Movement penalty: Difference between revisions

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{{withab}} Having at least one [[Nomad]] in your army will remove the movement penalty for sand.
{{withab}} Having at least one [[Nomad]] in your army will remove the movement penalty for sand.


{{withhota}} Visiting a [[Trailblazer]] will cause the hero to only suffer 75% penalty on wasteland terrain for the rest of the week, removing the penalty and moving 25% farther.
{{withhota}} Visiting a [[Trailblazer]] will cause the "penalty" of 75% on wasteland terrain for the rest of the week, making it effectively a bonus.


'''See also:'''
'''See also:'''

Revision as of 16:39, 6 January 2024

Terrain penalties with different levels of Pathfinding
Terrain None Basic Advanced Expert
Dirt
Grass
Lava
Subterranean
Highlands Horn of the Abyss
100% 100% 100% 100%
Rough
Wasteland Horn of the Abyss
125% 100% 100% 100%
Sand
Snow
150% 125% 100% 100%
Swamp 175% 150% 125% 100%

Movement penalty is a term referring to the increased consumption of movement points when a hero moves on swamp, snow, sand, rough, or wasteland Horn of the Abyss terrain. With Pathfinding secondary skill it is possible to completely eliminate penalties from different terrains. Movement penalty will also be ignored if all creatures in the hero's army are native to that terrain. Additionally, roads negate all possible movement penalties.

Armageddon's Blade Having at least one Nomad in your army will remove the movement penalty for sand.

Horn of the Abyss Visiting a Trailblazer will cause the "penalty" of 75% on wasteland terrain for the rest of the week, making it effectively a bonus.

See also: