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'''Non-living''' and '''unliving''' are terms that refer to creatures that have never been alive. The term ''non-living'' was introduced in the {{sod}} manual, the only use of ''non-living'' in the manuals (used to describe creatures unaffected by the [[Elixir of Life]]). ''Unliving'' is not used at all in the manuals but replaces ''non-living'' in the in-game description of the [[Elixir of Life]]. The manual [[Shadow of Death Manual Page 26|states]] that the artifact "does not work on [[undead]] or ''non-living'' creatures". Additionally, the non-[[undead]] creatures not affected by the health bonus of the [[Elixir of Life]], (golems, elementals and gargoyles), have other immunities in common, which allows them to be considered one group of ''non-living'' creatures.
'''Non-living''' (or sometimes '''unliving''') is a term that refers to all creatures that are not considered to be alive. All non-living creatures have similar traits that typically somehow concerns a lack of  "life force". For example, all non-living creatures are immune to [[Vampire Lord]]s' [[life drain]]. The term non-living was officially introduced in {{sod}} manual, where in the description of [[Elixir of Life]] (a [[combination artifact]]) stated that the artifact "does not work on [[Undead]] or ''non-living'' creatures". Additionally, [[Golem]]s and [[Elemental]]s are considered to be non-living creatures in {{homm3}}.


{{u|Stone Gargoyle and Obsidian Gargoyle}} are also considered ''non-living'', but they are still affected by [[morale]] and mind spells. {{withhota}} In [[Horn of the Abyss]], they are called "Bloodless" instead of non-living.
[[Stone Gargoyle and Obsidian Gargoyle|Stone and Obsidian Gargoyles]] are also considered non-living, but they are still affected by [[morale]] and mind spells. What that means in practice is that they are not affected by Vampire Lords life drain and cannot be resurrected.


Although [[war machine]]s as units on the battlefield can be considered ''non-living'' in some sense, they have their own system of immunities.
=== All non-living creatures are unaffected by the following spells and abilities ===
 
{{u|Crystal Dragon}}s are described as being ''"made entirely from red crystal and brought to life through magical means..."'' and are referred to as dragon golems in the campaign. Despite these references they don't have any features that would set them apart from any other living creatures.
 
'''NOTE:''' For comparison, living units are just units that are NOT [[non-living]] and NOT [[undead]]. See [[Undead vs Unliving]] for more explanation.
 
==Non-living creatures==
====Golems====
* {{cn|Stone Golem|noname=}}{{cn|Iron Golem|name=Stone and Iron Golems}}
* {{cn|Gold Golem}}
* {{cn|Diamond Golem}}
* {{cn|Steel Golem}}{{-wh}}
 
The only common trait of golems among all other ''non-living'' creatures is [[spell damage reduction]].
====Elementals====
* {{Cn|Air Elemental|noname=}}{{Cn|Storm Elemental|name=Air and Storm Elementals}}
* {{Cn|Water Elemental|noname=}}{{Cn|Ice Elemental|name=Water and Ice Elementals}}
* {{Cn|Fire Elemental|noname=}}{{Cn|Energy Elemental|name=Fire and Energy Elementals}}
* {{Cn|Earth Elemental|noname=}}{{Cn|Magma Elemental|name=Earth and Magma Elementals}}
* {{Cn|Psychic Elemental|noname=}}{{Cn|Magic Elemental|name=Psychic and Magic Elementals}}
====Gargoyles====
* {{cn|Stone Gargoyle|noname=}}{{cn|Obsidian Gargoyle|name=Stone and Obsidian Gargoyles}} - NOTE: These actually use a modified version of non-living (i.e. [[Bloodless]] {{withhota}}) that allows them to be affected by [[morale]] and [[Mind spells]].
====Mechanicals====
* {{Cn|Automaton|noname=}}{{Cn|Sentinel Automaton|name=Automaton and Sentinel Automaton}}{{-wh}}
* {{Cn|Dreadnought|noname=}}{{Cn|Juggernaut|name=Dreadnought and Juggernaut}}{{-wh}}
 
Mechanicals have identical attributes as other non-living creatures, but can be repaired by [[Mechanic and Engineer|Mechanics and Engineers]].
 
==Immunities==
All ''non-living'' creatures are unaffected by the 25% health bonus of the [[Elixir of Life]], by [[morale]] (except for gargoyles), and the following spells and abilities:


*{{Sn|Resurrection}}
*{{Sn|Resurrection}}
*{{Sn|Animate Dead}}
*{{Sn|Destroy Undead}}
*{{Sn|Sacrifice}}


==== [[Mind spells]] <span style="font-weight:normal; font-style:italic;">(except for gargoyles)</span> ====
==== [[Mind spells|Mind Spells]] ====
* {{Sn|Berserk}}
{{Mind spells}}
* {{Sn|Blind}}
* {{Sn|Forgetfulness}}
* {{Sn|Frenzy}}
* {{Sn|Hypnotize}}
* {{Sn|Mirth}}
* {{Sn|Sorrow}}


==== Creature abilities ====
==== Creature Abilities ====
*{{Cn|Azure Dragon}}s: {{*}} [[fear]]
*{{Cn|Azure Dragon}}: [[Fear]]
*{{Cn|Ghost Dragon}}s: {{*}} [[aging]]
*{{Cn|Ghost Dragon}}: [[Aging]]
*{{Cn|Lich|noname=}}{{cn|Power Lich|name=Lich and Power Lich}}s: {{*}} [[death cloud]]
*{{Cn|Lich}}[[Lich_and_Power_Lich| and Power Lich]]: [[Death cloud|Death Cloud]]
*{{Cn|Mighty Gorgon}}s: {{*}} [[death stare]]
*{{Cn|Mighty Gorgon}}: [[Death stare|Death Stare]]
*{{Cn|Pit Lord}}s: {{*}} [[summon demons]]
*{{Cn|Pit Lord}}: [[Summon demons|Summon Demons]]
*{{Cn|Vampire Lord}}s: {{*}} [[life drain]]
*{{Cn|Vampire Lord}}: [[Life drain|Life Drain]]
*{{Cn|Wyvern Monarch}}s: {{*}} [[poison]]
*{{Cn|Wyvern Monarch}}: [[Poison]]
*{{Cn|Sea Serpent|noname=}}{{Cn|Haspid|name=Sea Serpents and Haspids}}: {{*}} [[poison]] {{withhota}}
*{{Cn|Zombie}}: [[Disease]]
*{{Cn|Zombie}}s: {{*}} [[disease]]


==== Artifact effects ====
== See also ==
*{{an|Horn of the Abyss|link=Horn of the Abyss (artifact)}}: {{*}} [[Fangarm]] summon{{-wh}}
[[Undead vs Unliving]]


== See also ==
*[[Undead vs Unliving]]
*[[Creature abilities]]
[[Category: Terms]]
[[Category: Terms]]
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