List of hero specialties

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Revision as of 10:33, 29 August 2013 by Kapteeni Ruoska (talk | contribs) (Created page with "{| class="wikitable" ! Specialty !! Bonus !! Explanation |- | +1 Crystal || +1 Crystal each day. || Increases kingdom's crystal production by 1 per day. |- | +1 Gems ||...")
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Specialty Bonus Explanation
+1 Crystal +1 Crystal each day. Increases kingdom's crystal production by 1 per day.
+1 Gems +1 Gems each day. Increases kingdom's gem production by 1 per day.
+1 Mercury +1 Mercury each day. Increases kingdom's mercury production by 1 per day.
+1 Sulfur +1 Sulfur each day. Increases kingdom's sulfur production by 1 per day.
+350 Gold +350 Gold each day Increases kingdom's income by 350 gold per day.
+350 Gold +350 Gold each day Increases kingdom's income by 350 gold per day.
Animate Dead Spell Bonus: Animate Dead Casts Animate Dead with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units).
Archers Creature Bonus: Archers Increases the Attack and Defense skills of any Archers or Marksmen for each level attained after 2nd level.
Archery Secondary Skill Bonus: Archery Receives a 5% per level bonus to Archery skill percentage.
Armorer Secondary Skill Bonus: Armorer Receives a 5% per level bonus to Armorer skill percentage.
Ballista Artillery Bonus: Ballista Increases the Attack and Defense skill of any Ballista for each level attained after 4th level.
Basilisks Creature Bonus: Basilisks Increases the Attack and Defense skills of any Basilisks or Greater Basilisks for each level attained after 4th level.
Behemoths Creature Bonus: Behemoths Behemoths or Ancient Behemoths receive +5 Att, +5 Def, +10 Dmg.
Beholders Creature Bonus: Beholders Increases the Attack and Defense skills of any Beholders or Evil Eyes for each level attained after 2nd level.
Black Knights Creature Bonus: Black Knights Black Knights or Dread Knights receive +5 Att, +5 Def, and +10 Dmg.
Bless Spell Bonus: Bless Casts Bless with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units).
Bloodlust Spell Bonus: Bloodlust Casts Bloodlust with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units).
Cavaliers Creature Bonus: Cavaliers Increases the Attack and Defense skills of any Cavaliers or Champions for each level attained after 6th level.
Ch. Lightning Spell Bonus: Chain Lightning Casts Chain Lightning with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units).
Cure Spell Bonus: Cure Casts Cure with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units).
Cyclopes Creature Bonus: Cyclopses Increases the Attack and Defense skills of any Cyclopses or Cyclops Lords for each level attained after 6th level.
Death Ripple Spell Bonus: Death Ripple Casts Death Ripple with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units).
Demons Creature Bonus: Demons Increases the Attack and Defense skills of any Demons or Horned Demons for each level attained after 4th level.
Dendroids Creature Bonus: Dendroids Increases the Attack and Defense skills of any Dendroid Guards or Soldiers for each level attained after 5th level.
Devils Creature Bonus: Devils Devils and Arch Devils receive +4 Attack, +2 Defense, and +1 Speed.
Disrupting Ray Spell Bonus: Disrupting Ray When cast, Disrupting Ray is increased +2.
Dragons Creature Bonus: Dragons All dragons receive +5 Att, +5 Def.
Dwarves Creature Bonus: Dwarves Increases the Attack and Defense skills of any Dwarves of Battle Dwarves for each level attained after 2nd level.
Eagle Eye Secondary Skill Bonus: Eagle Eye Receives a 5% per level bonus to Eagle Eye skill percentage.
Earth Ele. Creature Bonus: Earth Elementals Earth/Magma elementals receive +2 Att, +1 Def, and +5 Dmg.
Efreet Creature Bonus: Efreet Increases the Attack and Defense skills of any Efreet or Efreet Sultans for each level attained after 6th level.
Elves Creature Bonus: Elves Increases the Attack and Defense skills of any Wood Elves or Grand Elves for each level attained after 3rd level.
