rd level.  
| [[File:Specialty Serpent Flies small.gif|Specialty X|link=Hero Specialty]] ||  Creature Bonus: Serpent Flies || Increases the Attack and Defense skills of any Serpent or Dragon Flies for each level attained after 3rd level.  
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| [[Sharpshooters]] ||  Creature Bonus: Sharpshooters || Can upgrade Archers or Marksmen and Wood Elves or Grand Elves to Sharpshooters.  
| [[File:Specialty Sharpshooters small.gif|Specialty X|link=Hero Specialty]] ||  Creature Bonus: Sharpshooters || Can upgrade Archers or Marksmen and Wood Elves or Grand Elves to Sharpshooters.  
|-
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| [[Skeletons]] ||  Creature Bonus: Skeletons || Increases the Attack and Defense skills of any Skeletons or Skeleton Warriors for each level attained after 1st level.  
| [[File:Specialty Skeletons small.gif|Specialty X|link=Hero Specialty]] ||  Creature Bonus: Skeletons || Increases the Attack and Defense skills of any Skeletons or Skeleton Warriors for each level attained after 1st level.  
|-
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| [[Slayer]] ||  Spell Bonus: Slayer || Casts Slayer with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units).  
| [[File:Specialty Slayer small.gif|Specialty X|link=Hero Specialty]] ||  Spell Bonus: Slayer || Casts Slayer with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units).  
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| [[Sorcery]] ||  Secondary Skill Bonus: Sorcery || Receives a 5% per level bonus to Sorcery skill percentage.  
| [[File:Specialty Sorcery small.gif|Specialty X|link=Hero Specialty]] ||  Secondary Skill Bonus: Sorcery || Receives a 5% per level bonus to Sorcery skill percentage.  
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| [[Speed]] ||  Creature Bonus: Speed || All creatures receive +2 speed.  
| [[File:Specialty Speed small.gif|Specialty X|link=Hero Specialty]] ||  Creature Bonus: Speed || All creatures receive +2 speed.  
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| [[Stone Skin]] ||  Spell Bonus: Stone Skin || When cast, Stone Skin is increased +3.  
| [[File:Specialty Stone Skin small.gif|Specialty X|link=Hero Specialty]] ||  Spell Bonus: Stone Skin || When cast, Stone Skin is increased +3.  
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| [[Swordsmen]] ||  Creature Bonus: Swordsmen || Increases the Attack and Defense skills of any Swordsmen or Crusaders for each level attained after 4th level.  
| [[File:Specialty Swordsmen small.gif|Specialty X|link=Hero Specialty]] ||  Creature Bonus: Swordsmen || Increases the Attack and Defense skills of any Swordsmen or Crusaders for each level attained after 4th level.  
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| [[Troglodytes]] ||  Creature Bonus: Troglodytes || Increases the Attack and Defense skills of any Troglodytes or Infernal Troglodytes for each level attained after 1st level.  
| [[File:Specialty Troglodytes small.gif|Specialty X|link=Hero Specialty]] ||  Creature Bonus: Troglodytes || Increases the Attack and Defense skills of any Troglodytes or Infernal Troglodytes for each level attained after 1st level.  
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| [[Unicorns]] ||  Creature Bonus: Unicorns || Increases the Attack and Defense skills of any Unicorns or War Unicorns for each level attained after 6th level.  
| [[File:Specialty Unicorns small.gif|Specialty X|link=Hero Specialty]] ||  Creature Bonus: Unicorns || Increases the Attack and Defense skills of any Unicorns or War Unicorns for each level attained after 6th level.  
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| [[Vampires]] ||  Creature Bonus: Vampires || Increases the Attack and Defense skills of any Vampires or Vampire Lords for each level attained after 4th level.  
| [[File:Specialty Vampires small.gif|Specialty X|link=Hero Specialty]] ||  Creature Bonus: Vampires || Increases the Attack and Defense skills of any Vampires or Vampire Lords for each level attained after 4th level.  
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| [[Walking Dead]] ||  Creature Bonus: Walking Dead || Increases the Attack and Defense skills of any Walking Dead or Zombies for each level attained after 2nd level.  
| [[File:Specialty Walking Dead small.gif|Specialty X|link=Hero Specialty]] ||  Creature Bonus: Walking Dead || Increases the Attack and Defense skills of any Walking Dead or Zombies for each level attained after 2nd level.  
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| [[Water Ele.]] ||  Creature Bonus: || Water/Ice elementals receive +2 Att.  
| [[File:Specialty Water Ele. small.gif|Specialty X|link=Hero Specialty]] ||  Creature Bonus: || Water/Ice elementals receive +2 Att.  
