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'''Moat''' is a defensive structure in front of the [[wall]]s in towns with [[Citadel]] or [[Castle (structure)|Castle]]. The moat has different effects in [[siege]] combat. Both attacking and defending creatures:
'''Moat''' is a defensive structure in front of the [[wall]]s in towns with [[Citadel]] or [[Castle (structure)|Castle]]. The moat has different effects in [[siege]] combat. Both attacking and defending creatures:
* are not able to move across the moat during combat round, but are forced to stop on the moat for the rest of the round
* are not able to move across the moat during combat round, but are forced to stop on the moat for the rest of the round
* have their defense reduced by 3.
* have their defense reduced.
* take damage from entering the moat and for each round they stay in this moat.
* take damage from entering the moat and for each round they stay in this moat.
Moats in {{roe}} and {{ab}} versions did not cause any damage (except Tower's land mines). That effect was introduced in {{sod}} expansion.
Moats in {{roe}} and {{ab}} versions did not cause any damage (except Tower's land mines). That effect was introduced in {{sod}} expansion.
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