Logistics: Difference between revisions

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Increases the hero's [[movement]] points over land.
{{Secondary skills}}
{{Secondary skill
| B_effect = increases your hero's movement points over land by 10%. (by 5% in {{hota}}){{-wh}}
| A_effect = increases your hero's movement points over land by 20%. (by 10% in {{hota}}){{-wh}}
| E_effect = increases your hero's movement points over land by 30%. (by 20% in {{hota}}){{-wh}}
}} '''Logistics''' is a [[secondary skill]] that increases the hero's [[movement]] points over land.


'''Strongly Recommended for:''' Any Hero who is on a map with lots of land terrain.
In [[Horn of the Abyss]] {{withhota}}, the skill percentages are decreased to 5%, 10%, and 20%.


'''Heroes with Logistics as a starting skill:'''
* {{H2|Dessa|Battle Mage}} (Basic Logistics)
* {{H2|Gunnar|Overlord}} (Basic Logistics)
* {{H2|Kyrre|Ranger}} (Basic Logistics)
* {{H2|Monere|Planeswalker}} (Basic Logistics)
* {{H2|Pyre|Demoniac}} (Basic Logistics)
* {{H2|Miriam|Captain}} (Basic Logistics) {{withhota}}


[[Image:Skill_logistics.png|frame|left|]]{{skills|% increase|0%|10%|20%|30%}}
'''Heroes with a Logistics specialty:'''
The following heroes all specialize in Logistics ("5% per level bonus to Logistics skill percentage).":
* {{H2|Dessa|Battle Mage}}
* {{H2|Gunnar|Overlord}}
* {{H2|Kyrre|Ranger}}
Bonus depends on the secondary skill and is calculated by the formula: [Logistics Bonus] * [Hero level] * 1.05. That is 5% (relative, not absolute) to Logistics for the level, not 5% of the total MP.


Example: Hero with 11+ monster speed will have 2000 movement points. With expert logistics, hero will have 2600 movement points. Level 20 Dessa/Kyrre/Gunnar will have 30%+(30%*0,05)*20=60% additional movement points, meaning 3200.


==Heroes with a specialty in this skill==
'''Artifacts with similar ablility:'''
Heroes with a specialty in logistics are highly regarded.
* {{An| Boots of Speed}} increase the hero's movement on land by +600 (+400 in [[Horn of the Abyss]] {{withhota}}) points.
*[[Dessa]] the [[Battle Mages|Battle Mage]]
* {{An|Equestrian's Gloves}} increase hero's movement on land by +300 (+200 in [[Horn of the Abyss]] {{withhota}}) points.
*[[Kyrre]] the [[Ranger]]
*[[Gunnar]] the [[Overlord]]


==Other heroes who start with this skill==
== Chance to get ==
*[[Pyre]] the [[Demoniac]]
{{Secondary skill chance explanation}}
*[[Monere]] the [[Planeswalkers|Planeswalker]]
{{ZET SEC SKILL CHANCE TABLE| 5| 4| 5| 5| 6| 2 (lowest)|10 (highest)| 3| 5| 4| 8| 2 (lowest)| 7| 9| 8| 3| 8| 2 (lowest)| 6| 3}}
|}


{{user commentary|
Logistics is an important secondary skill, as it allows a hero to move on an adventure map really fast. Slow troops won't be that big obstacle, and your army won't be restricted to fast units, since they are not always strong and resilient unlike slower ones (e.g. in [[Rampart]], [[Dwarf and Battle Dwarf|Dwarves]] and [[Dendroid Guard and Dendroid Soldier|Dendroids]] are more durable than [[Wood Elf and Grand Elf|Elves]] and [[Pegasus and Silver Pegasus|Pegasi]], in terms of their level). For a supporting hero, Logistics is necessary, because it makes easier units' summoning from external dwellings, resource collecting (e.g from [[Windmill]]s), and reaching keypoints of a map. Reaching further with hero chains, picking up more resources, revealing more fog of war, and taking more fights with your army(/ies) are all very valuable.
}}{{end of user commentary}}


{{Secondary skills}}
{{secondary skill 'see also'|top=* [[Navigation]]
* [[Pathfinding]]}}


[[Category: Secondary skills]]
[[Category: Secondary skills]]
__NOTOC__{{keywords}}

Revision as of 07:32, 1 July 2021

Secondary skills
 Air Magic
 Archery
 Armorer
 Artillery
 Ballistics
 Diplomacy
 Eagle Eye
 Earth Magic
 Estates
 Fire Magic
 First Aid
 Intelligence
 Interference Horn of the Abyss
 Leadership
 Learning
 Logistics
 Luck
 Mysticism
 Navigation
 Necromancy
 Offense
 Pathfinding
 Resistance
 Scholar
 Scouting
 Sorcery
 Tactics
 Water Magic
 Wisdom
Logistics
Basic Logistics: increases your hero's movement points over land by 10%. (by 5% in Horn of the AbyssHorn of the Abyss
Advanced Logistics: increases your hero's movement points over land by 20%. (by 10% in Horn of the AbyssHorn of the Abyss
Expert Logistics: increases your hero's movement points over land by 30%. (by 20% in Horn of the AbyssHorn of the Abyss

Logistics is a secondary skill that increases the hero's movement points over land.

In Horn of the Abyss Horn of the Abyss, the skill percentages are decreased to 5%, 10%, and 20%.

Heroes with Logistics as a starting skill:

Heroes with a Logistics specialty: The following heroes all specialize in Logistics ("5% per level bonus to Logistics skill percentage).":

Bonus depends on the secondary skill and is calculated by the formula: [Logistics Bonus] * [Hero level] * 1.05. That is 5% (relative, not absolute) to Logistics for the level, not 5% of the total MP.

Example: Hero with 11+ monster speed will have 2000 movement points. With expert logistics, hero will have 2600 movement points. Level 20 Dessa/Kyrre/Gunnar will have 30%+(30%*0,05)*20=60% additional movement points, meaning 3200.

Artifacts with similar ablility:

Chance to get

Out of total 112 for Shadow of Death, and of (112 + Interference chance) for Horn of the Abyss Horn of the Abyss.
Banned skills change the probability.

Town Class Chance to learn
Castle  Knight   5
Castle  Cleric   4
Rampart  Ranger   5
Rampart  Druid   5
Tower  Alchemist   6
Tower  Wizard   2 (lowest)
Inferno  Demoniac  10 (highest)
Inferno  Heretic   3
Necropolis  Death Knight   5
Necropolis  Necromancer   4
Dungeon  Overlord   8
Dungeon  Warlock   2 (lowest)
Stronghold  Barbarian   7
Stronghold  Battle Mage   9
Fortress  Beastmaster   8
Fortress  Witch   3
Conflux  Planeswalker   8
Conflux  Elementalist   2 (lowest)
Cove  Captain   6
Cove  Navigator   3
Factory  Mercenary  {{{21}}}
Factory  Artificer  {{{22}}}


|}

User commentary

[Show user commentary]
[Hide user commentary]
Some may find the information in this section subjective or irrelevant.

Logistics is an important secondary skill, as it allows a hero to move on an adventure map really fast. Slow troops won't be that big obstacle, and your army won't be restricted to fast units, since they are not always strong and resilient unlike slower ones (e.g. in Rampart, Dwarves and Dendroids are more durable than Elves and Pegasi, in terms of their level). For a supporting hero, Logistics is necessary, because it makes easier units' summoning from external dwellings, resource collecting (e.g from Windmills), and reaching keypoints of a map. Reaching further with hero chains, picking up more resources, revealing more fog of war, and taking more fights with your army(/ies) are all very valuable.


See also:

Template:Keywords