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| [[Weakness]] ||  Spell Bonus: Weakness || Casts Weakness with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units).  
| [[File:Specialty Weakness small.gif|Specialty X|link=Hero Specialty]] ||  Spell Bonus: Weakness || Casts Weakness with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units).  
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| [[Wights]] ||  Creature Bonus: Wights || Increases the Attack and Defense skills of any Wights or Wraiths for each level attained after 3rd level.  
| [[File:Specialty Wights small.gif|Specialty X|link=Hero Specialty]] ||  Creature Bonus: Wights || Increases the Attack and Defense skills of any Wights or Wraiths for each level attained after 3rd level.  
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| [[Wolf Riders]] ||  Creature Bonus: Wolf Riders || Increases the Attack and Defense skills of any Wolf Riders or Raiders for each level attained after 2nd level.  
| [[File:Specialty Wolf Riders small.gif|Specialty X|link=Hero Specialty]] ||  Creature Bonus: Wolf Riders || Increases the Attack and Defense skills of any Wolf Riders or Raiders for each level attained after 2nd level.  
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| [[Wyverns]] ||  Creature Bonus: Wyverns || Increases the Attack and Defense skills of any Wyverns or Wyvern Monarchs for each level attained after 6th level.  
| [[File:Specialty Wyverns small.gif|Specialty X|link=Hero Specialty]] ||  Creature Bonus: Wyverns || Increases the Attack and Defense skills of any Wyverns or Wyvern Monarchs for each level attained after 6th level.  
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|}
|}


[[Category: Lists|Hero specialties]]
[[File:Specialty Category: Lists|Hero specialties small.gif|Specialty X|link=Hero Specialty]]

Revision as of 05:25, 16 August 2014

List of all the Specialty X

Specialty Bonus Explanation
Specialty X Crystal +1 Crystal each day. Increases kingdom's crystal production by 1 per day.
Specialty X +1 Gems each day. Increases kingdom's gem production by 1 per day.
Specialty X +1 Mercury each day. Increases kingdom's mercury production by 1 per day.
Specialty X +1 Sulfur each day. Increases kingdom's sulfur production by 1 per day.
Specialty X +350 Gold each day Increases kingdom's income by 350 gold per day.
Specialty X +350 Gold each day Increases kingdom's income by 350 gold per day.
Specialty X Spell Bonus: Animate Dead Casts Animate Dead with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units).
Specialty X Creature Bonus: Archers Increases the Attack and Defense skills of any Archers or Marksmen for each level attained after 2nd level.
Specialty X Secondary Skill Bonus: Archery Receives a 5% per level bonus to Archery skill percentage.
Specialty X Secondary Skill Bonus: Armorer Receives a 5% per level bonus to Armorer skill percentage.
Specialty X Artillery Bonus: Ballista Increases the Attack and Defense skill of any Ballista for each level attained after 4th level.
Specialty X Creature Bonus: Basilisks Increases the Attack and Defense skills of any Basilisks or Greater Basilisks for each level attained after 4th level.
Specialty X Creature Bonus: Behemoths Behemoths or Ancient Behemoths receive +5 Att, +5 Def, +10 Dmg.
Specialty X Creature Bonus: Beholders Increases the Attack and Defense skills of any Beholders or Evil Eyes for each level attained after 2nd level.
Specialty X Creature Bonus: Black Knights Black Knights or Dread Knights receive +5 Att, +5 Def, and +10 Dmg.
Specialty X Spell Bonus: Bless Casts Bless with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units).
Specialty X Spell Bonus: Bloodlust Casts Bloodlust with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units).
Specialty X Creature Bonus: Cavaliers Increases the Attack and Defense skills of any Cavaliers or Champions for each level attained after 6th level.
Specialty X Spell Bonus: Chain Lightning Casts Chain Lightning with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units).
Specialty X Spell Bonus: Cure Casts Cure with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units).
Specialty X Creature Bonus: Cyclopses Increases the Attack and Defense skills of any Cyclopses or Cyclops Lords for each level attained after 6th level.
Specialty X Spell Bonus: Death Ripple Casts Death Ripple with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units).
Specialty X Creature Bonus: Demons Increases the Attack and Defense skills of any Demons or Horned Demons for each level attained after 4th level.
Specialty X Creature Bonus: Dendroids Increases the Attack and Defense skills of any Dendroid Guards or Soldiers for each level attained after 5th level.
