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{{campaign navigational box|hc=expanded|masteroftheelements=expanded}}
'''Masters of the Elements''' is the third episode in the [[Heroes Chronicles]]. It was sold as a stand-alone game using the [[Shadow of Death]] version of the engine, but missing multiplayer and random or custom maps.
[[File:HC3 menu no buttons.png|213px|thumb|left]]
{{town|Tower}} / {{town|Conflux}} campaign. '''Masters of the Elements''' is the third episode in the [[Heroes Chronicles]]. It was sold as a stand-alone game using the [[Shadow of Death]] version of the engine, but missing multiplayer and random or custom maps.


==Backstory==
==Backstory==
Tarnum must face down his own prejudice against magic and become a Wizard if he has any chance of saving the world from the destructive Elemental Lords.
Tarnum must face down his own prejudice against magic and become a Wizard if he has any chance of saving the world from the destructive Elemental Lords.


{{clear|left}}
==Quest/Objective==
==Prologue==
{{cvid|HC-03 Masters of the Elements CD-data-Hchron vid-Intro-smk-Intro|thumbtime=0:27|float=left}}
{{town|Neutral|noname=}} Unnamed male historian: The Elemental Lords, masters of Air, Earth, Water, and Fire, were free to tear the world apart now that a ten thousand year truce had come to an end. Only one with a powerful command over magic could stand a chance against them. So why did the Ancestors call on a Barbarian who hates magic to save us all?


{{clear|left}}
==Maps==
==Maps==
{{CLevelsTable}}
{| class="wikitable"
{{CLevelsRow|name=The Trouble with Magic|size=S|difficulty=Easy|underground=disabled|loss=Lose Hero|ally={{blue}}|enemy={{teal}}|description=Tarnum must defeat the Conflux town to gain the knowledge he needs to confront the Elemental Lords. If Tarnum loses any battle, his cause is lost. Tarnum will be limited to level eight, but he and two of his best Captains will carry over to the next scenario.|bonus={{BonusCr|Obsidian Gargoyle|10|loc=Tarnum}}{{BonusPri|Power|1|loc=Tarnum}}|carry={{Hn|Tarnum (Wizard)|noname=}}<br>{{carry|2}}|max_lvl=8}}
! Name !! Size !! Bonus !! Sides !! Victory Condition !! Loss Condition
{{CLevelsRow|name=Walking on Clouds|size=S|difficulty=Easy|underground=enabled|loss=Lose Hero|ally={{blue}}|enemy={{teal}}|description=Tarnum must defeat the armies of the Lord of Air. Tarnum and all Heroes will be limited to level twelve. Tarnum and the two best Captains will transfer to the next scenario with all of their skills, spells and experience. The Orb of Firmament will transfer to the rest of the scenarios as well.|bonus={{BonusB|Tower|Lookout Tower}}{{BonusR|Gold|1000}}|carry={{Hn|Tarnum (Wizard)|noname=}}{{An|Orb of the Firmament|noname=}}{{An|Tome of Air|noname=}}<br>{{carry|2}}|max_lvl=12}}
|-
{{CLevelsRow|name=Don't Drink the Water|size=M|difficulty=Normal|underground=disabled|loss=Lose Hero|ally={{blue}}|enemy={{green}}|description=Tarnum must defeat all of the Fortresses. All Heroes will be limited to level 20, but Tarnum and his three best Heroes will transfer to the next scenario with their spells, skills and experience. The Orb of Driving Rain will transfer to all scenarios.|bonus={{BonusR|Wood|30}}{{BonusR|Ore|30}}|carry={{Hn|Tarnum (Wizard)|noname=}}{{An|Orb of the Firmament|noname=}}{{An|Orb of Driving Rain|noname=}}{{An|Tome of Air|noname=}}{{An|Tome of Water|noname=}}<br>{{carry|3}}|max_lvl=20}}
! The&nbsp;Trouble&nbsp;with&nbsp;Magic
{{CLevelsRow|name=Hard Place|size=M|difficulty=Normal|underground=enabled|loss=Lose Hero|ally={{blue}}|enemy={{tan}}|description=Tarnum must now fight the Dungeon Overlords. All Heroes will be limited to level 25, but Tarnum and his three best Heroes will transfer to the next scenario along with all of their skills, spells and experience. The Orb of Silt will transfer to all scenarios.|bonus={{BonusArt|Crown of the Supreme Magi|loc=Tarnum}}{{BonusR|Magic|5}}|carry={{Hn|Tarnum (Wizard)|noname=}}{{An|Orb of the Firmament|noname=}}{{An|Orb of Driving Rain|noname=}}{{An|Orb of Silt|noname=}}{{An|Tome of Air|noname=}}{{An|Tome of Water|noname=}}{{An|Tome of Earth|noname=}}<br>{{carry|3}}|max_lvl=25}}
| S || Either 10 [[Obsidian Gargoyle]]s or +1 [[Spell Power]]. || Blue (player), Teal (enemy) || Defeat All Enemies || Lose Hero
{{CLevelsRow|name=The Secret in the Flames|size=S|difficulty=Normal|underground=disabled|victory=Flag All Creature Dwellings|loss=Lose Hero|ally={{blue}}|enemy={{red}}|description=Tarnum must defeat the Inferno town and gain control of the Fire Elementals by flagging all Fire Elemental generators. Heroes will be limited to level 30, but Tarnum and his three best Heroes will transfer to the next map, carrying over all of their skills, spells and experience.|bonus={{BonusCr|Enchanter|8|loc=Tarnum}}{{BonusCr|Mage|12|loc=Tarnum}}|carry={{Hn|Tarnum (Wizard)|noname=}}{{An|Orb of the Firmament|noname=}}{{An|Orb of Driving Rain|noname=}}{{An|Orb of Silt|noname=}}{{An|Orb of Tempestuous Fire|noname=}}<br>{{carry|3}}|max_lvl=30}}
|-
{{CLevelsRow|name=The Magic that Binds|size=M|difficulty=Easy|underground=disabled|victory=Accumulate Creatures|loss=Lose Hero|ally={{blue}}|enemy={{red}}{{tan}}{{green}}{{teal}}|description=Tarnum is in a race against the armies of the Elemental Lords to find three Magic Elementals called "the First." All Heroes are limited to level 33, but Tarnum and his three best Heroes will transfer to the next scenario with all their spells, skills and experience.|bonus={{BonusB|Conflux|Mage Guild level 2}}{{BonusCr|Enchanter|6|loc=Tarnum}}|carry={{Hn|Tarnum (Wizard)|noname=}}{{An|Orb of the Firmament|noname=}}{{An|Orb of Driving Rain|noname=}}{{An|Orb of Silt|noname=}}{{An|Orb of Tempestuous Fire|noname=}}<br>{{carry|3}}|max_lvl=33}}
| colspan="6"| Tarnum must defeat the [[Conflux]] town to gain the knowledge he needs to confront the Elemental Lords. If Tarnum loses any battle, his cause is lost. Tarnum will be limited to level eight, but he and two of his best Captains will carry over to the next scenario.
