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A hero consumes the movement points while moving on the map. The basic cost for moving horizontally or vertically is 100 points and 141 points for moving diagonally (100 times square root of 2). [[Terrain penalty]] will increase this cost to 175% on [[swamp]], 150% on [[snow]] or [[sand]] and 125% on [[rough]] or [[wasteland]] {{withhota}}. Other types of terrain do not cause penalty. To move into a new tile hero must have at least as many movement points as the basic cost. The preceding is true with one notable, complex and buggy [[#Diagonal move exception|exception]]. Β 
A hero consumes the movement points while moving on the map. The basic cost for moving horizontally or vertically is 100 points and 141 points for moving diagonally (100 times square root of 2). [[Terrain penalty]] will increase this cost to 175% on [[swamp]], 150% on [[snow]] or [[sand]] and 125% on [[rough]] or [[wasteland]] {{withhota}}. Other types of terrain do not cause penalty. To move into a new tile hero must have at least as many movement points as the basic cost. The preceding is true with one notable, complex and buggy [[#Diagonal move exception|exception]]. Β 


All creatures (except [[Neutral creature|neutral creatures]]) have a [[native terrain]], which means that if a hero is moving on a terrain with terrain penalty, and all the creatures in hero's army are native to that terrain, the terrain penalty is eliminated. This basically concerns the following towns: [[Fortress]] and [[Cove]] {{withhota}} whose creatures have swamp as native terrain, [[Tower]] whose creatures have snow, [[Stronghold]] whose creatures have rough, and [[Factory]] {{withhota}} whose creatures have wasteland. Additionally, a hero can eliminate the sand terrain penalty if he has at least one [[Nomad]] on his army, because of their [[sandwalker]] special ability. Visiting a [[Trailblazer]] {{withhota}} will reduce the penalty for wasteland to 75% until the end of the week. Also, the expert level of the [[Pathfinding]] secondary skill completely eliminates terrain penalties.
All creatures (except [[Neutral creature|neutral creatures]]) have a [[native terrain]], which means that if a hero is moving on a terrain with terrain penalty, and all the creatures in hero's army are native to that terrain, the terrain penalty is eliminated. This basically concerns the following towns: [[Fortress]] and [[Cove]] {{withhota}} whose creatures have swamp as native terrain, [[Tower]] whose creatures have snow, and [[Stronghold]] whose creatures have rough. Additionally, a hero can eliminate the sand terrain penalty if he has at least one [[Nomad]] on his army, because of their [[sandwalker]] special ability. {{withhota}} Visiting a [[Trailblazer]] will reduce the penalty for wasteland to 75% until the end of the week. Also, the expert level of the [[Pathfinding]] secondary skill completely eliminates terrain penalties.


Moving on [[road]]s is also an exception to terrain penalty rule. No matter where the roads are laid, they always have a fixed movement cost.
Moving on [[road]]s is also an exception to terrain penalty rule. No matter where the roads are laid, they always have a fixed movement cost.
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