Mysticism: Difference between revisions

From Heroes 3 wiki
Jump to navigation Jump to search
(removed sections, other small changes)
mNo edit summary
(14 intermediate revisions by 8 users not shown)
Line 7: Line 7:
'''Mysticism''' is one of [[secondary skill]]s. Normally heroes regenerate one [[spell point]] per day, but mysticism enables heroes to regenerate up to four points per day.
'''Mysticism''' is one of [[secondary skill]]s. Normally heroes regenerate one [[spell point]] per day, but mysticism enables heroes to regenerate up to four points per day.


'''Heroes who specialize in mysticism:'''
In [[Horn of the Abyss]] {{withhota}}, the skill regenerates 5, 10, and 15 spell points per day.
* [[Halon]] the [[Wizard]]
* [[Axsis]] the [[Heretic]]
* [[Jaegar]] the [[Warlock]]
* [[Rosic]] the [[Witch]]


'''Heroes who start with mysticism:'''
'''Heroes with Mysticism as a starting skill:'''
* [[Axsis]] the [[Heretic]]
* {{H2|Axsis|Heretic}} – Basic Mysticism
* [[Finneas]] the [[Necromancer]]
* {{H2|Halon|Wizard}} – Basic Mysticism
* [[Halon]] the [[Wizard]]
* {{H2|Ingham|Cleric}} – Basic Mysticism
* [[Ingham]] the [[Cleric]]
* {{H2|Jaegar|Warlock}} – Basic Mysticism
* [[Jaegar]] the [[Warlock]]
* {{H2|Josephine|Alchemist}} – Basic Mysticism
* [[Josephine]] the [[Alchemist]]
* {{H2|Piquedram|Alchemist}} – Basic Mysticism
* [[Piquedram]] the [[Alchemist]]
* {{H2|Rissa|Alchemist}} – Basic Mysticism
* [[Rissa]] the [[Alchemist]]
* {{H2|Rosic|Witch}} – Basic Mysticism
* [[Rosic]] the [[Witch]]
* {{H2|Thant|Necromancer}} – Basic Mysticism
* [[Thant]] the [[Necromancer]]
* {{H2|Torosar|Alchemist}} – Basic Mysticism
* [[Torosar]] the [[Alchemist]]
 
'''Heroes who specialize in Mysticism:'''
* {{H2|Axsis|Heretic}}
* {{H2|Halon|Wizard}}
* {{H2|Jaegar|Warlock}}
* {{H2|Rosic|Witch}}


'''Artifacts with similar ability:'''
'''Artifacts with similar ability:'''
* [[Charm of Mana]] – allows your hero to regenerate 3 spell points per day.
* {{An|Charm of Mana}} – allows your hero to regenerate 1 extra spell point per day.
* [[Talisman of Mana]] – allows your hero to regenerate 2 spell points per day.
* {{An|Talisman of Mana}} – allows your hero to regenerate 2 extra spell points per day.
* [[Mystic Orb of Mana]] – allows your hero to regenerate 3 spell points per day.
* {{An|Mystic Orb of Mana}} – allows your hero to regenerate 3 extra spell points per day.
* [[Wizard's Well]] ({{insod}}) – Combination artifact, that is assembled from the artifacts mentioned above. While equipped, it allows your hero to regenerate all spell points in a day.
* {{An|Wizard's Well}} - a [[combination artifact]] (which was introduced in {{sod}}). It is assembled from Charm of Mana, Talisman of Mana and Mystic Orb of Mana. When equipped, Wizard's Well regenerates hero's all spell points in a day.
 
{{ZET SEC SKILL CHANCE TABLE| 2 (lowest) {{withsod}}| 4| 3| 6| 4| 8| 2 (lowest) {{withsod}}|10 (highest)| 4| 6| 3| 8| 3| 4| 2 (lowest) {{withsod}}| 8| 3| 8| 1 (lowest){{-wh}}| 3}}
|}


== Discussion ==
{{secondary skill 'see also'}}
Mysticism is one of those secondary skills, that have a good idea but the execution fails. A hero with expert mysticism gains four spell points per day, which is the same amount of points a hero with [[Mystic Orb of Mana]] (a [[:Category:Treasure artifacts|treasure class]] artifact) would gain. The only situation mysticism could be useful, is in maps with long traveling distances or maps with no [[magic well]]s or [[mage guild]]s to recharge spell points. However, these are rare occasions, of which the [[Dragon Slayer]] campaign might be one. In conclusion, mysticism is just not worth spending one of eight possible secondary skill slots.


[[Category: Secondary skills]]
[[Category: Secondary skills]]
__NOTOC__
__NOTOC__

Revision as of 03:50, 20 April 2020

Secondary skills
 Air Magic
 Archery
 Armorer
 Artillery
 Ballistics
 Diplomacy
 Eagle Eye
 Earth Magic
 Estates
 Fire Magic
 First Aid
 Intelligence
 Interference Horn of the Abyss
 Leadership
 Learning
 Logistics
 Luck
 Mysticism
 Navigation
 Necromancy
 Offense
 Pathfinding
 Resistance
 Scholar
 Scouting
 Sorcery
 Tactics
 Water Magic
 Wisdom
Mysticism
Basic Mysticism: allows your hero to regenerate 2 spell points per day.
Advanced Mysticism: allows your hero to regenerate 3 spell points per day.
Expert Mysticism: allows your hero to regenerate 4 spell points per day.

Mysticism is one of secondary skills. Normally heroes regenerate one spell point per day, but mysticism enables heroes to regenerate up to four points per day.

In Horn of the Abyss Horn of the Abyss, the skill regenerates 5, 10, and 15 spell points per day.

Heroes with Mysticism as a starting skill:

Heroes who specialize in Mysticism:

Artifacts with similar ability:

  • Charm of ManaCharm of Mana – allows your hero to regenerate 1 extra spell point per day.
  • Talisman of ManaTalisman of Mana – allows your hero to regenerate 2 extra spell points per day.
  • Mystic Orb of ManaMystic Orb of Mana – allows your hero to regenerate 3 extra spell points per day.
  • Wizard's WellWizard's Well - a combination artifact (which was introduced in Shadow of Death). It is assembled from Charm of Mana, Talisman of Mana and Mystic Orb of Mana. When equipped, Wizard's Well regenerates hero's all spell points in a day.

Town Class Chance to learn
Castle  Knight   2 (lowest) Shadow of Death
Castle  Cleric   4
Rampart  Ranger   3
Rampart  Druid   6
Tower  Alchemist   4
Tower  Wizard   8
Inferno  Demoniac   2 (lowest) Shadow of Death
Inferno  Heretic  10 (highest)
Necropolis  Death Knight   4
Necropolis  Necromancer   6
Dungeon  Overlord   3
Dungeon  Warlock   8
Stronghold  Barbarian   3
Stronghold  Battle Mage   4
Fortress  Beastmaster   2 (lowest) Shadow of Death
Fortress  Witch   8
Conflux  Planeswalker   3
Conflux  Elementalist   8
Cove  Captain   1 (lowest) Horn of the Abyss
Cove  Navigator   3
Factory  Mercenary  {{{21}}}
Factory  Artificer  {{{22}}}


|}

See also: