List of hero specialties

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List of all the Specialty X

Specialty Bonus Explanation
Specialty X Crystal +1 Crystal each day. Increases kingdom's crystal production by 1 per day.
Specialty X +1 Gems each day. Increases kingdom's gem production by 1 per day.
Specialty X +1 Mercury each day. Increases kingdom's mercury production by 1 per day.
Specialty X +1 Sulfur each day. Increases kingdom's sulfur production by 1 per day.
Specialty X +350 Gold each day Increases kingdom's income by 350 gold per day.
Specialty X +350 Gold each day Increases kingdom's income by 350 gold per day.
Specialty X Spell Bonus: Animate Dead Casts Animate Dead with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units).
Specialty X Creature Bonus: Archers Increases the Attack and Defense skills of any Archers or Marksmen for each level attained after 2nd level.
Specialty X Secondary Skill Bonus: Archery Receives a 5% per level bonus to Archery skill percentage.
Specialty X Secondary Skill Bonus: Armorer Receives a 5% per level bonus to Armorer skill percentage.
Specialty X Artillery Bonus: Ballista Increases the Attack and Defense skill of any Ballista for each level attained after 4th level.
Specialty X Creature Bonus: Basilisks Increases the Attack and Defense skills of any Basilisks or Greater Basilisks for each level attained after 4th level.
Specialty X Creature Bonus: Behemoths Behemoths or Ancient Behemoths receive +5 Att, +5 Def, +10 Dmg.
Specialty X Creature Bonus: Beholders Increases the Attack and Defense skills of any Beholders or Evil Eyes for each level attained after 2nd level.
Specialty X Creature Bonus: Black Knights Black Knights or Dread Knights receive +5 Att, +5 Def, and +10 Dmg.
Specialty X Spell Bonus: Bless Casts Bless with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units).
Specialty X Spell Bonus: Bloodlust Casts Bloodlust with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units).
Specialty X Creature Bonus: Cavaliers Increases the Attack and Defense skills of any Cavaliers or Champions for each level attained after 6th level.
Specialty X Spell Bonus: Chain Lightning Casts Chain Lightning with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units).
Specialty X Spell Bonus: Cure Casts Cure with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units).
Specialty X Creature Bonus: Cyclopses Increases the Attack and Defense skills of any Cyclopses or Cyclops Lords for each level attained after 6th level.
Specialty X Spell Bonus: Death Ripple Casts Death Ripple with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units).
Specialty X Creature Bonus: Demons Increases the Attack and Defense skills of any Demons or Horned Demons for each level attained after 4th level.
Specialty X Creature Bonus: Dendroids Increases the Attack and Defense skills of any Dendroid Guards or Soldiers for each level attained after 5th level.
Specialty X Creature Bonus: Devils Devils and Arch Devils receive +4 Attack, +2 Defense, and +1 Speed.
Specialty X Spell Bonus: Disrupting Ray When cast, Disrupting Ray is increased +2.
Specialty X Creature Bonus: Dragons All dragons receive +5 Att, +5 Def.
Specialty X Creature Bonus: Dwarves Increases the Attack and Defense skills of any Dwarves of Battle Dwarves for each level attained after 2nd level.
Specialty X Secondary Skill Bonus: Eagle Eye Receives a 5% per level bonus to Eagle Eye skill percentage.
Specialty X Creature Bonus: Earth Elementals Earth/Magma elementals receive +2 Att, +1 Def, and +5 Dmg.
Specialty X Creature Bonus: Efreet Increases the Attack and Defense skills of any Efreet or Efreet Sultans for each level attained after 6th level.
Specialty X Creature Bonus: Elves Increases the Attack and Defense skills of any Wood Elves or Grand Elves for each level attained after 3rd level.
Specialty X Creature Bonus: Enchanters Can upgrade Monks or Zealots and Magi or Arch Magi to Enchanters.
Specialty X Secondary Skill Bonus: Estates Receives a 5% per level bonus to Estates skill.
