Misfortune: Difference between revisions

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  | a_effect    = Luck of target, enemy troop is reduced by two.
  | a_effect    = Luck of target, enemy troop is reduced by two.
  | e_effect    = Luck of all enemy troops is reduced by two.
  | e_effect    = Luck of all enemy troops is reduced by two.
}} It reduces [[luck]] of target enemy troops. Additionaly, misfortune [[counter]]s [[fortune]] spell.
}} It reduces [[luck]] of target enemy troops.  


===Units immune to its effects===
===Units immune to its effects===

Revision as of 10:13, 25 September 2016

School of Fire Magic
School of Earth Magic
Level 1
 Bloodlust
 Curse
 Magic Arrow *
 Protection from Fire
Level 2
 Blind
 Fire Wall
 Visions *
Level 3
 Fireball
 Land Mine
 Misfortune
Level 4
 Armageddon
 Berserk
 Fire Shield
 Frenzy
 Inferno
 Slayer
Level 5
 Sacrifice
 Summon Fire Elemental
School of Air Magic
School of Earth Magic
School of Water Magic
Misfortune
School:  fire magic
Level:  3rd
Cost:  12
Duration:  1 rnd/sp
 Basic effect
Luck of target, enemy troop is reduced by one.
 Advanced effect
Luck of target, enemy troop is reduced by two.
 Expert effect
Luck of all enemy troops is reduced by two.
 Probability of occurrence (%):
Castle   
Rampart   
Tower    (*)
Inferno   
Necropolis   
Dungeon   
Stronghold   
Fortress   
Conflux   
Cove Horn of the Abyss   
Factory Horn of the Abyss   
* Without Library

Misfortune is a 3rd level spell in the School of fire magic. It reduces luck of target enemy troops.

Units immune to its effects

Comments & debate

Misfortune is quite expensive for what it is worth, since the luck can not be negative. The original manual refers to negative luck, and there is even a sound reserved for it, but no "bad luck" can occur in the game. In theory, if the bad luck would be possible, misfortune could have tremendous consquenses affecting the damage of the enemy.