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{{Inferno heroes}}{{Hero
{{Inferno heroes}}{{Hero
| picture    = Marius (HotA)
  | town      = Inferno
  | town      = Inferno
  | class      = Demoniac
  | class      = Demoniac
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  | biography  = Marius was the mate of [[Calh]] for several years, finally splitting up when it became clear that Calh did not agree with her 'master plan' to rid the world of those disgusting, do-good woodland creatures.
  | biography  = Marius was the mate of [[Calh]] for several years, finally splitting up when it became clear that Calh did not agree with her 'master plan' to rid the world of those disgusting, do-good woodland creatures.
  | specialty  = Demons
  | specialty  = Demons
  | s_text    = Increases the [[speed]] of any [[Demon and horned demon|Demons or Horned Demons]] by 1 and their [[Attack]] and [[Defense]] skills by 5% for every 4 levels (rounded up).
  | s_text    = Increases the attack and defense skills of any [[Demon and horned demon|demons or horned demons]] for each level attained after 4th level.
  | skill_1    = Advanced Armorer
  | skill_1    = Advanced Armorer
  | troop_1    = Imp
  | troop_1    = Imp
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  | s_mp      =  
  | s_mp      =  
}}
}}
== Story ==
{{PAGENAME}} does not appear in the story text of any campaign levels.


== Specialty ==
== Specialty ==
Besides the ability mentioned in her description, Marius also gives +1 [[speed]] to [[Demon]]s and [[Horned Demon]]s.
{{hcs table
{{hcs table
| hero = Marius
| hero = Marius
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| ubatt= 10
| ubatt= 10
| ubdef= 10
| ubdef= 10
| herospec=Increases the Attack and Defense skills of any Demons or Horned Demons for each level attained after 4th level.
}}
}}
{{hcs table row|4|1|1|1|1}}
{{hcs table row|4|1|1|1|1}}
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|}
|}


{{fanopinion|
== How Useful is this Ability? ==
=== How Useful is this Ability? ===
{{fanopinion}}
Let's compare Demons to Horned Demons first and then Demons/Horned Demons to Pit Fiends and Pit Lords.
Let's compare Demons to Horned Demons first and then Demons/Horned Demons to Pit Fiends and Pit Lords.
=== Comparison to Horned Demons ===
=== Comparison to Horned Demons ===
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Remember, that the Attack and Defense both increase at the mentioned levels. That means the Demons will from level 4 onwards do more damage than any Horned Demon and be strictly more resilient than Horned Demons from level 44 onwards assuming no damage from spells. Now, if your huge stack of Demons then becomes the target of damage spells they will protect your more valuable Devils and Efreeti. Also not bad.
Remember, that the Attack and Defense both increase at the mentioned levels. That means the Demons will from level 4 onwards do more damage than any Horned Demon and be strictly more resilient than Horned Demons from level 44 onwards assuming no damage from spells. Now, if your huge stack of Demons then becomes the target of damage spells they will protect your more valuable Devils and Efreeti. Also not bad.


Usually greater losses are taken from higher level units which usually have a higher attack anyways. This means scenario 1 is more important for you in critical battles against strong enemy heroes and Marius' Demons will already perform superior to Horned Demons much earlier than level 44. Against neutral creatures, scenario 2 will be applicable mostly because your hero has a high defense value, especially later in the game. When trying to fight without losses, the increased attack is a lot more useful than how resilient your Demons are. Marius' Demons can kill off tougher stacks from level 4 onwards and thus perform better in a no-losses fight. This will benefit especially your midgame.
Usually greater losses are taken from higher level units which usually have a higher attack anyways. This means scenario 1 is more important for you and Marius' Demons will already perform superior to Horned Demons much earlier than level 44. Especially when trying to fight without losses, the increased attack is a lot more useful than how resilient your Demons are. Marius' Demons can kill off tougher stacks from level 4 onwards and thus perform better in a no-losses fight. This will benefit especially your midgame.


=== Comparison to Pit Fiends and Pit Lords ===
=== Comparison to Pit Fiends and Pit Lords ===
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=== Upgrading to Horned Demons ===
=== Upgrading to Horned Demons ===
This does not mean at all you should not try to upgrade your Demons to Horned Demons, but illustrate that Marius' ability is at least somewhat useful when using the Demon Hording Strategy where you will have very many of them. None of the other Inferno Heroes gives you a direct advantage for this strategy. All the boni also apply to Horned Demons so upgrading is always a good idea.
This does not mean at all you should not try to upgrade your Demons to Horned Demons, but illustrate that Marius' ability is at least somewhat useful when using the Demon Hording Strategy where you will have very many of them. None of the other Inferno Heroes gives you a direct advantage for this strategy. All the boni also apply to Horned Demons so upgrading is always a good idea.
Also: Upgrading Demons to Horned Demons is ridiculously cheap (20 gold per Demon). For one day of earning from a Capitol (4000 gold) you can upgrade 200 of them.


Since you will get rid of Imps/Familiars and Gogs/Magogs to raise them as Demons, you should also have enough space in your army to have both, the big stack of Horned Demons which accumulated from previous battles, as well as the smaller stack of freshly raised Demons from recent battles. Remember that Inferno has a 20% chance to find town portal in its Mage Guild (and {{hota}} allows you to change spells in the Mage Guild for a (hefty) price). Frequently teleporting home to upgrade the Demons may be an option later in the game. Additionally, the Castle Gate allows you to quickly gather all creatures from all your Inferno towns. This makes it easier to get new stacks of Imps and Gogs which you can sacrifice to raise Demons. The last slot is usually filled with whatever unit you find - be it a low-level unit from a non-Inferno town, Imps/Familiars, Gogs/Magogs, a wandering creature that joined your army, recruits from the refugee camp etc.
Since you will get rid of Imps/Familiars and Gogs/Magogs to raise them as Demons, you should also have enough space in your army to have both, the big stack of Horned Demons which accumulated from previous battles, as well as the smaller stack of freshly raised Demons from recent battles. Remember that Inferno has a 20% chance to find town portal in its Mage Guild (and {{hota}} allows you to change spells in the Mage Guild for a (hefty) price). Frequently teleporting home to upgrade the Demons may be an option later in the game. Additionally, the Castle Gate allows you to quickly gather all creatures from all your Inferno towns. This makes it easier to get new stacks of Imps and Gogs which you can sacrifice to raise Demons. The last slot is usually filled with whatever unit you find - be it a low-level unit from a non-Inferno town, Imps/Familiars, Gogs/Magogs, a wandering creature that joined your army, recruits from the refugee camp etc.
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=== Conclusion ===
=== Conclusion ===
Considering the weak specialties of other heroes of the Inferno town, Marius lends herself as a solid choice for the main hero. No other creature will be as important as the Demons when using the Demon Farming Strategy. The idea behind choosing Marius is similar to choosing [[Galthran]] (Skeleton specialty) when playing [[Necropolis]] to boost your [[Skeleton]] power stack. Skeletons are much weaker than Demons, but have the same speed, so the speed boost is most welcome there as well. Since Skeletons are level 1 creatures, they get significantly more Attack/Defense when Galthran reaches higher levels than when Marius reaches higher levels (for Skeleton Warriors the bonus is 2-2.5 times higher than for Demons).
Considering the weak specialties of other heroes of the Inferno town, Marius lends himself as a solid choice for the main hero. No other creature will be as important as the Demons when using the Demon Farming Strategy. Being a might hero Marius will have higher attack/defense values than the magic hero class of Inferno ([[Heretics]]). This further benefits the Demons. The speed increase of the Demons is likely to translate to increased movement points for Marius, comparable to a level 4 or 5 logistics specialist.
 
Being a might hero Marius will have higher attack/defense values than the magic hero class of Inferno ([[Heretics]]). This further benefits the Demons. The speed increase of the Demons is likely to translate to increased movement points for Marius, comparable to a level 4 or 5 logistics specialist.


If playing on Difficult/Impossible, one may also consider [[Octavia]] as the starting hero who can provide a much needed boost to your daily gold income as the starting hero. Switching to Marius later may still be preferred.
If playing on Difficult/Impossible, one may also consider [[Octavia]] who can provide a much needed boost to your daily gold income as the starting hero. Switching to Marius later may still be preferred.
}}<!-- end of fan opinion -->


{{hero 'see also'}}
{{hero 'see also'}}
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