Editing Native terrain

Jump to navigation Jump to search
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
'''Native terrain''' is a [[creature]]'s "home" [[terrain]] type. It gives creatures fighting in their native terrain +1 [[attack]], +1 [[defense]] and +1 [[speed]]. Additionally, a hero moving on a terrain that causes [[movement penalty]] with only creatures native to that terrain will not suffer movement penalty. Heroes with any creatures native to another terrain will suffer movement penalty.  [[Nomad]]'s [[Sandwalker|sandwalking]] is the special ability with its own mechanics, not the regular native terrain feature. Creatures on native terrain are able to detect [[Quicksand]] and [[Land Mine]]s. [[Neutral creature]]s do not have a native terrain.
'''Native terrain''' is a [[creature]]'s "home" [[terrain]] type. It gives creatures fighting in their native terrain +1 [[attack]], +1 [[defense]] and +1 [[speed]]. Additionally, a hero moving on a terrain that causes [[movement penalty]] with only creatures native to that terrain will not suffer movement penalty. Heroes with any creatures native to another terrain will suffer movement penalty.  [[Nomad]]s and their native [[Sand]] terrain work differently in terms of movement penalty to other terrains.


{| class="wikitable"
{| class="wikitable"
! Town !! Native Terrains
! Town !! Native Terrains
|-
|-
| {{town|Castle}} || [[File:Grass (s).gif|border|Grass|link=Grass]] Grass
| [[Castle]] || [[Grass]]
|-
|-
| {{town|Rampart}} || [[File:Grass (s).gif|border|Grass|link=Grass]] Grass
| [[Rampart]] || [[Grass]]
|-
|-
| {{town|Tower}}  || [[File:Snow (s).gif|border|Snow|link=Snow]] Snow
| [[Tower]] || [[Snow]]
|-
|-
| {{town|Inferno}}  || [[File:Lava (s).gif|border|Lava|link=Lava]] Lava
| [[Inferno]] || [[Lava]]
|-
|-
| {{town|Necropolis}}  || [[File:Dirt (s).gif|border|Dirt|link=Dirt]] Dirt
| [[Dungeon]] || [[Subterranean]]
|-
|-
| {{town|Dungeon}}  || [[File:Subterranean (s).gif|border|Subterranean|link=Subterranean]] Subterranean
| [[Necropolis]] || [[Dirt]]
|-
|-
| {{town|Stronghold}}  || [[File:Rough (s).gif|border|Rough|link=Rough]] Rough
| [[Fortress]] || [[Swamp]]
|-
|-
| {{town|Fortress}}  || [[File:Swamp (s).gif|border|Swamp|link=Swamp]] Swamp
| [[Stronghold]] || [[Rough]]
|-
|-
| {{town|Conflux}}{{-}}{{withab}}  || [[File:Grass (s).gif|border|Grass|link=Grass]] Grass{{withab}} [[File:Highlands (s).gif|border|Highlands|link=Highlands]] Highlands{{-}}{{withhota}}
| [[Conflux]] || [[Grass]] ([[Highlands]])
|-
|-
| {{town|Cove}}{{-}}{{withhota}} || [[File:Swamp (s).gif|border|Swamp|link=Swamp]] Swamp
| [[Neutral]] || [[Dirt]]
|-
| {{town|Factory}}{{-}}{{withhota}} || [[File:Wasteland (s).gif|border|Wasteland|link=Wasteland]] Wasteland
|}
|}


Sieges are always fought on town's native terrain (e.g. Inferno town sieges are fought on lava).
Sieges are always fought on town's native terrain (e.g. inferno town sieges are fought on lava).
 
{{withhota}} Cove's [[Grail building]] Lodestar makes every terrain native to friendly Cove creatures, permanently granting them native terrain benefits.


[[Category: Adventure Map concepts]]
[[Category: Features]]
[[Category: Combat]]
Please note that all contributions to Heroes 3 wiki may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!
Cancel Editing help (opens in new window)