List of map templates: Difference between revisions

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{{Random map table row|players=6/6|min_size=L |max_size=L |source=Horn of the Abyss|underground=enabled |name=2sm4d(3)}}
{{Random map table row|players=6/6|min_size=L |max_size=L |source=Horn of the Abyss|underground=enabled |name=2sm4d(3)}}
{{Random map table row|players=8/8|min_size=XL|max_size=XL|source=Horn of the Abyss|underground=enabled |name=6lm10a}}
{{Random map table row|players=8/8|min_size=XL|max_size=XL|source=Horn of the Abyss|underground=enabled |name=6lm10a}}
{{Random map table row|players=8/8|min_size=XL|max_size=XL|source=Horn of the Abyss|underground=enabled |name=6lm10a (1 Hero)}}
{{Random map table row|players=8/8|min_size=XL|max_size=XL|source=Horn of the Abyss|underground=enabled |name=8mm6a}}
{{Random map table row|players=8/8|min_size=XL|max_size=XL|source=Horn of the Abyss|underground=enabled |name=8mm6a}}
{{Random map table row|players=8/8|min_size=XL|max_size=XL|source=Horn of the Abyss|underground=enabled |name=8xm12a}}
{{Random map table row|players=8/8|min_size=XL|max_size=XL|source=Horn of the Abyss|underground=enabled |name=8xm12a}}
{{Random map table row|players=6/6|min_size=L |max_size=L |source=Horn of the Abyss|underground=enabled |name=Anarchy}}
{{Random map table row|players=6/6|min_size=L |max_size=L |source=Horn of the Abyss|underground=enabled |name=Anarchy}}
{{Random map table row|players=8/8|min_size=L |max_size=L |source=Horn of the Abyss|underground=enabled |name=Apocalypse}}
{{Random map table row|players=8/8|min_size=L |max_size=L |source=Horn of the Abyss|underground=enabled |name=Apocalypse}}
{{Random map table row|players=8/8|min_size=L |max_size=H |source=Horn of the Abyss|underground=enabled |name=Basic Test}}
{{Random map table row|players=2/2|min_size=L |max_size=L |source=Horn of the Abyss|underground=enabled |name=Black'n'Blue}}
{{Random map table row|players=2/2|min_size=L |max_size=L |source=Horn of the Abyss|underground=enabled |name=Black'n'Blue}}
{{Random map table row|players=8/8|min_size=L |max_size=L |source=Horn of the Abyss|underground=enabled |name=Boomerang}}
{{Random map table row|players=8/8|min_size=L |max_size=L |source=Horn of the Abyss|underground=enabled |name=Boomerang}}
{{Random map table row|players=2/2|min_size=L |max_size=H |source=Horn of the Abyss|underground=enabled |name=Clash of Dragons}}
{{Random map table row|players=2/2|min_size=L |max_size=H |source=Horn of the Abyss|underground=enabled |name=Clash of Dragons}}
{{Random map table row|players=8/8|min_size=L |max_size=L |source=Horn of the Abyss|underground=enabled |name=Diamond}}
{{Random map table row|players=8/8|min_size=L |max_size=L |source=Horn of the Abyss|underground=enabled |name=Diamond}}
{{Random map table row|players=4/4|min_size=XL|max_size=XL|source=Horn of the Abyss|underground=enabled |name=Duel}}
{{Random map table row|players=2/2|min_size=XL|max_size=XL|source=Horn of the Abyss|underground=enabled |name=Firewalk}}
{{Random map table row|players=2/2|min_size=XL|max_size=XL|source=Horn of the Abyss|underground=enabled |name=Firewalk}}
{{Random map table row|players=2/2|min_size=L |max_size=XL|source=Horn of the Abyss|underground=enabled |name=h3dm1}}
{{Random map table row|players=2/1|min_size=L |max_size=XL|source=Horn of the Abyss|underground=enabled |name=h3dm1}}
{{Random map table row|players=4/4|min_size=L |max_size=XL|source=Horn of the Abyss|underground=disabled|name=Jebus Cross}}
{{Random map table row|players=4/4|min_size=L |max_size=XL|source=Horn of the Abyss|underground=disabled|name=Jebus Cross}}
{{Random map table row|players=8/8|min_size=L |max_size=G |source=Horn of the Abyss|underground=disabled|name=Jebus Outcast}}
{{Random map table row|players=4/4|min_size=XL|max_size=XL|source=Horn of the Abyss|underground=disabled|name=Jerusalem Cross}}
{{Random map table row|players=6/6|min_size=XL|max_size=XL|source=Horn of the Abyss|underground=enabled |name=Kerberos}}
{{Random map table row|players=6/6|min_size=XL|max_size=XL|source=Horn of the Abyss|underground=enabled |name=Kerberos}}
{{Random map table row|players=8/8|min_size=L |max_size=L |source=Horn of the Abyss|underground=enabled |name=Mini-Nostalgia}}
