Editing Necromancy
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The health of the enemy creature killed affects the efficiency that it is revived as per table: | The health of the enemy creature killed affects the efficiency that it is revived as per table: | ||
1 hp = 16.6% efficiency | 1 hp = 16.6% efficiency | ||
2 hp = 33.3% | 2 hp = 33.3% | ||
3 hp = 50% efficiency | 3 hp = 50% efficiency | ||
4 hp = 66.6% efficiency | 4 hp = 66.6% efficiency | ||
5 hp = 83.3% efficiency | 5 hp = 83.3% efficiency | ||
6 hp or higher = 100% efficiency | 6 hp or higher = 100% efficiency | ||
So a hero with 50% necromancy, who killed 100 creatures with 6 hp or higher, will obtain 50 skeletons, whereas if he were to kill 100 peasants (who have only 1 hp), only 8 skeletons would be obtained. This can be also interpreted as the hero being able to revive only 50 HP total (8 skeletons have 48 HP). | So a hero with 50% necromancy, who killed 100 creatures with 6 hp or higher, will obtain 50 skeletons, whereas if he were to kill 100 peasants (who have only 1 hp), only 8 skeletons would be obtained. This can be also interpreted as the hero being able to revive only 50 HP total (8 skeletons have 48 HP). |