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{{u|Stone Gargoyle and Obsidian Gargoyle}} are also considered ''non-living'', but they are still affected by [[morale]] and mind spells. {{withhota}} In [[Horn of the Abyss]], they are called "Bloodless" instead of non-living.
{{u|Stone Gargoyle and Obsidian Gargoyle}} are also considered ''non-living'', but they are still affected by [[morale]] and mind spells. {{withhota}} In [[Horn of the Abyss]], they are called "Bloodless" instead of non-living.


Although [[war machine]]s as units on the battlefield can be considered ''non-living'' in some sense, they have their own system of immunities.
Although [[war machine]]s as units on the battlefield can be considered ''non-living'' in some sense, they have their own system of immunities. War machines are not considered as mechanicals in special ability terms despite to the fact war machines are physically constructed beings.


{{u|Crystal Dragon}}s are described as being ''"made entirely from red crystal and brought to life through magical means..."'' and are referred to as dragon golems in the campaign. Despite these references they don't have any features that would set them apart from any other living creatures.
{{u|Crystal Dragon}}s are described as being ''"made entirely from red crystal and brought to life through magical means..."'' and are referred to as dragon golems in the campaign. Despite these references they don't have any features that would set them apart from any other living creatures.
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* {{cn|Stone Gargoyle|noname=}}{{cn|Obsidian Gargoyle|name=Stone and Obsidian Gargoyles}} - NOTE: These actually use a modified version of non-living (i.e. [[Bloodless]] {{withhota}}) that allows them to be affected by [[morale]] and [[Mind spells]].
* {{cn|Stone Gargoyle|noname=}}{{cn|Obsidian Gargoyle|name=Stone and Obsidian Gargoyles}} - NOTE: These actually use a modified version of non-living (i.e. [[Bloodless]] {{withhota}}) that allows them to be affected by [[morale]] and [[Mind spells]].
====Mechanicals====
====Mechanicals====
* {{Cn|Automaton|noname=}}{{Cn|Sentinel Automaton|name=Automaton and Sentinel Automaton}}{{-wh}}
* {{Cn|Automaton|noname=}}{{Cn|Sentinel Automaton|name=Automaton and Sentinel Automaton}}
* {{Cn|Dreadnought|noname=}}{{Cn|Juggernaut|name=Dreadnought and Juggernaut}}{{-wh}}
* {{Cn|Dreadnought|noname=}}{{Cn|Juggernaut|name=Dreadnought and Juggernaut}}


Mechanicals have identical attributes as other non-living creatures, but can be repaired by [[Mechanic and Engineer|Mechanics and Engineers]].
Mechanicals have identical attributes as other non-living creatures, but can be repaired by [[Mechanic and Engineer|Mechanics and Engineers]].
NOTE: War Machines are NOT considered as Mechanicals in special ability terms in order to be repaired by [[Mechanics]] despite to the fact War Machines are visually and technically as mechanical subjects.


==Immunities==
==Immunities==
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