{{Random map table row|players=8/8|min_size=L |max_size=L |source=Horn of the Abyss|underground=enabled |name=Mini-Nostalgia}}
{{Random map table row|players=4/4|min_size=L |max_size=XL|source=Horn of the Abyss|underground=enabled |name=mt_Andromeda}}
{{Random map table row|players=4/1|min_size=L |max_size=XL|source=Horn of the Abyss|underground=enabled |name=mt_Andromeda}}
{{Random map table row|players=4/4|min_size=L |max_size=L |source=Horn of the Abyss|underground=disabled|name=mt_Antares}}
{{Random map table row|players=4/1|min_size=L |max_size=L |source=Horn of the Abyss|underground=disabled|name=mt_Antares}}
{{Random map table row|players=4/4|min_size=L |max_size=L |source=Horn of the Abyss|underground=disabled|name=mt_Diamond}}
{{Random map table row|players=4/1|min_size=L |max_size=L |source=Horn of the Abyss|underground=disabled|name=mt_Diamond}}
{{Random map table row|players=2/2|min_size=L |max_size=XL|source=Horn of the Abyss|underground=enabled |name=mt_Firewalk}}
{{Random map table row|players=2/1|min_size=XH|max_size=G |source=Horn of the Abyss|underground=disabled|name=mt_Duel}}
{{Random map table row|players=2/2|min_size=L |max_size=XL|source=Horn of the Abyss|underground=enabled |name=mt_Jebus}}
{{Random map table row|players=2/1|min_size=L |max_size=XL|source=Horn of the Abyss|underground=enabled |name=mt_Firewalk}}
{{Random map table row|players=4/4|min_size=M |max_size=L |source=Horn of the Abyss|underground=enabled |name=mt_TeamJebus}}
{{Random map table row|players=2/1|min_size=L |max_size=XL|source=Horn of the Abyss|underground=enabled |name=mt_Jebus}}
{{Random map table row|players=4/1|min_size=L |max_size=XL|source=Horn of the Abyss|underground=enabled |name=mt_JO}}
{{Random map table row|players=4/1|min_size=M |max_size=L |source=Horn of the Abyss|underground=enabled |name=mt_TeamJebus}}
{{Random map table row|players=2/2|min_size=M |max_size=M |source=Horn of the Abyss|underground=disabled|name=Nine-day Wonder}}
{{Random map table row|players=2/2|min_size=M |max_size=M |source=Horn of the Abyss|underground=disabled|name=Nine-day Wonder}}
{{Random map table row|players=8/8|min_size=XL|max_size=XL|source=Horn of the Abyss|underground=enabled |name=Nostalgia}}
{{Random map table row|players=8/8|min_size=XL|max_size=XL|source=Horn of the Abyss|underground=enabled |name=Nostalgia}}
{{Random map table row|players=8/8|min_size=S |max_size=G |source=Horn of the Abyss|underground=enabled |name=Original Template Pack}}
{{Random map table row|players=8/8|min_size=S |max_size=G |source=Horn of the Abyss|underground=enabled |name=Original Template Pack}}
{{Random map table row|players=2/1|min_size=L |max_size=L |source=Horn of the Abyss|underground=enabled |name=Shadow Economy}}
{{Random map table row|players=2/2|min_size=M |max_size=M |source=Horn of the Abyss|underground=disabled|name=Skirmish(M)}}
{{Random map table row|players=2/2|min_size=M |max_size=M |source=Horn of the Abyss|underground=disabled|name=Skirmish(M)}}
{{Random map table row|players=8/8|min_size=XL|max_size=XL|source=Horn of the Abyss|underground=enabled |name=Spider}}<noinclude>
{{Random map table row|players=8/8|min_size=XL|max_size=XL|source=Horn of the Abyss|underground=enabled |name=Spider}}<noinclude>
|}
|}
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===Jebus Outcast===
Template author: MKC
''Jebus Outcast was originally envisioned as a template which lets you experience Heroes 3 in a totally different way. It all began with a special version of Jebus King that had pretty much all the overpowered stuff removed. Then I showed it to John Denver, who had ideas similar to mine regarding the balance issues of Heroes 3, and he helped me pick the name for this template. Back then it was played with 8 Heroes like all the other templates. First streamer who started playing it and brought a lot of attention to JO was Lexiav, his feedback was crucial in the process of development. And later on, it was on his stream where I saw that playing this game with 1 Hero is actually viable (by adding certain rules basically), for me it was like the key missing element which was needed to turn Heroes 3 into a more approachable game for everyone. It was less time consuming, it was simple, engaging and fun.''
