Orb of Vulnerability: Difference between revisions

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====How does the Orb of Vulnerability work====
====How does the Orb of Vulnerability work====


First, let’s start with the fact that the Orb doesn’t work the same way for its owner and opponent: the owner can cast spells that could not be casted previously on both his own and enemy troops. The enemy also gets the opportunity cast spells that could not be casted previously but only on the troops of the owner of the Orb. Example: red player has the Orb and attacks blue player. Blue player will be able to cast Blind on the enemy's Titans, but cannot Resurrect (Bless, etc.) his Black Dragons. The same principle applies to spells casted to ally troops by creatures (Archangel, Master Genie, Enchanter, etc.) - only only for the Orb owner they begin to work where they did not work previously.
First, let’s start with the fact that the Orb doesn’t work the same way for its owner and opponent: the owner can cast spells that could not be casted previously on both his own and enemy troops. The enemy also gets the opportunity to cast spells that could not be casted previously but only on the troops of the owner of the Orb. Example: red player has the Orb and attacks blue player. Blue player will be able to cast Blind on the enemy's Titans, but cannot Resurrect (Bless, etc.) his Black Dragons. The same principle applies to spells casted to ally troops by creatures (Archangel, Master Genie, Enchanter, etc.) - only only for the Orb owner they begin to work where they did not work previously.


From the description of this artifact, it might seem that if it is available, you can cast any spells on any creatures. But this is not true. Creatures partially retain immunity to certain spells or their groups. The following table shows what happens when using this artifact. In the second column, for clarity, indicated all spells to which creatures are immune, and in the third column the spells, to which this or that creature remained immune, even with the Orb. A dash in this column means that the artifact really removed all the immunity of this creature and allows you to cast all spells on it. The table, of course, did not take into account the obvious things - the inability to cast the Death Ripple and Resurrection spells on the undead, and the inability to cast the Animate Dead and Destroy Undead spells on everyone else.
From the description of this artifact, it might seem that if it is available, you can cast any spells on any creatures. But this is not true. Creatures partially retain immunity to certain spells or their groups. The following table shows what happens when using this artifact. In the second column, for clarity, indicated all spells to which creatures are immune, and in the third column the spells, to which this or that creature remained immune, even with the Orb. A dash in this column means that the artifact really removed all the immunity of this creature and allows you to cast all spells on it. The table, of course, did not take into account the obvious things - the inability to cast the Death Ripple and Resurrection spells on the undead, and the inability to cast the Animate Dead and Destroy Undead spells on everyone else.

Revision as of 07:54, 13 April 2021

Artifacts
Miscellaneous
M Angel Feather Arrows
M Arms of Legion
t Badge of Courage
t Bird of Perception
t Bow of Elven Cherrywood
C Bow of the Sharpshooter Shadow of Death
m Bowstring of the Unicorn's Mane
t Cards of Prophecy
t Charm of Mana
t Clover of Fortune
C Cornucopia Shadow of Death
t Crest of Valor
C Elixir of Life Shadow of Death
m Emblem of Cognizance
M Endless Bag of Gold
M Endless Purse of Gold
R Endless Sack of Gold
M Everpouring Vial of Mercury
t Glyph of Gallantry
M Golden Bow
M Head of Legion
t Hourglass of the Evil Hour
m Inexhaustible Cart of Lumber
m Inexhaustible Cart of Ore
t Ladybird of Luck
t Legs of Legion
m Loins of Legion
t Mystic Orb of Mana
M Orb of Driving Rain
R Orb of Inhibition
M Orb of Silt
M Orb of Tempestuous Fire
M Orb of the Firmament
R Orb of Vulnerability
M Shackles of War
t Speculum
M Sphere of Permanence
t Spirit of Oppression
t Spyglass
C Statue of Legion Shadow of Death
t Stoic Watchman
t Talisman of Mana
R Tome of Air
R Tome of Earth
R Tome of Fire
R Tome of Water
m Torso of Legion
R Vial of Dragon BloodArmageddon's Blade
M Vial of Lifeblood
C Wizard's Well Shadow of Death
m Charm of Eclipse Horn of the Abyss
t Demon's Horseshoe Horn of the Abyss
C Golden Goose Horn of the Abyss
m Hideous Mask Horn of the Abyss
R Horn of the Abyss Horn of the Abyss
t Runes of Imminency Horn of the Abyss
R Sleepkeeper Horn of the Abyss
m Shaman's Puppet Horn of the Abyss
Helms
Necklaces
Rings
Weapons
Armor
Shields
Miscellaneous
Capes
Boots
Orb of Vulnerability
Orb of Vulnerability Class: relic
Slot: miscellaneous
Cost: 25000 Gold
Effect: During combat, this orb negates the natural magic resistance of all creatures on the battlefield.
You meet an old Wizard friend of yours traveling in the opposite direction. He presents you with a gift: An orb that allows nearby magic resistant creatures to be harmed by magic.

