Editing Magic Arrow

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{{Air spells}}{{Spell|89|89|94|89|89|89|88|89|89|89|89|89
{{Air spells}}{{Spell|89|89|94|89|89|89|88|89|89|89|89
  | custom_text = , alongside [[Visions]], it is the only spell that belongs to all [[schools of magic]]
  | custom_text = , alongside with the [[Visions]], are the only spells that belong to all [[School of magic|schools of magic]]
  | school      = all schools
  | school      = all schools
  | exception  = all schools
  | exception  = all schools
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  | cost        = 5/4
  | cost        = 5/4
  | duration    = instant
  | duration    = instant
  | b_effect    = Causes a bolt of magical energy to strike the selected enemy unit, dealing (10 + (power x 10)) damage to it.
  | b_effect    = Target, enemy troop receives (10 + (power x 10)) damage.
  | a_effect    = Causes a bolt of magical energy to strike the selected enemy unit, dealing ('''20''' + (power x 10)) damage to it.  
  | a_effect    = Target, enemy troop receives (20 + (power x 10)) damage.  
  | e_effect    = Causes a bolt of magical energy to strike the selected enemy unit, dealing ('''30''' + (power x 10)) damage to it.  
  | e_effect    = Target, enemy troop receives (30 + (power x 10)) damage.  
  | appeareverywhere =
  | appeareverywhere =
}}
}}


Magic Arrow is one of the game's [[direct damage spells]].
Magic arrow is one of the game's [[direct damage spells]]


In the [[spell book]], Magic Arrow will belong to the school with the highest secondary magic skill (e.g. [[Earth Magic]]). If a unit has resistance or vulnerability to a certain school, they will transfer to Magic Arrow as well, regardless of the skills of the casting hero.
In [[spell book ]], the magic arrow will belong to the school with the highest secondary magic skill (e.g. [[earth magic]]). If a unit has resistance or vulnerability to a certain school, they will transfer to Magic Arrow as well, regardless of the skills of the casting hero.
 
'''NOTE:''' The damage of {{Sn|Magic Arrow}} increases when the casting hero has any of the orbs (e.g. {{An|Orb of Silt}}). The effect of multiple orbs do not stack.


'''Heroes starting with Magic Arrow:'''
'''Heroes starting with Magic Arrow:'''
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* {{Hn|Isra|Death Knight}}
* {{Hn|Isra|Death Knight}}
* {{Hn|Malcom|Druid}}
* {{Hn|Malcom|Druid}}
* {{Hn|Mutare|Overlord}} {{withmaped}}
* {{Hn|Mutare Drake|Overlord}} {{withmaped}}
* {{Hn|Rissa|Alchemist}}
* {{Hn|Rissa|Alchemist}}
* {{Hn|Rosic|Witch}}
* {{Hn|Rosic|Witch}}
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* {{Hn|Torosar|Alchemist}}
* {{Hn|Torosar|Alchemist}}
* {{Hn|Vey|Battle Mage}}
* {{Hn|Vey|Battle Mage}}
* {{Hn|Bertram|Artificer}} {{-wh}}
 
'''Heroes specialising in Magic Arrow:'''
'''Heroes that specializes in Magic Arrow:'''
* {{Hn|Ciele|Elementalist}}
* {{Hn|Ciele|Elementalist}}


'''Creatures immune to Magic Arrow:'''
'''Creatures Immune to Magic Arrow:'''
{{immune|spell123=1|spell12345=1|spell1234=1|fire=1}}
* {{Cn|Efreet|noname=}}{{Cn|Efreet Sultan|name=Efreet and Efreet Sultan}}
'''Creatures capable of casting Magic Arrow:'''
* {{Cn|Fire Elemental|noname=}}{{Cn|Energy Elemental|name=Fire and Energy Elementals}}
* {{Cn|Faerie Dragon}}s
* {{Cn|Firebird|noname=}}{{Cn|Phoenix|name=Firebird and Phoenix}}
 
* {{Cn|Green Dragon|noname=}}{{Cn|Gold Dragon|name=Green and Gold Dragons}}
{{user commentary|
* {{Cn|Red Dragon|noname=}}{{Cn|Black Dragon|name=Red and Black Dragons}}
Magic Arrow can be a quite useful spell in the early part of the game, and later on for killing off small stacks or [[Clone]]s.
* {{Cn|Magic Elemental}}
}}{{end of user commentary}}
* {{Cn|Azure Dragon}}


[[Category: Spells]]
[[Category: Spells]]
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