''From that moment Jebus Outcast started gaining more and more popularity. Especially when the first Jebus Roulette tournament was organized by Feral and Lexiav - then it really took off. The hype was so unreal that streamers like Gluhammer, Twaryna and Dreadz, as well as content creator Sir Troglodyte, all took notice of this new thing - 1 Hero gaming. They loved this template and I'm sure they brought a lot of new players to the lobby. At some point Baratorch even made a fix that disables the possibility of recruiting Heroes from Tavern, specifically for Outcast. And that's the story of how JO came to be what it is now.''{{-}}<sup>MKC, [https://h3templates.com h3templates]</sup>
Main Features:
*All Pandora's Boxes contain units, except 7 big boxes in the desert which give all spells (55000 value each).
*Diplomacy effectiveness is reduced to 25% joining in the desert. Zone guards between desert and biomes can randomly spawn as 25% or 50% joining, depending on a tile they stand on.
*Can be played with or without “fake underground”. Adding underground level allows 2 uses of Dimension Door per turn (with Expert Air Magic) and it also doubles rating rewards in the online lobby.
*Jebus Outcast Islands is a special version of JO, where instead of a rich middle zone you have a large sea with many Utopia-like objects. All scrolls in the biome are TP, DD and Fly. To activate it, choose Water Content - Islands in the setup and select H+U or XH+U size. Can be played with 4 players max.
*Jebus Outcast Premium is an experimental version of JO, it unlocks top level Heroes and gives access to Triple Build from the start.
*More information:
**https://www.h3templates.com/templates/jebus-outcast
===2sm4d(3)===
Once popular, this template is now replaced by the others. The treasure zones on it may have valuable objects (like Relics), but connections leading there are imperatively roadless. The template allows a high variation of gameplay, the early contact in adjacent zones is as possible as exploration game or opponent zone rush. Even though the AI players are depicted on the layout, usually they are disabled, and their towns are rendered neutral.
Specifications:
*Map size: L+U.
*Content types clarification:
**55 (player zones and AI zones): content types (500–3000, 9), (3000–6000, 6), (10000–15000, 1).
**242 (gold zones): content types (10000–15000, 9), (15000–20000, 6), (20000–30000, 1).
*All zones with towns have the native terrain of their corresponding town. The rest are generated with random terrain.
*Special weeks are disabled.
*Combat round limit is 100.
*Differences from SoD version:
**There cannot be more mines and towns in the zone than the number on layout prescribes.
**Fixed road network: connections 1–2, 1–6, 1–8, 2–4, 2–7 have obligatory roads, the rest are imperatively roadless.
*Suggested rules and settings:
**https://h3hota.com/en/rules#template-rules/2sm4d3
==Tournament Templates==
===6lm10a (1 Hero)===
Template author: MKC
Main differences
*Removed Spells: Slow, Haste, Protection from Water and Summon Earth Elementals.
*Removed Artifacts: Orb of Silt.
*Added Artifacts: Golden Goose, Cornucopia and Statue of Legion (as Relics) as well as Sleepkeeper, Surcoat of Counterpoise and Boots of Polarity.
*Many redundant Secondary Skills have been removed.
*Added Airship Yards in the treasure zones i55 (index 55).
*Starting zones always have Hut of the Magi. And all treasure zones except i242 spawn with an Eye of the Magi.
*Added second town that mirrors player's faction in the biomes (without Fort building).
*Number of T1 - T5 Dwellings in the biome is tailored for each faction separately. Higher tier dwellings are guaranteed.
*Town Gate value is reduced to 3500 value (from 10k) and it should spawn in every zone.
*Pandora's boxes with gold and spells have been limited to 1 max per zone.
*Removed some redundant Pandora types and Quests.
*Greatly reduced the frequency of Creature Banks (like Hives, Pickets, Shops etc.).
*More information:
**https://www.h3templates.com/templates/1h-6lm10a
===Basic Test===
Core Features:
*The name is self-explanatory; Basic means that pretty much everything is unbanned and nothing is guaranteed.
*2 templates in one pack. XL+U is Basic Duel and XL-U (without underground level) is Basic JO.
*Basic JO allows only 1 DD per turn with tournament rules enabled.
*All Pandoras contain units, except 6 big boxes in the desert which give all spells (55000 value each).
*Diplomacy effectiveness is reduced to 25% joining in the desert. Zone guards between desert and biomes can randomly spawn as 25% or 50% joining, depending on a tile they stand on.
*(Duel only) The Bunker is an underground zone where players spawn, it contains: 3 control scrolls (Fly, DD and TP), Wood, Ore and Gold mines, several Knowledge boosters and Pandora's Box with all LVL 3 spells (requires Basic Wisdom).