Enchanters Creature Bonus: Enchanters Can upgrade Monks or Zealots and Magi or Arch Magi to Enchanters.
Estates Secondary Skill Bonus: Estates Receives a 5% per level bonus to Estates skill.
Fire Elementals Creature Bonus: Fire Elementals Fire/Energy elementals receive +1 Att, +2 Def, and +2 Dmg.
Fire Magic Secondary Skill Bonus: Exp. Fire Magic Starts with Expert Fire Magic.
Fire Wall Spell Bonus: Fire Wall Damage from Fire Walls is doubled.
Fireball Spell Bonus: Fireball Casts Fireball with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units).
First Aid Secondary Skill Bonus: First Aid Receives a 5% per level bonus to First Aid skill.
Fortune Spell Bonus: Fortune Casts Fortune with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units).
Frost Ring Spell Bonus: Frost Ring Casts Frost Ring with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units).
Gargoyles Creature Bonus: Gargoyles Increases the Attack and Defense skills of any Stone or Obsidian Gargoyles for each level attained after 2nd level.
Genies Creature Bonus: Genies Increases the Attack and Defense skills of any Genies or Master Genies for each level attained after 5th level.
Gnolls Creature Bonus: Gnolls Increases the Attack and Defense skills of any Gnolls or Gnoll Marauders for each level attained after 1st level.
Goblins Creature Bonus: Goblins Increases the Attack and Defense skills of any Goblins or Hobgoblins for each level attained after 1st level.
Gogs Creature Bonus: Gogs Increases the Attack and Defense skills of any Gogs or Magogs for each level attained after 2nd level.
Golems Creature Bonus: Golems Increases the Attack and Defense skills of any Stone or Iron Golems for each level attained after 3rd level.
Gorgons Creature Bonus: Gorgons Increases the Attack and Defense skills of any Gorgons or Mighty Gorgons for each level attained after 5th level.
Griffins Creature Bonus: Griffins Increases the Attack and Defense skills of any Griffins or Royal Griffins or each level attained after 3rd level.
Harpies Creature Bonus: Harpies Increases the Attack and Defense skills of any Harpies or Harpy Hags for each level attained after 2nd level.
Haste Spell Bonus: Haste Casts Haste with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units).
Hell Hounds Creature Bonus: Hell Hounds Increases the Attack and Defense skills of any Hell Hounds or Cerberi for each level attained after 3rd level.
Hypnotize Spell Bonus: Hypnotize Casts Hypnotize with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units).
Ice Bolt Spell Bonus: Ice Bolt Casts Ice Bolt with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units).
Imps Creature Bonus: Imps Increases the Attack and Defense skills of any Imps or Familiars for each level attained after 1st level.
Inferno Spell Bonus: Inferno Casts Inferno with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units).
Intelligence Secondary Skill Bonus: Intelligence Receives a 5% per level bonus to Intelligence skill percentage.
Liches Creature Bonus: Liches Increases the Attack and Defense skills of any Liches or Power Liches for each level attained after 5th level.
Lizardmen Creature Bonus: Lizardmen Increases the Attack and Defense skills of any Lizardmen or Lizard Warriors for each level attained after 2nd level.
Logistics Secondary Skill Bonus: Logistics Receives a 5% per level bonus to Logistics skill percentage.
Magi Creature Bonus: Magi Increases the Attack and Defense skills of any Magi or Arch Magi for each level attained after 4th level.
Magic Arrow Spell Bonus: Magic Arrow When cast, Magic Arrow damage is increased 50%.
Manticores Creature Bonus: Manticores Increases the Attack and Defense skills of any Manticores or Scorpicores for each level attained after 6th level.
Meteor Shower Spell Bonus: Meteor Shower Casts Meteor Shower with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units).
Minotaurs Creature Bonus: Minotaurs Increases the Attack and Defense skills of any Minotaurs or Minotaur Kings for each level attained after 5th level.
Monks Creature Bonus: Monks Increases the Attack and Defense skills of any Monks or Zealots for each level attained after 5th level.
