Editing Moat
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'''Moat''' is a defensive structure in front of the [[wall]]s in towns with [[Citadel]] or [[Castle (structure)|Castle]]. The moat has different effects in | '''Moat''' is a defensive structure in front of the [[wall]]s in towns with [[Citadel]] or [[Castle (structure)|Castle]]. The moat has different effects in siege combat. Both attacking and defending creatures: | ||
* are not able to move across the moat during combat round, but are forced to stop on the moat for the rest of the round | * on the moat suffer additional 10% damage from non-magic attacks | ||
* have their defense reduced | * are not able to move across the moat during combat round, but are forced to stop on the moat for the the rest of the round | ||
* have their defense reduced. | |||
* take damage from entering the moat and for each round they stay in this moat. | * take damage from entering the moat and for each round they stay in this moat. | ||
Moats in {{roe}} and {{ab}} versions did not cause any damage (except Tower's land mines). That effect was introduced in {{sod}} expansion. | Moats in {{roe}} and {{ab}} versions did not cause any damage (except Tower's land mines). That effect was introduced in {{sod}} expansion. | ||
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=== Damage of the moat === | === Damage of the moat === | ||
Moats cause damage to creatures when they enter the moat, or end a turn into one. The amount of damage depends on the town type as follows: | Moats cause damage to creatures when they enter the moat, or end a turn into one. The amount of damage depends on the town type as follows: | ||
* [[Castle]] | * [[Castle]] has water as moat and cause 70 points of damage | ||
* [[Rampart]] has brambles as | * [[Rampart]] has brambles as moat and cause 70 points of damage | ||
* [[Stronghold]] has wooden spikes as | * [[Stronghold]] has wooden spikes as moat and cause and cause 70 points of damage | ||
* [[Necropolis]] has | * [[Necropolis]] has boneyard as moat and cause 70 points of damage | ||
* [[ | * [[Fortress]] has boiling tar as moat (2 hexes wide) and cause 90 points of damage | ||
* [[Dungeon]] has boiling oil as | * [[Dungeon]] has boiling oil as moat and cause 90 points of damage | ||
* [[Inferno]] has lava as | * [[Inferno]] has lava as moat and cause 90 points of damage | ||
* [[Tower]] does not have a moat per se, but has landmines in front of the wall. | |||
* [[Tower]] does not have a moat per se, but has landmines in front of the wall | |||
There are few cases when creatures do not suffer damage from the moat: | There are few cases when creatures do not suffer damage from the moat: | ||
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* The stack receives bad [[morale]] while in moat | * The stack receives bad [[morale]] while in moat | ||
* The stack is [[blind]]ed in moat | * The stack is [[blind]]ed in moat | ||
=== Tower's Land Mines === | === Tower's Land Mines === | ||
Tower's land mines are a special case as they are not a moat per se. The mines work in very similar | Tower's land mines are a special case as they are not a moat per se. The mines work in very similar as the spell [[Land Mine]]. The damage is calculated with the formula: | ||
{{Math|10 × P + L}} | {{Math|10 × P + L}} | ||
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** Creatures with spell immunity (e.g. [[Black Dragon]]s). | ** Creatures with spell immunity (e.g. [[Black Dragon]]s). | ||
** If either of the heroes has the [[Recanter's Cloak]] equipped, all creatures will be immune to the mines. | ** If either of the heroes has the [[Recanter's Cloak]] equipped, all creatures will be immune to the mines. | ||
[[Category: Combat]] | [[Category: Combat]] | ||
__NOTOC__ | __NOTOC__ |