{{CLevelsRow|name=Birds of Fire|size=S|difficulty=Hard|underground=enabled|victory=Capture Town|loss=Lose Hero|ally={{blue}}|enemy={{red}}|description=Tarnum must defeat the Fire Elementals who enslaved the Phoenixes. All Heroes will be limited to level 35, but Tarnum and his three best Heroes will transfer to the next scenario with their spells, skills and experience.|bonus={{BonusCr|Enchanter|12|loc=Tarnum}}{{BonusR|Gold|4000}}|carry={{Hn|Tarnum (Wizard)|noname=}}{{An|Orb of the Firmament|noname=}}{{An|Orb of Driving Rain|noname=}}{{An|Orb of Silt|noname=}}{{An|Orb of Tempestuous Fire|noname=}}<br>{{carry|3}}|max_lvl=35}}
|-
{{CLevelsRow|name=Master of the Elements|size=L|difficulty=Hard|underground=disabled|loss=Lose Hero|ally={{blue}}|enemy=1:{{red}}{{tan}}{{green}}{{teal}}|description=Tarnum faces the four Elemental Lords, now allied against him. If Tarnum is defeated then all hope is lost, and the world is destroyed.|bonus={{BonusB|Conflux|City Hall}}{{BonusB|Conflux|Citadel}}}}
| colspan="6"|
|-
! Walking&nbsp;on&nbsp;Clouds
| S+ || Either [[Lookout Tower]] or 1000 [[Gold]] || Blue (player), Teal (enemy) || Defeat All Enemies || Lose Hero
|-
| colspan="6"| Tarnum must defeat the armies of the Lord of Air. Tarnum and all Heroes will be limited to level twelve. Tarnum and the two best Captains will transfer to the next scenario with all of their skills, spells and experience. The [[Orb of Firmament]] will transfer to the rest of the scenarios as well.
|-
| colspan="6"|
|-
! Don't&nbsp;Drink&nbsp;the&nbsp;Water
| M || Either 30 [[Wood]] or 30 [[Ore]] || Blue (player), Green (enemy) || Defeat Hero or Defeat All Enemies || Lose Hero
|-
| colspan="6"| Tarnum must defeat all the [[Fortress]]es. All Heroes will be limited to level 20, but Tarnum and his three best Heroes will transfer to the next scenario with their spells, skills and experience. The [[Orb of Driving Rain]] will transfer to all scenarios.
|-
| colspan="6"|
|-
! Hard&nbsp;Places
| M+ || Either [[Crown of the Supreme Magi]] or 5 [[Sulfur|Sulphur]], [[Mercury]], [[Crystal]], and [[Gems]] || Blue (player), Tan (enemy) || Defeat All Enemies || Lose Hero
|-
| colspan="6"| Tarnum must now fight the [[Dungeon]] [[Overlord]]s. All Heroes will be limited to level 25, but Tarnum and his three best Heroes will transfer to the next scenario along with all of their skills, spells and experience. The [[Orb of Silt]] will transfer to all scenarios.
|-
| colspan="6"|
|-
! The&nbsp;Secret&nbsp;in&nbsp;the&nbsp;Flames
| S+ || Either 8 [[Enchanter]]s or 12 [[Mage|Magi]] || Blue (player), Red (enemy) || Flag All Creature Dwellings || Lose Hero
|-
| colspan="6"| Tarnum must defeat the [[Inferno]] town and gain control of the [[Fire Elemental]]s by flaggging all Fire Elemental generators. Heroes will be limited to level 30, but Tarnum and his three best Heroes will transfer to the next map, carrying over all of their skills, spells and experience.
|-
| colspan="6"|
|-
! The&nbsp;Magic&nbsp;that&nbsp;Binds
| M || Either [[Mage Guild]] Level 2 or 6 [[Enchanter]]s || Blue (player), Red, Tan, Green and Teal (enemies) || Accumulate Creatures || Lose Hero
|-
| colspan="6"| Tarnum is in a race against the armies of the Elemental Lords to find three Magic Elementals called "the First." All Heroes are limited to level 33, but Tarnum and his three best Heroes will transfer to the next scenario with all their spells, skills and experience.
|-
| colspan="6"|
|-
! Birds&nbsp;of&nbsp;Fire
| S+ || Either 12 [[Enchanter]]s or 4000 [[Gold]] || Blue (player), Red (enemy) || Capture Town || Lose Hero
|-
| colspan="6"| Tarnum must defeat the [[Fire Elemental]]s who enslaved the [[Phoenix]]es by capturing their town. All Heroes will be limited to level 35, but Tarnum and his three best Heroes will transfer to the next scenario with all their spells, skills and experience.
|-
| colspan="6"|
|-
! Master&nbsp;of&nbsp;the&nbsp;Elements
| L || Either [[City Hall]] or [[Citadel]] || Blue (player), Red, Tan, Green and Teal (enemies)|| Defeat All Enemies || Lose Hero
|-
| colspan="6"| Tarnum faces the four Elemental Lords, now allied against him. If Tarnum is defeated then all hope is lost, and the world is destroyed.
|}
|}


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==Strategy==
==Strategy==
{{user commentary|Spoiler follows!
:Unusually, in this one the [[hero]]es may want to avoid getting too much [[experience]] on the first levels, despite the ironically high limitations. That’s because the allowed choice of [[secondary skill]]s is story-driven and strictly limited. If they do happen to preserve a few empty skill slots, it becomes possible to learn the remaining random skills, not excluding [[Logistics]], on [[The Secret in the Flames|level 5]] and especially [[The Magic that Binds|level 6]] which even has a [[University]] right next to the starting position.}}{{end of user commentary}}
{{Campaign 'see also'}}


[[Category: Campaign]]
[[Category: Campaign]]
[[Category:Chronicles Campaigns]]
[[Category:Chronicles]]
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