Magic resistance: Difference between revisions

From Heroes 3 wiki
Jump to navigation Jump to search
No edit summary
No edit summary
Line 2: Line 2:


'''Magic resistance''' is a [[special ability]] of certain creatures, which grants them a chance to resist hostile spell effects. Magic resistance does not mean that the creature is [[spell immunity|immune]] to spells, and unlike with spell immunity, they can be target of any spell.  
'''Magic resistance''' is a [[special ability]] of certain creatures, which grants them a chance to resist hostile spell effects. Magic resistance does not mean that the creature is [[spell immunity|immune]] to spells, and unlike with spell immunity, they can be target of any spell.  
From [[Rampart]] creatures, [[Dwarf and Battle Dwarf|dwarves]] have natural magic resistance, whereas [[Unicorn and War Unicorn|unicorns]] do not have a magic resistance themselves, but they project an aura of magic resistance that they project to adjacent hexes. Addionally, [[crystal dragon]]s in {{sod}} expansion have magic resistance.


Magic resistance of creatures can be increased with [[Garniture of Interference]], [[Surcoat of Counterpoise]] or [[Boots of Polarity]] [[artifact]]s. Contrary to artifacts like [[Bow of Elven Cherrywood]], the hero wearing artifacts that increase magic resistance, need not have [[Resistance]] [[secondary skill]] in order of them to work. Although, with Resistance skill a hero further enhance the magic resistance of his troops.
Magic resistance of creatures can be increased with [[Garniture of Interference]], [[Surcoat of Counterpoise]] or [[Boots of Polarity]] [[artifact]]s. Contrary to artifacts like [[Bow of Elven Cherrywood]], the hero wearing artifacts that increase magic resistance, need not have [[Resistance]] [[secondary skill]] in order of them to work. Although, with Resistance skill a hero further enhance the magic resistance of his troops.


== Creatures with natural magic resistance abilities ==
'''Creatures with magic restance special ability:'''
{{Creature table}}
* {{Cn|Dwarf}}
{{Creature table row|Dwarf         |Rampart|2| 6| 7| 2| 4| 20| 3|  120||[[Magic resistance]] +20%}}
* {{Cn|Battle Dwarf}}
{{Creature table row|Battle Dwarf |Rampart|2| 7| 7| 2| 4| 20| 5|  150||[[Magic resistance]] +40%}}
* {{Cn|Unicorn}}*
{{Creature table row|Unicorn       |Rampart|6|15|14|18|22| 90| 7|  850||[[Blind]], Projects an aura of [[magic resistance]] +20%}}
* {{Cn|War Unicorn}}*
{{Creature table row|War Unicorn   |Rampart|6|15|14|18|22|110| 9|  950||[[Blind]], Projects an aura of [[magic resistance]] +20%}}
* {{Cn|Crystal Dragon}}
{{Creature table row|Crystal Dragon|Neutral| |40|40|60|75|800|16|20000|10 {{C}}|[[Dragon]], [[Crystal generation]], [[magic resistance]] +20%, [[Unliving]]}}
''<nowiki>*</nowiki> Unicorns and War Unicorns do not technically have magic resistance themselves, but they project an aura of magic resistance that they project to adjacent hexes.''
|}


[[Category: Creature specialties]]
[[Category: Creature specialties]]
__NOTOC__
__NOTOC__

Revision as of 14:11, 22 February 2016

is about special ability of creatures. For the secondary skill of similar name, see Resistance.

Magic resistance is a special ability of certain creatures, which grants them a chance to resist hostile spell effects. Magic resistance does not mean that the creature is immune to spells, and unlike with spell immunity, they can be target of any spell.

Magic resistance of creatures can be increased with Garniture of Interference, Surcoat of Counterpoise or Boots of Polarity artifacts. Contrary to artifacts like Bow of Elven Cherrywood, the hero wearing artifacts that increase magic resistance, need not have Resistance secondary skill in order of them to work. Although, with Resistance skill a hero further enhance the magic resistance of his troops.

Creatures with magic restance special ability:

* Unicorns and War Unicorns do not technically have magic resistance themselves, but they project an aura of magic resistance that they project to adjacent hexes.