Ogre and Ogre Mage: Difference between revisions

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(upgraded stats accented)
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  | U_AI_Value= 672
  | U_AI_Value= 672
  | U_name    = Ogre Mage
  | U_name    = Ogre Mage
  | U_speed  = 5
  | U_speed  = '''5'''
  | U_health  = 60
  | U_health  = '''60'''
  | No_ushots =  
  | No_ushots =  
  | U_cost    = 400
  | U_cost    = 400

Revision as of 02:40, 21 May 2018

Stronghold creatures
Level 1
Goblin Goblin
Hobgoblin Hobgoblin
Level 2
Wolf Rider Wolf Rider
Wolf Raider Wolf Raider
Level 3
Orc Orc
Orc Chieftain Orc Chieftain
Level 4
Ogre Ogre
Ogre Mage Ogre Mage
Level 5
Roc Roc
Thunderbird Thunderbird
Level 6
Cyclops Cyclops
Cyclops King Cyclops King
Level 7
Behemoth Behemoth
Ancient Behemoth Ancient Behemoth
Towns
Castle Stronghold Inferno
Rampart Fortress Necropolis
Tower Conflux Dungeon
Factory Cove
Neutral
Statistics
Ogre
 Cost per troop 

300

Attack 13
Defense 7
Damage 6–12
Health 40
Speed 4
Movement Ground
Size 1
Growth 4
AI Value 416
Ogre Mage
 Cost per troop 

400

Attack 13
Defense 7
Damage 6–12
Health 60
Speed 5
Movement Ground
Size 1
Growth 4
AI Value 672
 Special abilities:
Spellcaster (Bloodlust)

Ogre and Ogre Mage are level 4 creatures of Stronghold town. They are recruited from the Ogre Fort.

Wielding great wooden clubs, Ogres and Ogre Mages deal good damage and are very durable. The latter Ogres can cast the Bloodlust spell at advanced level on target allied troop, once per round and three times per battle.

Though hindered by their slow speed, Ogres and Ogre Magi have the highest attack and health of any 4th level unit in the game.


See also