*(Duel only) Gold Mine guards in the Bunker always join (75% of units, without Diplomacy), the price ranges from 2000 to 7600 gold - max roll of Walking Dead (Skeletons, Familiars, Fire Elementals).
*More information:
**https://www.h3templates.com/templates/basic-test
===Jerusalem Cross===
Template author: MKC
Differences compared to Duel:
*Very different map structure.
*18 zones instead of 9.
*5 Bunkers with All Spells boxes.
*2 Dragon Utopias in the biome instead of 1.
*Triple build in the biome.
*Quadro build in one of the Side Bunkers.
*5 desert zones of one faction. These zones have guaranteed T6 and T7 boxes (x2 and x1 respectively).
*Central desert zone has no roads.
*All desert zones should have 2 Dragon Utopias and 1 Library of Enlightenment.
*Diplomacy is 50% in the biomes.
*More information:
**https://www.h3templates.com/templates/mt-duel
===mt_Duel===
Main Features:
*XH - G size, 2 - 4 players.
*8 Heroes version has Shackles of War.
*Starting zone contains: 3 control scrolls (Fly, DD and TP), Conflux town, 2 Portals leading to your biome, Wood, Ore and Gold mines, several Knowledge boosters and Pandora's Box with all LVL 3 spells (requires Basic Wisdom).
*Gold Mine guards in the Bunker always join (75%, without Diplomacy), price range is from 2000 to 7600 gold - max roll of Walking Dead (Skeletons, Familiars, Fire Elementals).
*In the biome there's 4 towns: 2 of which mirror your starting town, and the other two mirror the faction of a nearby Side Zone.
*All towns in the middle zone belong to the same faction.
*Pandora with all spells (which requires Expert Wisdom) can be found through the portal located within the Side Treasury. 50k value entrance guard.
*Diplomacy effectiveness is reduced to 25% joining in the desert and starting biomes.
*More information:
**https://www.h3templates.com/templates/mt-duel
===mt_JO===
Template author: MKC
Main Features:
*L size 2 players, XL size 2 - 8 players.
*All Pandoras contain units, except 7 big boxes in the desert which give all spells (55000 value each).
*Diplomacy effectiveness is reduced to 25% joining in the desert. Zone guards between desert and biomes can randomly spawn as 25% or 50% joining, depending on a tile they stand on.
*More information:
**https://www.h3templates.com/templates/mt-jo
===Shadow Economy===
Template author: MKC
''Shadow Economy is the most unique template in Heroes 3 and my personal favorite. Its name is a reference to the fact that here Black Markets have all kinds of Relics for sale. Including those that are not normally available on other templates. This adds a new layer of depth into the game, you can now choose between buying Army or powerful Artifacts. Moreover different Relics are now properly valued, for instance you can buy an assembled Wizard's Well for just 7500 gold, however if you want something like Armageddon's Blade or Horn of the Abyss you will need 125000 gold, which is more fair in comparison to the current system where all Relics have the same value.''
''Another unique feature of this template is Player biomes that are meant to represent your faction's City, both visually and functionally. There's no guards other than in high tier Dwellings, no roadblocks, no breaks so you are just free to do whatever you want. The variety of Dwellings allows you to experiment with exotic builds which are usually deemed not viable. Overall I think this template is great for complete beginners in Heroes 3, due to its adventure-like gameplay.''{{-}}<sup>MKC, [https://h3templates.com h3templates]</sup>
Main Features:
*L size map. No more than 1 DD per turn!
*Dimension Door scroll can be found inside the Home Bunker.
*Bunker boxes give random rewards (Spells, Gold and Experience). Spell boxes can't contain LVL5 Spells.
*Inside Bunkers all guards join for free, without Diplomacy (25 - 50%).
*Middle Bunker (150K Guards) has a chance to spawn certain objects that are not available on the rest of the map. Warrior's Tomb, Churchyard, Black Tower and Dragon Utopia. On this template you might randomly get Relic from any of those objects.
*Town Gate objects are available in each zone on the surface.
*All Minor Artifacts are removed along with all objects that give Relic or Minor Artifacts. However you can buy all Relics on Black Markets. Including those that are not normally available on other templates, like Armageddon's Blade and Horn of the Abyss.
*Value of all Artifacts was increased by 40%.
*More information:
**https://www.h3templates.com/templates/shadow-economy
== See also ==
== See also ==
[[Random Map]]
* [[Random Map]]
[[Template Editor]]
* [[Template Editor]]


[[Category:Generated Maps]]
[[Category:Generated Maps]]

Revision as of 23:40, 26 January 2024