Specialty X Creature Bonus: Fire Elementals Fire/Energy elementals receive +1 Att, +2 Def, and +2 Dmg.
Specialty X Secondary Skill Bonus: Exp. Fire Magic Starts with Expert Fire Magic.
Specialty X Spell Bonus: Fire Wall Damage from Fire Walls is doubled.
Specialty X Spell Bonus: Fireball Casts Fireball with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units).
Specialty X Secondary Skill Bonus: First Aid Receives a 5% per level bonus to First Aid skill.
Specialty X Spell Bonus: Fortune Casts Fortune with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units).
Specialty X Spell Bonus: Frost Ring Casts Frost Ring with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units).
Specialty X Creature Bonus: Gargoyles Increases the Attack and Defense skills of any Stone or Obsidian Gargoyles for each level attained after 2nd level.
Specialty X Creature Bonus: Genies Increases the Attack and Defense skills of any Genies or Master Genies for each level attained after 5th level.
Specialty X Creature Bonus: Gnolls Increases the Attack and Defense skills of any Gnolls or Gnoll Marauders for each level attained after 1st level.
Specialty X Creature Bonus: Goblins Increases the Attack and Defense skills of any Goblins or Hobgoblins for each level attained after 1st level.
Specialty X Creature Bonus: Gogs Increases the Attack and Defense skills of any Gogs or Magogs for each level attained after 2nd level.
Specialty X Creature Bonus: Golems Increases the Attack and Defense skills of any Stone or Iron Golems for each level attained after 3rd level.
Specialty X Creature Bonus: Gorgons Increases the Attack and Defense skills of any Gorgons or Mighty Gorgons for each level attained after 5th level.
Specialty X Creature Bonus: Griffins Increases the Attack and Defense skills of any Griffins or Royal Griffins or each level attained after 3rd level.
Specialty X Creature Bonus: Harpies Increases the Attack and Defense skills of any Harpies or Harpy Hags for each level attained after 2nd level.
Specialty X Spell Bonus: Haste Casts Haste with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units).
Specialty X Creature Bonus: Hell Hounds Increases the Attack and Defense skills of any Hell Hounds or Cerberi for each level attained after 3rd level.
Specialty X Spell Bonus: Hypnotize Casts Hypnotize with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units).
Specialty X Spell Bonus: Ice Bolt Casts Ice Bolt with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units).
Specialty X Creature Bonus: Imps Increases the Attack and Defense skills of any Imps or Familiars for each level attained after 1st level.
Specialty X Spell Bonus: Inferno Casts Inferno with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units).
Specialty X Secondary Skill Bonus: Intelligence Receives a 5% per level bonus to Intelligence skill percentage.
Specialty X Creature Bonus: Liches Increases the Attack and Defense skills of any Liches or Power Liches for each level attained after 5th level.
Specialty X Creature Bonus: Lizardmen Increases the Attack and Defense skills of any Lizardmen or Lizard Warriors for each level attained after 2nd level.
Specialty X Secondary Skill Bonus: Logistics Receives a 5% per level bonus to Logistics skill percentage.
Specialty X Creature Bonus: Magi Increases the Attack and Defense skills of any Magi or Arch Magi for each level attained after 4th level.
Specialty X Spell Bonus: Magic Arrow When cast, Magic Arrow damage is increased 50%.
Specialty X Creature Bonus: Manticores Increases the Attack and Defense skills of any Manticores or Scorpicores for each level attained after 6th level.
Specialty X Spell Bonus: Meteor Shower Casts Meteor Shower with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units).
Specialty X Creature Bonus: Minotaurs Increases the Attack and Defense skills of any Minotaurs or Minotaur Kings for each level attained after 5th level.
Specialty X Creature Bonus: Monks Increases the Attack and Defense skills of any Monks or Zealots for each level attained after 5th level.
Specialty X Secondary Skill Bonus: Mysticism Receives a 5% per level bonus to Mysticism skill.
