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=== Upgrading to Horned Demons ===
=== Upgrading to Horned Demons ===
This does not mean at all you should not try to upgrade your Demons to Horned Demons, but illustrate that Marius' ability is at least somewhat useful when using the Demon Hording Strategy where you will have very many of them. None of the other Inferno Heroes gives you a direct advantage for this strategy. All the boni also apply to Horned Demons so upgrading is always a good idea.
This does not mean at all you should not try to upgrade your Demons to Horned Demons, but illustrate that Marius' ability is at least somewhat useful when using the Demon Hording Strategy where you will have very many of them. None of the other Inferno Heroes gives you a direct advantage for this strategy. All the boni also apply to Horned Demons so upgrading is always a good idea.
Also: Upgrading Demons to Horned Demons is ridiculously cheap (20 gold per Demon). For one day of earning from a Capitol (4000 gold) you can upgrade 200 of them.


Since you will get rid of Imps/Familiars and Gogs/Magogs to raise them as Demons, you should also have enough space in your army to have both, the big stack of Horned Demons which accumulated from previous battles, as well as the smaller stack of freshly raised Demons from recent battles. Remember that Inferno has a 20% chance to find town portal in its Mage Guild (and {{hota}} allows you to change spells in the Mage Guild for a (hefty) price). Frequently teleporting home to upgrade the Demons may be an option later in the game. Additionally, the Castle Gate allows you to quickly gather all creatures from all your Inferno towns. This makes it easier to get new stacks of Imps and Gogs which you can sacrifice to raise Demons. The last slot is usually filled with whatever unit you find - be it a low-level unit from a non-Inferno town, Imps/Familiars, Gogs/Magogs, a wandering creature that joined your army, recruits from the refugee camp etc.
Since you will get rid of Imps/Familiars and Gogs/Magogs to raise them as Demons, you should also have enough space in your army to have both, the big stack of Horned Demons which accumulated from previous battles, as well as the smaller stack of freshly raised Demons from recent battles. Remember that Inferno has a 20% chance to find town portal in its Mage Guild (and {{hota}} allows you to change spells in the Mage Guild for a (hefty) price). Frequently teleporting home to upgrade the Demons may be an option later in the game. Additionally, the Castle Gate allows you to quickly gather all creatures from all your Inferno towns. This makes it easier to get new stacks of Imps and Gogs which you can sacrifice to raise Demons. The last slot is usually filled with whatever unit you find - be it a low-level unit from a non-Inferno town, Imps/Familiars, Gogs/Magogs, a wandering creature that joined your army, recruits from the refugee camp etc.
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