Editing Obelisk
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There are 9 different puzzles ( | There are 9 different puzzles (10 in [[HotA]]). The puzzle type depends on a starting town. | ||
Fully opened puzzle map contains a colorless 19x17 piece of [[adventure map]] without any objects on it (roads, magical terrains and some decorative objects either). (If you are using a [[Dimension Door]] preview square to figure out the Grail location, note that its size is 19x18 tiles). The Grail marker can appear in any of 25 tiles of the central 5x5 square. If a puzzle map shows that the Grail was generated close to the border note that it must be placed at least 9 tiles from the edge so some rows or columns of the central square can be excluded from the search. | Fully opened puzzle map contains a colorless 19x17 piece of [[adventure map]] without any objects on it (roads, magical terrains and some decorative objects either). (If you are using a [[Dimension Door]] preview square to figure out the Grail location, note that its size is 19x18 tiles). The Grail marker can appear in any of 25 tiles of the central 5x5 square. If a puzzle map shows that the Grail was generated close to the border note that it must be placed at least 9 tiles from the edge so some rows or columns of the central square can be excluded from the search. | ||
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=== [[Rampart]] === | === [[Rampart]] === | ||
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=== [[Tower]] === | === [[Tower]] === | ||
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=== [[Inferno]] === | === [[Inferno]] === | ||
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=== [[Necropolis]] === | === [[Necropolis]] === | ||
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=== [[Dungeon]] === | === [[Dungeon]] === | ||
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=== [[Stronghold]] === | === [[Stronghold]] === | ||
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=== [[Fortress]] === | === [[Fortress]] === | ||
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=== [[Conflux]] === | === [[Conflux]] === | ||
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=== [[Cove]]{{- | === [[Cove]]{{-}}{{withhota}} === | ||
{| style="border-collapse:collapse; float:left;" | {| style="border-collapse:collapse; float:left;" | ||
| colspan=3 style="padding-right:10px; padding-bottom:10px"|[[file:Puzzle map cove.gif|480px]]||colspan=3 style="padding-bottom:10px;"|[[file:Puzzle map cove num.gif|480px]] | | colspan=3 style="padding-right:10px; padding-bottom:10px"|[[file:Puzzle map cove.gif|480px]]||colspan=3 style="padding-bottom:10px;"|[[file:Puzzle map cove num.gif|480px]] | ||
|- | |- | ||
| style="padding:0 10px 0 10px; font-size:90%;"|'''Puzzle tile'''||style="width:250px; font-size:90%;"|'''Grail markers (№)'''|| rowspan=13 colspan=2 style=" | | style="padding:0 10px 0 10px; font-size:90%;"|'''Puzzle tile'''||style="width:250px; font-size:90%;"|'''Grail markers (№)'''||rowspan=13 colspan=2 style="width:280px; text-align:center;"|[[File:Puzzle map cove 5x5 HotA.gif|300px|border]]<br>{{hota}} probable grail locations|| rowspan=13 colspan=2 style="vertical-align:top; text-align:center;"|[[File:Puzzle X num.gif|300px]] | ||
|- | |- | ||
|style="padding-left:10px;"|'''31''' ||1, 2, 3 | |style="padding-left:10px;"|'''31''' ||1, 2, 3 | ||
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== Puzzle tiles opening sequence == | == Puzzle tiles opening sequence == | ||
There are 48 pieces in each puzzle so if we have 48 obelisks on the map (which is the max number allowed) every obelisk will reveal just one puzzle tile. The sequence of tiles is not random, each puzzle map has a fixed tile numbering as it is shown at the schemes above. There are no problems with just one obelisk on the map either - it will open all the puzzle tiles. But in all the other cases the situation is not so self-obvious. Here you can see the table showing how many tiles will be opened when a certain | There are 48 pieces in each puzzle so if we have 48 obelisks on the map (which is the max number allowed) every obelisk will reveal just one puzzle tile. The sequence of tiles is not random, each puzzle map has a fixed tile numbering as it is shown at the schemes above. There are no problems with just one obelisk on the map either - it will open all the puzzle tiles. But in all the other cases the situation is not so self-obvious. Here you can see the table showing how many tiles will be opened when a certain amount of obelisks is visited (horizontal numeration) depending on the total amount of obelisks on the map (vertical numeration). | ||
{| border cellspacing=1 cellpadding=2 style="background-color:lavender; border-style: solid; border-color:silver;" | {| border cellspacing=1 cellpadding=2 style="background-color:lavender; border-style: solid; border-color:silver;" | ||
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[[Category:Adventure Map]] | [[Category:Adventure Map]]{{keywords}} |