Magic resistance

From Heroes 3 wiki
Revision as of 13:24, 22 February 2016 by Kapteeni Ruoska (talk | contribs)
Jump to navigation Jump to search

is about special ability of creatures. For the secondary skill of similar name, see Resistance.

Magic resistance is a special ability of certain creatures, which grants them a chance to resist hostile spell effects. Magic resistance does not mean that the creature is immune to spells, and unlike with spell immunity, they can be target of any spell.

From Rampart creatures, dwarves have natural magic resistance, whereas unicorns do not have a magic resistance themselves, but they project an aura of magic resistance that they project to adjacent hexes. Addionally, crystal dragons in Shadow of Death expansion have magic resistance.

Magic resistance of creatures can be increased with Garniture of Interference, Surcoat of Counterpoise or Boots of Polarity artifacts. Contrary to artifacts like Bow of Elven Cherrywood, the hero wearing artifacts that increase magic resistance, need not have Resistance secondary skill in order of them to work. Although, with Resistance skill a hero further enhance the magic resistance of his troops.

Creatures with natural magic resistance abilities

 Name   Town   Lvl   Att   Def   Dmg-   Dmg+   HP   Spd   Grw   AI Val   Cost   Special 














Dwarf Dwarf 2 6 7 2 4 20 3 120 Magic resistance +20% Gold  
Battle Dwarf Battle Dwarf 2 7 7 2 4 20 5 150 Magic resistance +40% Gold  
Unicorn Unicorn 6 15 14 18 22 90 7 850 Blind, Projects an aura of magic resistance +20% Gold  
War Unicorn War Unicorn 6 15 14 18 22 110 9 950 Blind, Projects an aura of magic resistance +20% Gold  
Crystal Dragon Crystal Dragon 40 40 60 75 800 16 20000 10 Crystal Dragon, Crystal generation, magic resistance +20%, Unliving Gold