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{{Secondary skills}}
{{Secondary skills}}
{{Secondary skill
{{Secondary skill
  | B_effect = increases all hand-to-hand damage inflicted by the hero's troops by 10%.
  | B_effect = Combat, Buff, Melee, adds a 10% bonus to all hand-to-hand damage inflicted by the hero's troops.
  | A_effect = increases all hand-to-hand damage inflicted by the hero's troops by 20%.
  | A_effect = Combat, Buff, Melee, adds a 20% bonus to all hand-to-hand damage inflicted by the hero's troops.
  | E_effect = increases all hand-to-hand damage inflicted by the hero's troops by 30%.
  | E_effect = Combat, Buff, Melee, adds a 30% bonus to all hand-to-hand damage inflicted by the hero's troops.
}}
}}


'''Offense''' is a [[secondary skill]] that increases all [[hand-to-hand]] [[damage]] caused by allied creatures in hero's army. As opposed to slightly misleading in-game skill description Offense increases the ''base damage'' by 10%, 20% or 30% depending on the level of the skill. This does not mean that the total damage (final damage) is necessarily increased by the same percentage, as it might also be increased by other factors, such as high [[Primary skill#Attack skill|Attack skill]] - compare [[Damage#Damage calculation of creature stacks|damage formula]].
Offense adds 10%, 20% or 30% damage to the base damage of any [[Melee]] attacks from a hero’s troops. It does not multiply total damage by 110%, 120% or 130%, it just adds a one time bonus to the damage points and doesnt change a total after [[luck]], [[death blow]] or [[attack skill]] - just a bonus to the damage points of the creature stack, not a bonus to a total after modifications by [[primary skill]] or multiplicative effects and enhancements.


'''Heroes with Offense as a starting skill:'''
To illustrate, take a creature stack that without offense does 100 base damage and 50 bonus damage from its high attack skill for a total of 150 damage. With expert offense, the total damage of 150 is not multiplied by 130% and is therefore not 195. Instead, the base damage of 100 is multiplied by 30%, which is added to the 100 base damage and 50 bonus damage for a total of 100 + 50 + 30 = 180 damage. In this case, then, expert offense adds only 20% damage, instead of 30%. In reality, the offense bonus is therefore 30% only when no other bonuses, such as from [[luck]], [[death blow]], or high [[attack skill]] are added.   
 
So it would be like equipping the creatures with better weapons (or tending to claws and the like), but not magically enhancing done damage (all [[Barbarian]]s have at least [[Basic Offense]], one [[Battle mage]], [[Gundula]] has [[Offense]] as [[Hero specialty]], but no other [[Battle mage]] has [[Offense]] at the beginning of the game).


* [[File:Barbarian portrait.gif]] All [[Barbarian]]s start with Basic Offense except [[Crag Hack]] and [[Kilgor]], who start with Advanced.
'''Recommended for:''' Any Hero who can afford the extra slot
* {{H2|Alkin|Beastmaster}}
* {{H2|Arlach|Overlord}}
* {{H2|Catherine|Knight}} {{withmaped}}
* {{H2|Clavius|Death Knight}}
* {{H2|Dace|Overlord}}
* {{H2|Damacon|Overlord}} (Advanced Offense)
* {{H2|Fiur|Planeswalker}}
* {{H2|Ignissa|Planeswalker}}
* {{H2|Ivor|Ranger}}
* {{H2|Monere|Planeswalker}}
* {{H2|Nymus|Demoniac}} (Advanced Offense)
* {{H2|Octavia|Demoniac}}
* {{H2|Pasis|Planeswalker}}
* {{H2|Rissa|Alchemist}}
* {{H2|Shakti|Overlord}}
* {{H2|Sorsha|Knight}}
* {{H2|Tamika|Death Knight}}
* {{H2|Anabel|Captain}}{{-wh}}
* {{H2|Bidley|Captain}} {{withmapedhota}} (Advanced Offense)
* {{H2|Cassiopeia|Captain}}{{-wh}}
* {{H2|Derek|Captain}}{{-wh}}
* {{H2|Jeremy|Captain}}{{-wh}}
* {{H2|Tark|Captain}} {{withmapedhota}}
* {{H2|Sam|Mercenary}}{{-wh}}
* {{H2|Dury|Mercenary}}{{-wh}}


'''Heroes with {{PAGENAME}} as a specialty and a starting skill:'''
==Heroes that specialize in Offense==
* {{H2|Crag Hack|Barbarian}} (Advanced Offense)
*[[Crag Hack]] the [[Barbarian]]
* {{H2|Gundula|Battle Mage}} (Basic Offense)
*[[Gundula]] the [[Battle Mage]]
* {{H2|Corkes|Captain}}{{-wh}} (Basic Offense)
* {{H2|Tavin|Mercenary}} {{withmapedhota}} (Basic Offense)
 
==Chance to get==
{{Secondary skill chance explanation}}
{{ZET SEC SKILL CHANCE TABLE| 7| 4| 5| 1 (lowest)| 6| 1 (lowest)| 8| 4| 7| 3| 8| 1 (lowest)|10 (highest)| 8| 5| 2| 9| 1 (lowest)| 9| 4| 6| 2}}
 
==Comparison to Attack skill==
 
This table shows how much extra Attack skill would need the hero of attacking unit have, in order to reach the same effect in damage increasing as with the Offense skill ( = how much is the Offense skill worth in terms of attack), assuming no other damage modifiers.
 
{| class="wikitable"
! Offense level / Difference between Attack skill and Defense skill || -20 || -19 || -18 || -17 || -16 || -15 || -14 || -13 || -12 || -11 || -10 || -9 || -8 || -7 || -6 || -5 || -4 || -3 || -2 || -1 || 0+
|-
| Basic || 2 || 2.1 || 2.2 || 2.3 || 2.4 || 2.5 || 2.6 || 2.7 || 2.8 || 2.9 || 3 || 3.1 || 3.2 || 3.3 || 3.4 || 3.5 || 3.6 || 3.3 || 2.9 || 2.4 || 2
|-
| Advanced || 4 || 4.2 || 4.4 || 4.6 || 4.8 || 5 || 5.2 || 5.4 || 5.6 || 5.8 || 6 || 6.2 || 6.4 || 6.6 || 6.4 || 6 || 5.6 || 5.2 || 4.8 || 4.4 || 4
|-
| Expert || 6 || 6.3 || 6.6 || 6.9 || 7.2 || 7.5 || 7.8 || 8.1 || 8.4 || 8.7 || 9 || 9.1 || 8.8 || 8.4 || 8.1 || 7.7 || 7.4 || 7 || 6.7 || 6.3 || 6
|}
 
{{secondary skill 'see also'|top=* [[Damage]]
*[[Comparison of Armorer, Offense and Archery]]}}


[[Category: Secondary skills]]
[[Category: Secondary skills]]
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