Specialty X Creature Bonus: Devils Devils and Arch Devils receive +4 Attack, +2 Defense, and +1 Speed.
Specialty X Spell Bonus: Disrupting Ray When cast, Disrupting Ray is increased +2.
Specialty X Creature Bonus: Dragons All dragons receive +5 Att, +5 Def.
Specialty X Creature Bonus: Dwarves Increases the Attack and Defense skills of any Dwarves of Battle Dwarves for each level attained after 2nd level.
Specialty X Secondary Skill Bonus: Eagle Eye Receives a 5% per level bonus to Eagle Eye skill percentage.
Specialty X Creature Bonus: Earth Elementals Earth/Magma elementals receive +2 Att, +1 Def, and +5 Dmg.
Specialty X Creature Bonus: Efreet Increases the Attack and Defense skills of any Efreet or Efreet Sultans for each level attained after 6th level.
Specialty X Creature Bonus: Elves Increases the Attack and Defense skills of any Wood Elves or Grand Elves for each level attained after 3rd level.
Specialty X Creature Bonus: Enchanters Can upgrade Monks or Zealots and Magi or Arch Magi to Enchanters.
Specialty X Secondary Skill Bonus: Estates Receives a 5% per level bonus to Estates skill.
Specialty X Creature Bonus: Fire Elementals Fire/Energy elementals receive +1 Att, +2 Def, and +2 Dmg.
Specialty X Secondary Skill Bonus: Exp. Fire Magic Starts with Expert Fire Magic.
Specialty X Spell Bonus: Fire Wall Damage from Fire Walls is doubled.
Specialty X Spell Bonus: Fireball Casts Fireball with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units).
Specialty X Secondary Skill Bonus: First Aid Receives a 5% per level bonus to First Aid skill.
Specialty X Spell Bonus: Fortune Casts Fortune with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units).
Specialty X Spell Bonus: Frost Ring Casts Frost Ring with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units).
Specialty X Creature Bonus: Gargoyles Increases the Attack and Defense skills of any Stone or Obsidian Gargoyles for each level attained after 2nd level.
Specialty X Creature Bonus: Genies Increases the Attack and Defense skills of any Genies or Master Genies for each level attained after 5th level.
Specialty X Creature Bonus: Gnolls Increases the Attack and Defense skills of any Gnolls or Gnoll Marauders for each level attained after 1st level.
Specialty X Creature Bonus: Goblins Increases the Attack and Defense skills of any Goblins or Hobgoblins for each level attained after 1st level.
Specialty X Creature Bonus: Gogs Increases the Attack and Defense skills of any Gogs or Magogs for each level attained after 2nd level.
Specialty X Creature Bonus: Golems Increases the Attack and Defense skills of any Stone or Iron Golems for each level attained after 3rd level.
Specialty X Creature Bonus: Gorgons Increases the Attack and Defense skills of any Gorgons or Mighty Gorgons for each level attained after 5th level.
Specialty X Creature Bonus: Griffins Increases the Attack and Defense skills of any Griffins or Royal Griffins or each level attained after 3rd level.
Specialty X Creature Bonus: Harpies Increases the Attack and Defense skills of any Harpies or Harpy Hags for each level attained after 2nd level.
Specialty X Spell Bonus: Haste Casts Haste with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units).
Specialty X Creature Bonus: Hell Hounds Increases the Attack and Defense skills of any Hell Hounds or Cerberi for each level attained after 3rd level.
Specialty X Spell Bonus: Hypnotize Casts Hypnotize with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units).
Specialty X Spell Bonus: Ice Bolt Casts Ice Bolt with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units).
Specialty X Creature Bonus: Imps Increases the Attack and Defense skills of any Imps or Familiars for each level attained after 1st level.
Specialty X Spell Bonus: Inferno Casts Inferno with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units).
Specialty X Secondary Skill Bonus: Intelligence Receives a 5% per level bonus to Intelligence skill percentage.
Specialty X Creature Bonus: Liches Increases the Attack and Defense skills of any Liches or Power Liches for each level attained after 5th level.
Specialty X Creature Bonus: Lizardmen Increases the Attack and Defense skills of any Lizardmen or Lizard Warriors for each level attained after 2nd level.
Specialty X Secondary Skill Bonus: Logistics Receives a 5% per level bonus to Logistics skill percentage.
Specialty X Creature Bonus: Magi Increases the Attack and Defense skills of any Magi or Arch Magi for each level attained after 4th level.
Specialty X Spell Bonus: Magic Arrow When cast, Magic Arrow damage is increased 50%.