Specialty X Creature Bonus: Nagas Increases the Attack and Defense skills of any Nagas or Naga Queens for each level attained after 6th level.
Specialty X Secondary Skill Bonus: Navigation Receives a 5% per level bonus to Navigation skill percentage.
Specialty X Secondary Skill Bonus: Necromancy Receives a 5% per level bonus to Necromancy skill percentage.
Specialty X Secondary Skill Bonus: Offense Receives a 5% per level bonus to Offense skill percentage.
Specialty X Creature Bonus: Ogres Increases the Attack and Defense skills of any Ogre or Ogre Mage for each level attained after 4th level.
Specialty X Creature Bonus: Orcs Increases the Attack and Defense skills of any Orcs or Orc Chieftains for each level attained after 3rd level.
Specialty X Creature Bonus: Pegasi Increases the Attack and Defense skills of any Pegasi or Silver Pegasi for each level attained after 4th level.
Specialty X Creature Bonus: Pit Fiends Increases the Attack and Defense skills of any Pit Fiends or Lords for each level attained after 5th level.
Specialty X Spell Bonus: Prayer Casts Prayer with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units).
Specialty X Spell Bonus: Precision Casts Precision with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units).
Specialty X Creature Bonus: Psychic Elementals Psychic/Magic elementals receive +3 Att and +3 Def.
Specialty X Secondary Skill Bonus: Resistance Receives a 5% per level bonus to Resistance skill percentage.
Specialty X Spell Bonus: Resurrection Casts Resurrection with increased effect, based on his level compared to the level of the target unit (the bonus is greater when used on weaker units).
Specialty X Creature Bonus: Rocs Increases the Attack and Defense skills of any Rocs or Thunderbirds for each level attained after 5th level.
Specialty X Creature Bonus: Serpent Flies Increases the Attack and Defense skills of any Serpent or Dragon Flies for each level attained after 3rd level.
Specialty X Creature Bonus: Sharpshooters Can upgrade Archers or Marksmen and Wood Elves or Grand Elves to Sharpshooters.
Specialty X Creature Bonus: Skeletons Increases the Attack and Defense skills of any Skeletons or Skeleton Warriors for each level attained after 1st level.
Specialty X Spell Bonus: Slayer Casts Slayer with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units).
Specialty X Secondary Skill Bonus: Sorcery Receives a 5% per level bonus to Sorcery skill percentage.
Specialty X Creature Bonus: Speed All creatures receive +2 speed.
Specialty X Spell Bonus: Stone Skin When cast, Stone Skin is increased +3.
Specialty X Creature Bonus: Swordsmen Increases the Attack and Defense skills of any Swordsmen or Crusaders for each level attained after 4th level.
Specialty X Creature Bonus: Troglodytes Increases the Attack and Defense skills of any Troglodytes or Infernal Troglodytes for each level attained after 1st level.
Specialty X Creature Bonus: Unicorns Increases the Attack and Defense skills of any Unicorns or War Unicorns for each level attained after 6th level.
Specialty X Creature Bonus: Vampires Increases the Attack and Defense skills of any Vampires or Vampire Lords for each level attained after 4th level.
Specialty X Creature Bonus: Walking Dead Increases the Attack and Defense skills of any Walking Dead or Zombies for each level attained after 2nd level.
Specialty X Creature Bonus: Water/Ice elementals receive +2 Att.
Specialty X Spell Bonus: Weakness Casts Weakness with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units).
Specialty X Creature Bonus: Wights Increases the Attack and Defense skills of any Wights or Wraiths for each level attained after 3rd level.
Specialty X Creature Bonus: Wolf Riders Increases the Attack and Defense skills of any Wolf Riders or Raiders for each level attained after 2nd level.
Specialty X Creature Bonus: Wyverns Increases the Attack and Defense skills of any Wyverns or Wyvern Monarchs for each level attained after 6th level.

Specialty X