Editing Moat
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'''Moat''' is a defensive structure in front of the [[wall]]s in towns with [[Citadel]] or [[Castle (structure)|Castle]]. The moat has different effects in | '''Moat''' is a defensive structure in front of the [[wall]]s in towns with [[Citadel]] or [[Castle (structure)|Castle]]. The original {{roe}} version or the {{ab}} did not have moats, as they were introduced in {{sod}} expansion. The moat has different effects in siege combat. Both attcking and defending creatures: | ||
* are not able to move across the moat during combat round, but are forced to stop on the moat for the rest of the round | * on the moat suffer additional 10% damage from non-magic attacks | ||
* are not able to move across the moat during combat round, but are forced to stop on the moat for the the rest of the round | |||
* take damage from entering the moat and for each round they stay in this moat. | * take damage from entering the moat and for each round they stay in this moat. | ||
=== Damage | ==== Damage: ==== | ||
All moats cause damage to creatures if they are forced to cross the moat. The amount of damage depends on the town type as follows: | |||
* [[Castle]] | * [[Castle]] has water as moat and cause 70 points of damage | ||
* [[Rampart]] has brambles as | * [[Rampart]] has brambles as moat and cause 70 points of damage | ||
* [[Stronghold]] has wooden spikes as | * [[Stronghold]] has wooden spikes as moat and cause and cause 70 points of damage | ||
* [[Necropolis]] has | * [[Necropolis]] has boneyard as moat and cause 70 points of damage | ||
* [[ | * [[Fortress]] has boiling tar as moat (2 hexes wide) and cause 90 points of damage | ||
* [[Dungeon]] has boiling oil as | * [[Dungeon]] has boiling oil as moat and cause 90 points of damage | ||
* [[Inferno]] has lava as | * [[Inferno]] has lava as moat and cause 90 points of damage | ||
* [[Tower]] does not have a moat per se, but has landmines in front of the wall. | |||
* [[Tower]] does not have a moat per se, but has landmines in front of the wall | |||
==== Tower's Land Mines ==== | |||
Tower's [[Land Mine|land mines]] work in a similar way as the the spell of the same name. The damage it calculated with the formula: | |||
{{Math|10 × P + 50}} | |||
where P is the value of [[Primary Skill|power skill]]. However, the mines always does at least 150 points of damage, which is equal to the spell Land Mine cast with expert [[Fire Magic]] and a spell power of 10. The higher the hero's spell power is, the more the land mines will cause damage. To increase the damage further, the hero needs: | |||
* to have power skill at least 14 without Fire Magic or basic Fire Magic | |||
where P is the value of [[Primary Skill|power skill]], | * to have power skill at least 11 with advanced Fire Magic, or | ||
* at least | * to have power skill at least 6 with expert Fire Magic. | ||
* at least 11 | |||
* at least 6 | |||
'''Other noteworthy facts:''' | '''Other noteworthy facts:''' | ||
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** Creatures with spell immunity (e.g. [[Black Dragon]]s). | ** Creatures with spell immunity (e.g. [[Black Dragon]]s). | ||
** If either of the heroes has the [[Recanter's Cloak]] equipped, all creatures will be immune to the mines. | ** If either of the heroes has the [[Recanter's Cloak]] equipped, all creatures will be immune to the mines. | ||
[[Category: Combat]] | [[Category: Combat]] | ||
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