Specialty X Creature Bonus: Manticores Increases the Attack and Defense skills of any Manticores or Scorpicores for each level attained after 6th level.
Specialty X Spell Bonus: Meteor Shower Casts Meteor Shower with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units).
Specialty X Creature Bonus: Minotaurs Increases the Attack and Defense skills of any Minotaurs or Minotaur Kings for each level attained after 5th level.
Specialty X Creature Bonus: Monks Increases the Attack and Defense skills of any Monks or Zealots for each level attained after 5th level.
Specialty X Secondary Skill Bonus: Mysticism Receives a 5% per level bonus to Mysticism skill.
Specialty X Creature Bonus: Nagas Increases the Attack and Defense skills of any Nagas or Naga Queens for each level attained after 6th level.
Specialty X Secondary Skill Bonus: Navigation Receives a 5% per level bonus to Navigation skill percentage.
Specialty X Secondary Skill Bonus: Necromancy Receives a 5% per level bonus to Necromancy skill percentage.
Specialty X Secondary Skill Bonus: Offense Receives a 5% per level bonus to Offense skill percentage.
Specialty X Creature Bonus: Ogres Increases the Attack and Defense skills of any Ogre or Ogre Mage for each level attained after 4th level.
Specialty X Creature Bonus: Orcs Increases the Attack and Defense skills of any Orcs or Orc Chieftains for each level attained after 3rd level.
Specialty X Creature Bonus: Pegasi Increases the Attack and Defense skills of any Pegasi or Silver Pegasi for each level attained after 4th level.
Specialty X Creature Bonus: Pit Fiends Increases the Attack and Defense skills of any Pit Fiends or Lords for each level attained after 5th level.
Specialty X Spell Bonus: Prayer Casts Prayer with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units).
Specialty X Spell Bonus: Precision Casts Precision with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units).
Specialty X Creature Bonus: Psychic Elementals Psychic/Magic elementals receive +3 Att and +3 Def.
Specialty X Secondary Skill Bonus: Resistance Receives a 5% per level bonus to Resistance skill percentage.
Specialty X Spell Bonus: Resurrection Casts Resurrection with increased effect, based on his level compared to the level of the target unit (the bonus is greater when used on weaker units).
Specialty X Creature Bonus: Rocs Increases the Attack and Defense skills of any Rocs or Thunderbirds for each level attained after 5th level.
Specialty X Creature Bonus: Serpent Flies Increases the Attack and Defense skills of any Serpent or Dragon Flies for each level attained after 3rd level.
Specialty X Creature Bonus: Sharpshooters Can upgrade Archers or Marksmen and Wood Elves or Grand Elves to Sharpshooters.
Specialty X Creature Bonus: Skeletons Increases the Attack and Defense skills of any Skeletons or Skeleton Warriors for each level attained after 1st level.
Specialty X Spell Bonus: Slayer Casts Slayer with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units).
Specialty X Secondary Skill Bonus: Sorcery Receives a 5% per level bonus to Sorcery skill percentage.
Specialty X Creature Bonus: Speed All creatures receive +2 speed.
Specialty X Spell Bonus: Stone Skin When cast, Stone Skin is increased +3.
Specialty X Creature Bonus: Swordsmen Increases the Attack and Defense skills of any Swordsmen or Crusaders for each level attained after 4th level.
Specialty X Creature Bonus: Troglodytes Increases the Attack and Defense skills of any Troglodytes or Infernal Troglodytes for each level attained after 1st level.
Specialty X Creature Bonus: Unicorns Increases the Attack and Defense skills of any Unicorns or War Unicorns for each level attained after 6th level.
Specialty X Creature Bonus: Vampires Increases the Attack and Defense skills of any Vampires or Vampire Lords for each level attained after 4th level.
Specialty X Creature Bonus: Walking Dead Increases the Attack and Defense skills of any Walking Dead or Zombies for each level attained after 2nd level.
Specialty X Creature Bonus: Water/Ice elementals receive +2 Att.
Specialty X Spell Bonus: Weakness Casts Weakness with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units).
Specialty X Creature Bonus: Wights Increases the Attack and Defense skills of any Wights or Wraiths for each level attained after 3rd level.
Specialty X Creature Bonus: Wolf Riders Increases the Attack and Defense skills of any Wolf Riders or Raiders for each level attained after 2nd level.
Specialty X Creature Bonus: Wyverns Increases the Attack and Defense skills of any Wyverns or Wyvern Monarchs for each level attained after 6th level.

Specialty X