Mysticism Secondary Skill Bonus: Mysticism Receives a 5% per level bonus to Mysticism skill.
Nagas Creature Bonus: Nagas Increases the Attack and Defense skills of any Nagas or Naga Queens for each level attained after 6th level.
Navigation Secondary Skill Bonus: Navigation Receives a 5% per level bonus to Navigation skill percentage.
Necromancy Secondary Skill Bonus: Necromancy Receives a 5% per level bonus to Necromancy skill percentage.
Offense Secondary Skill Bonus: Offense Receives a 5% per level bonus to Offense skill percentage.
Ogres Creature Bonus: Ogres Increases the Attack and Defense skills of any Ogre or Ogre Mage for each level attained after 4th level.
Orcs Creature Bonus: Orcs Increases the Attack and Defense skills of any Orcs or Orc Chieftains for each level attained after 3rd level.
Pegasi Creature Bonus: Pegasi Increases the Attack and Defense skills of any Pegasi or Silver Pegasi for each level attained after 4th level.
Pit Fiends Creature Bonus: Pit Fiends Increases the Attack and Defense skills of any Pit Fiends or Lords for each level attained after 5th level.
Prayer Spell Bonus: Prayer Casts Prayer with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units).
Precision Spell Bonus: Precision Casts Precision with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units).
Psychic Ele. Creature Bonus: Psychic Elementals Psychic/Magic elementals receive +3 Att and +3 Def.
Resistance Secondary Skill Bonus: Resistance Receives a 5% per level bonus to Resistance skill percentage.
Resurrection Spell Bonus: Resurrection Casts Resurrection with increased effect, based on his level compared to the level of the target unit (the bonus is greater when used on weaker units).
Rocs Creature Bonus: Rocs Increases the Attack and Defense skills of any Rocs or Thunderbirds for each level attained after 5th level.
Serpent Flies Creature Bonus: Serpent Flies Increases the Attack and Defense skills of any Serpent or Dragon Flies for each level attained after 3rd level.
Sharpshooters Creature Bonus: Sharpshooters Can upgrade Archers or Marksmen and Wood Elves or Grand Elves to Sharpshooters.
Skeletons Creature Bonus: Skeletons Increases the Attack and Defense skills of any Skeletons or Skeleton Warriors for each level attained after 1st level.
Slayer Spell Bonus: Slayer Casts Slayer with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units).
Sorcery Secondary Skill Bonus: Sorcery Receives a 5% per level bonus to Sorcery skill percentage.
Speed Creature Bonus: Speed All creatures receive +2 speed.
Stone Skin Spell Bonus: Stone Skin When cast, Stone Skin is increased +3.
Swordsmen Creature Bonus: Swordsmen Increases the Attack and Defense skills of any Swordsmen or Crusaders for each level attained after 4th level.
Troglodytes Creature Bonus: Troglodytes Increases the Attack and Defense skills of any Troglodytes or Infernal Troglodytes for each level attained after 1st level.
Unicorns Creature Bonus: Unicorns Increases the Attack and Defense skills of any Unicorns or War Unicorns for each level attained after 6th level.
Vampires Creature Bonus: Vampires Increases the Attack and Defense skills of any Vampires or Vampire Lords for each level attained after 4th level.
Walking Dead Creature Bonus: Walking Dead Increases the Attack and Defense skills of any Walking Dead or Zombies for each level attained after 2nd level.
Water Ele. Creature Bonus: Water/Ice elementals receive +2 Att.
Weakness Spell Bonus: Weakness Casts Weakness with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units).
Wights Creature Bonus: Wights Increases the Attack and Defense skills of any Wights or Wraiths for each level attained after 3rd level.
Wolf Riders Creature Bonus: Wolf Riders Increases the Attack and Defense skills of any Wolf Riders or Raiders for each level attained after 2nd level.
Wyverns Creature Bonus: Wyverns Increases the Attack and Defense skills of any Wyverns or Wyvern Monarchs for each level attained after 6th level.