Necromancy: Difference between revisions

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{{Secondary skills}}
{{Secondary skills}}
{{Secondary skill
{{Secondary skill
  | B_effect = 10% of enemy creatures killed are [[Animate Dead|resurrected]].
  | B_effect = 10% of enemy creatures killed are [[Animate Dead|resurrected]] (5 % in [[HotA]]){{-wh}}.
  | A_effect = 20% of enemy creatures killed are [[Animate Dead|resurrected]].
  | A_effect = 20% of enemy creatures killed are [[Animate Dead|resurrected]] (10 % in [[HotA]]){{-wh}}.
  | E_effect = 30% of enemy creatures killed are [[Animate Dead|resurrected]].
  | E_effect = 30% of enemy creatures killed are [[Animate Dead|resurrected]] (15 % in [[HotA]]){{-wh}}.
}} '''Necromancy''' is a [[secondary skill]] that enables the hero to raise killed enemy creatures as [[Skeleton and Skeleton Warrior|Skeletons (or Skeleton Warriors)]]. All [[Death Knight]]s and [[Necromancer]]s start with basic Necromancy skill, except [[Isra]] the [[Death Knight]] and [[Vidomina]] the [[Necromancer]], who both start with advanced Necromancy. Other hero classes can not learn Necromancy, but they can acquire it from [[Scholar (Adventure Map)|Scholar]]s, [[Event]]s or [[Witch Hut]]s.
}} '''Necromancy''' is a [[secondary skill]] that enables the hero to raise killed enemy creatures as [[Skeleton and Skeleton Warrior|Skeletons (or Skeleton Warriors)]]. All [[Death Knight]]s and [[Necromancer]]s start with basic Necromancy skill, except [[Isra]] the [[Death Knight]] and [[Vidomina]] the [[Necromancer]], who both start with advanced Necromancy. Other hero classes can not learn Necromancy, but they can acquire it from [[Scholar (Adventure Map)|Scholar]]s, [[Event]]s or [[Witch Hut]]s.
In {{hota}}, the skill percentages are decreased to 5%, 10% and 15%.{{-wh}}


'''Heroes with a specialty in Necromancy:'''
'''Heroes with a specialty in Necromancy:'''
* {{H|Isra|Death Knight}}
* {{H2|Isra|Death Knight}}
* {{H|Vidomina|Necromancer}}
* {{H2|Vidomina|Necromancer}}


'''Skill affecting factors:'''
'''Skill affecting factors:'''
* [[Amulet of the Undertaker]] Arftifact increases Necromancy skill +5 %
* {{an|Amulet of the Undertaker}} Artifact increases Necromancy skill +5 %. (2,5 % in [[HotA]]){{-wh}}
* [[Vampire's Cowl]] Arftifact increases Necromancy skill +10 %
* {{an|Vampire's Cowl}} Artifact increases Necromancy skill +10 %. (5 % in [[HotA]]){{-wh}}
* [[Dead Man's Boots]] Arftifact increases Necromancy skill +15 %
* {{an|Dead Man's Boots}} Artifact increases Necromancy skill +15 %. (7,5 % in [[HotA]]){{-wh}}
* [[Necromancy Amplifier]] – Structure increases Necromancy skill +10 %   
* [[Necromancy Amplifier]] – Structure increases Necromancy skill +10 %. (bonus stacks if you have multiple towns with this building) (5 % in [[HotA]]){{-wh}}
* [[Soul prison]] – Structure increases Necromancy skill +20 %  
* [[Soul prison]] – Structure increases Necromancy skill +20 %  


Additionally, with [[Cloak of The Undead King]] it is possible to raise other undead creatures instead of Skeletons. However, the cloak does not affect the skill precentages.
Additionally, with [[Cloak of the Undead King]] it is possible to raise other undead creatures instead of Skeletons. However, the cloak does not affect the skill percentages.
 
== How does it work ==
All killed enemy creatures can be raised as skeletons. This includes [[sacrifice]]d creatures, [[clone]]d creatures, summoned [[elemental]]s and even [[war machines]]. If the victorious hero's army contains only Skeleton Warriors and thera are no empty slots available, the killed enemy creatures are raised as Skeleton Warriors instead of Skeletons. If there are no available slots and no skeletons of either kind in the army, none of the killed enemy creatures are raised. Additionally, if the winning hero is wielding [[Cloak of the Undead King]], it is possible to raise other low-tier undead creatures.


{| border=0 cellspacing=0 cellpadding=3 style="float: right; margin:0 0 0 1em; border: 1px solid black"
== How it works ==
|
All killed '''enemy''' creatures can be raised as skeletons. This includes [[sacrifice]]d creatures, [[clone]]d creatures, summoned [[elemental]]s and even [[war machines]]. If the victorious hero's army contains only Skeleton Warriors and there are no empty slots available, the killed enemy creatures are raised as Skeleton Warriors instead of Skeletons. However, in this case only 66.6% of Skeleton Warriors are raised compared to Skeletons. If there are no available slots and no skeletons (either kind) in the army, none of the killed enemy creatures are raised.
{| cellspacing=0
| colspan=2 | '''Example of Necromancy level calculation:'''
|-
| Situation:
| {{-}}Calculation:
|-
| Advanced Necromancy<br>
| {{-}}= 20%
|-
| Isra at level 10
| {{-}}= 10 &times; 5% &times; 20% = 10%
|-
| Necromancy Amplifier &times; 2
| {{-}}= 2 &times; 10% = 20%<br>
|-
| Amulet of the Undertaker
| {{-}}= 5%
|-
| align=right style="border-top: 1px solid black" | Total:
|            style="border-top: 1px solid black" | {{-}}= 55%
|}<!--
|-
|
{| cellspacing=0
| colspan=2 | '''Example of Skeletons brought back:'''
|-
| Situation:
| {{-}}Calculation:
|-
| Advanced Necromancy<br>
| {{-}}= 20%
|-
| Isra at level 10
| {{-}}= 10 &times; 5% &times; 20% = 10%
|-
| Necromancy Amplifier &times; 2
| {{-}}= 2 &times; 10% = 20%<br>
|-
| Amulet of the Undertaker
| {{-}}= 5%
|-
| align=right style="border-top: 1px solid black" | Total:
|            style="border-top: 1px solid black" | {{-}}= 55%
|}
!-->
|}The number of skeletons brought back at the end of the combat depends on three main factors:


The number of skeletons brought back at the end of the combat depends on three main factors:
# Number of creatures in killed stacks
# Number of creatures in killed stacks
# Amount of health of killed stacks
# Amount of health of killed stacks
# Level of Necromancy skill
# Level of Necromancy skill


First, the total number of raised creatures can never exceed the number of creatures slain in combat. Second, the total health of raised creatures can never exceed the total health of killed creatures. Third, the level of Necromancy skill used in calculations can never be more than 100%. Although it is technically possible for a hero to have Necromancy skill above 100%. These rules are applied to every stack individually, and always rounded down. In addition, at least one creature is always received from the combat where the winning hero has Necromancy skill of any level and creatures are killed.
First, the total number of raised Skeletons can never exceed the number of creatures slain in combat. Second, the total health of raised Skeletons can never exceed the total health of killed creatures. Third, the level of Necromancy skill used in calculations can never be more than 100%. Although it is technically possible for a hero to have Necromancy skill above 100%. These rules are applied to every killed stack individually, and always rounded down. In addition, at least one creature is always received from the combat where the winning hero has Necromancy skill of any level and creatures are killed.


== Discussion ==
The health of the enemy creature killed affects the efficiency that it is revived as per table:
Necropolis and Necromancy are often considered to be overpowered, and therefore frequently banned in multiplayer games (and tournaments).


== Horn of the Abyss ==
1 hp = 16.6% efficiency<br>
Necromancy raises 5%-10%-15% of enemy's dead as Skeletons instead of 10%-20%-30%. You can read more [[Horn_of_the_Abyss_(Documentation)#Necropolis|here]].
2 hp = 33.3%<br>
3 hp = 50% efficiency<br>
4 hp = 66.6% efficiency<br>
5 hp = 83.3% efficiency<br>
6 hp or higher = 100% efficiency<br>
 
So a hero with 50% necromancy, who killed 100 creatures with 6 hp or higher will obtain 50 skeletons, whereas if he were to kill 100 peasants (who have only 1 hp) he would only obtain about 8 skeletons
 
Additionally, with [[Cloak of the Undead King]] these same rules apply to [[Walking Dead]], [[Wight]]s and [[Lich]]es. As they have more health, less is raised. And if the hero only has upgraded versions, the "two thirds rule" is applied.
 
{{ZET SEC SKILL CHANCE TABLE| 0| 0| 0| 0| 0| 0| 0| 0|10|10| 0| 0| 0| 0| 0| 0| 0| 0| 0| 0}}
|}


== External links ==
{{secondary skill 'see also'|top=* [http://heroescommunity.com/viewthread.php3?FID=6&TID=11784 ''How does the necromancy skill work exactly?''] Heroes Community thread started by angelito.}}
* [http://heroescommunity.com/viewthread.php3?FID=6&TID=11784 ''How does the necromancy skill work exactly?''] Heroes Community thread started by angelito.


[[Category: Secondary skills]]
[[Category: Secondary skills]]
__NOTOC__
__NOTOC__

Revision as of 22:45, 7 June 2020

Secondary skills
 Air Magic
 Archery
 Armorer
 Artillery
 Ballistics
 Diplomacy
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 Earth Magic
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 Fire Magic
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 Intelligence
 Interference Horn of the Abyss
 Leadership
 Learning
 Logistics
 Luck
 Mysticism
 Navigation
 Necromancy
 Offense
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Necromancy
Basic Necromancy: 10% of enemy creatures killed are resurrected (5 % in HotAHorn of the Abyss.
Advanced Necromancy: 20% of enemy creatures killed are resurrected (10 % in HotAHorn of the Abyss.
Expert Necromancy: 30% of enemy creatures killed are resurrected (15 % in HotAHorn of the Abyss.

Necromancy is a secondary skill that enables the hero to raise killed enemy creatures as Skeletons (or Skeleton Warriors). All Death Knights and Necromancers start with basic Necromancy skill, except Isra the Death Knight and Vidomina the Necromancer, who both start with advanced Necromancy. Other hero classes can not learn Necromancy, but they can acquire it from Scholars, Events or Witch Huts.

In Horn of the Abyss, the skill percentages are decreased to 5%, 10% and 15%. Horn of the Abyss

Heroes with a specialty in Necromancy:

Skill affecting factors:

Additionally, with Cloak of the Undead King it is possible to raise other undead creatures instead of Skeletons. However, the cloak does not affect the skill percentages.

How it works

All killed enemy creatures can be raised as skeletons. This includes sacrificed creatures, cloned creatures, summoned elementals and even war machines. If the victorious hero's army contains only Skeleton Warriors and there are no empty slots available, the killed enemy creatures are raised as Skeleton Warriors instead of Skeletons. However, in this case only 66.6% of Skeleton Warriors are raised compared to Skeletons. If there are no available slots and no skeletons (either kind) in the army, none of the killed enemy creatures are raised.

The number of skeletons brought back at the end of the combat depends on three main factors:

  1. Number of creatures in killed stacks
  2. Amount of health of killed stacks
  3. Level of Necromancy skill

First, the total number of raised Skeletons can never exceed the number of creatures slain in combat. Second, the total health of raised Skeletons can never exceed the total health of killed creatures. Third, the level of Necromancy skill used in calculations can never be more than 100%. Although it is technically possible for a hero to have Necromancy skill above 100%. These rules are applied to every killed stack individually, and always rounded down. In addition, at least one creature is always received from the combat where the winning hero has Necromancy skill of any level and creatures are killed.

The health of the enemy creature killed affects the efficiency that it is revived as per table:

1 hp = 16.6% efficiency
2 hp = 33.3%
3 hp = 50% efficiency
4 hp = 66.6% efficiency
5 hp = 83.3% efficiency
6 hp or higher = 100% efficiency

So a hero with 50% necromancy, who killed 100 creatures with 6 hp or higher will obtain 50 skeletons, whereas if he were to kill 100 peasants (who have only 1 hp) he would only obtain about 8 skeletons

Additionally, with Cloak of the Undead King these same rules apply to Walking Dead, Wights and Liches. As they have more health, less is raised. And if the hero only has upgraded versions, the "two thirds rule" is applied.

Town Class Chance to learn
Castle  Knight   0
Castle  Cleric   0
Rampart  Ranger   0
Rampart  Druid   0
Tower  Alchemist   0
Tower  Wizard   0
Inferno  Demoniac   0
Inferno  Heretic   0
Necropolis  Death Knight  10
Necropolis  Necromancer  10
Dungeon  Overlord   0
Dungeon  Warlock   0
Stronghold  Barbarian   0
Stronghold  Battle Mage   0
Fortress  Beastmaster   0
Fortress  Witch   0
Conflux  Planeswalker   0
Conflux  Elementalist   0
Cove  Captain   0
Cove  Navigator   0
Factory  Mercenary  {{{21}}}
Factory  Artificer  {{{22}}}


|}

See also: