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* Perhaps the most outstanding feature closely related to Necropolis is [[Necromancy]] [[secondary skill]]. It enables heroes with the skill to "harvest" [[Skeleton]]s (or [[Skeleton Warrior]]s) from enemy armies as well as allied creatures. It is possible for a hero with Necromancy skill to come out from a battle with more troops than he went to it.
* Perhaps the most outstanding feature closely related to Necropolis is [[Necromancy]] [[secondary skill]]. It enables heroes with the skill to "harvest" [[Skeleton]]s (or [[Skeleton Warrior]]s) from enemy armies as well as allied creatures. It is possible for a hero with Necromancy skill to come out from a battle with more troops than he went to it.


* An advantageous tactics with Necropolis is "harvesting" skeletons with the [[Necromancy]] [[secondary skill]]. At expert level Necromancy allows 30% (15% in {{hota}}) of the creatures killed in combat to be brought back from the dead as skeletons. The percentage points can be increased with two structures: [[Necromancy Amplifier]](s) and [[Soul Prison]]. Amplifiers can typicallly be constructed in necropolis towns, while Soul Prison is the [[grail building]] of Necropolis. Each amplifier increases the percentage points by +10% (5% in {{hota}}).  
* An advantageous tactics with Necropolis is "harvesting" skeletons with the [[Necromancy]] [[secondary skill]]. At expert level Necromancy allows 30% of the creatures killed in combat to be brought back from the dead as skeletons. The percentage points can be increased with two structures: [[Necromancy Amplifier]](s) and [[Soul Prison]]. Amplifiers can typicallly be constructed in necropolis towns, while Soul Prison is the [[grail building]] of Necropolis. Each amplifier increases the percentage points by +10%.  


* There are also artifacts that can increase the skill: [[Amulet of the Undertaker]] increases the percentage points by +5% (2.5% in {{hota}}), [[Vampire's Cowl]] by +10% (5% in {{hota}}) and [[Dead Man's Boots]] by +15% (7.5% in {{hota}}). The artifacts combine to the [[Cloak of the Undead King]] which gives another +30% (15% in {{hota}}) to the [[Necromancy]] skill. With these artifacts and one amplifier, the Necromancy secondary skill can be increased to 100% (50% in {{hota}}). Additionally, two heroes specialize in Necromancy, [[Isra]] and [[Vidomina]]. Combining either of them with one amplifier and all three artifacts, it is possible in {{hota}} to reach 100% skill level in necromancy at level 67, which means that possibly all the creatures killed in combat will be brought back as skeletons.
* There are also artifacts that can increase the skill: [[Amulet of the Undertaker]] increases the percentage points by +5%, [[Vampire's Cowl]] by +10% and [[Dead Man's Boots]] by +15%. With these increase, Necromancy secondary skill may rise up to 70%. Additionally, two heroes specialize in Necromancy, [[Isra]] and [[Vidomina]]. Combining either of them with the amplifier and artifacts, it is possible to reach 100% skill level in necromancy, which means that possibly all the creatures killed in combat will be brought back as skeletons.


* Harvesting leads to a situation, where it is profitable for heroes with Necromancy (mainly Death Knights and Necromancers) to carry through combats with wandering creatures instead of letting them flee if they are substantially less creatures and want to quit the battlefield. So, special months (see [[growth]]) where some creature types population doubles is actually a boon for Necropolis skeleton harvesters. This is especially valid for low-level creatures that come in large numbers, like hobgoblins. Random units blocking pathways on the map thus become a motivational boost because those wandering creatures mean additional [[Skeleton]]s.
* Harvesting leads to a situation, where it is profitable for heroes with Necromancy (mainly Death Knights and Necromancers) to carry through combats with wandering creatures instead of letting them flee if they are substantially less creatures and want to quit the battlefield. So, special months (see [[growth]]) where some creature types population doubles is actually a boon for Necropolis skeleton harvesters. This is especially valid for low-level creatures that come in large numbers, like hobgoblins. Random units blocking pathways on the map thus become a motivational boost because those wandering creatures mean additional [[Skeleton]]s.
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