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'''Moat''' is a defensive structure in front of the [[wall]]s in towns with [[Citadel]] or [[Castle (structure)|Castle]]. The moat has different effects in [[siege]] combat. Both attacking and defending creatures:
'''Moat''' is a defensive structure in front of the [[wall]]s in towns with [[Citadel]] or [[Castle (structure)|Castle]]. The moat has different effects in siege combat. Both attacking and defending creatures:
* are not able to move across the moat during combat round, but are forced to stop on the moat for the rest of the round
* on the moat suffer additional 10% damage from non-magic attacks
* have their defense reduced by 3.
* are not able to move across the moat during combat round, but are forced to stop on the moat for the the rest of the round
* have their defense reduced.
* take damage from entering the moat and for each round they stay in this moat.
* take damage from entering the moat and for each round they stay in this moat.
Moats in {{roe}} and {{ab}} versions did not cause any damage (except Tower's land mines). That effect was introduced in {{sod}} expansion.
Moats in {{roe}} and {{ab}} versions did not cause any damage (except Tower's land mines). That effect was introduced in {{sod}} expansion.
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=== Damage of the moat ===
=== Damage of the moat ===
Moats cause damage to creatures when they enter the moat, or end a turn into one.  The amount of damage depends on the town type as follows:
Moats cause damage to creatures when they enter the moat, or end a turn into one.  The amount of damage depends on the town type as follows:
* [[Castle]], [[Conflux]], and [[Cove]]{{-wh}} have water as a moat that causes 70 points of damage
* [[Castle]] has water as moat and cause 70 points of damage
* [[Rampart]] has brambles as a moat that cause 70 points of damage
* [[Rampart]] has brambles as moat and cause 70 points of damage
* [[Stronghold]] has wooden spikes as a moat that cause 70 points of damage
* [[Stronghold]] has wooden spikes as moat and cause and cause 70 points of damage
* [[Necropolis]] has a boneyard as a moat that causes 70 points of damage
* [[Necropolis]] has boneyard as moat and cause 70 points of damage
* [[Factory]]{{-wh}} has barbs as a moat that causes 70 points of damage
* [[Fortress]] has boiling tar as moat (2 hexes wide) and cause 90 points of damage
* [[Dungeon]] has boiling oil as a moat that causes 90 points of damage
* [[Dungeon]] has boiling oil as moat and cause 90 points of damage
* [[Inferno]] has lava as a moat that causes 90 points of damage
* [[Inferno]] has lava as moat and cause 90 points of damage
* [[Fortress]] has boiling tar as a moat that is 2 hexes wide and causes 90 points of damage
* [[Tower]] does not have a moat per se, but has landmines in front of the wall.
* [[Tower]] does not have a moat per se, but has landmines in front of the wall (minim 150 points of damage, see below).


There are few cases when creatures do not suffer damage from the moat:
There are few cases when creatures do not suffer damage from the moat:
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* The stack receives bad [[morale]] while in moat
* The stack receives bad [[morale]] while in moat
* The stack is [[blind]]ed in moat
* The stack is [[blind]]ed in moat
* The stack is paralyzed by a [[Manticore_and_Scorpicore|Scorpicore]] in moat


=== Tower's Land Mines ===
=== Tower's Land Mines ===
Tower's land mines are a special case as they are not a moat per se. The mines work in very similar way as the spell [[Land Mine]]. The damage is calculated with the formula:
Tower's land mines are a special case as they are not a moat per se. The mines work in very similar as the spell [[Land Mine]]. The damage is calculated with the formula:


{{Math|10 × P + L}}
{{Math|10 × P + L}}
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** Creatures with spell immunity (e.g. [[Black Dragon]]s).
** Creatures with spell immunity (e.g. [[Black Dragon]]s).
** If either of the heroes has the [[Recanter's Cloak]] equipped, all creatures will be immune to the mines.  
** If either of the heroes has the [[Recanter's Cloak]] equipped, all creatures will be immune to the mines.  
* If an enemy has a creature on their native terrain, it prevents the Land Mine spell from being cast, but has no effect on troops being damaged by the Tower's Land Mine moat.


[[Category: Combat]]
[[Category: Combat]]
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