Orb of Vulnerability is a relic class artifact equipped in the miscellaneous slot. While equipped, the orb negates natural Magic Resistance of all creatures.

Relic class artifacts cannot be purchased from Artifact Merchants.

Only the Orb of Vulnerability can negate the Black Dragon's resistance.

How does the Orb of Vulnerability work

First, let’s start with the fact that the Orb doesn’t work the same way for its owner and opponent: the owner can cast spells that could not be casted previously on both his own and enemy troops. The enemy also gets the opportunity to cast spells that could not be casted previously but only on the troops of the owner of the Orb. Example: red player has the Orb and attacks blue player. Blue player will be able to cast Blind on the enemy's Titans, but cannot Resurrect (Bless, etc.) his Black Dragons. The same principle applies to spells casted to ally troops by creatures (Archangel, Master Genie, Enchanter, etc.) - only only for the Orb owner they begin to work where they did not work previously.

From the description of this artifact, it might seem that if it is available, you can cast any spells on any creatures. But this is not true. Creatures partially retain immunity to certain spells or their groups. The following table shows what happens when using this artifact. In the second column, for clarity, indicated all spells to which creatures are immune, and in the third column the spells, to which this or that creature remained immune, even with the Orb. A dash in this column means that the artifact really removed all the immunity of this creature and allows you to cast all spells on it. The table, of course, did not take into account the obvious things - the inability to cast the Death Ripple and Resurrection spells on the undead, and the inability to cast the Animate Dead and Destroy Undead spells on everyone else.

Creature Spell immunity Spell immunity with the Orb of Vulnerability
Stone Gargoyle Obsidian Gargoyle  Resurrection, Sacrifice Resurrection, Sacrifice
Stone Golem Iron Golem Gold Golem Diamond Golem Steel Golem  Horn of the Abyss Resurrection, Sacrifice, Blind, Berserk, Frenzy, Hypnotize, Mirth, Sorrow Resurrection, Sacrifice, Mirth, Sorrow, Frenzy (only the Orb owner is able to cast)
Giant Titan  Blind, Berserk, Frenzy, Hypnotize, Mirth, Sorrow, Forgetfulness Frenzy (only the Orb owner is able to cast)
Green Dragon  All 1-3 level spells -
Gold Dragon  All 1-4 level spells -
Troglodyte Infernal Troglodyte  Blind, Petrify Blind, Petrify
Red Dragon  All 1-3 level spells -
Black Dragon  All 1-5 level spells -
Efreet Efreet Sultan  Fire spells, Efreet Sultan Fire Shield, Magic Arrow Efreet Sultan Fire Shield
Mummy  Necropolis creatures Resurrection, Sacrifice, Blind, Berserk, Frenzy, Hypnotize, Mirth, Sorrow, Bless, Curse Resurrection, Sacrifice, Blind, Hypnotize, Mirth, Sorrow, Frenzy (only the Orb owner is able to cast)
Elemental Resurrection, Sacrifice, Blind, Berserk, Frenzy, Hypnotize, Mirth, Sorrow, Forgetfulness Resurrection, Sacrifice, Mirth, Sorrow, Frenzy (only the Orb owner is able to cast)
Air Elemental Storm Elemental  Meteor Shower -
Water Elemental Ice Elemental  Ice Bolt, Frost Ring -
Fire Elemental Energy Elemental  Fire spells, Efreet Sultan Fire Shield, Magic Arrow Efreet Sultan Fire Shield
Earth Elemental Magma Elemental  Lightning Bolt, Chain Lightning, Armageddon, Titan's Lightning Bolt -
Magic Elemental  All 1-5 level spells -
Phoenix  Fire spells, Efreet Sultan Fire Shield, Magic Arrow Efreet Sultan Fire Shield
Nymph  Horn of the AbyssOceanid  Horn of the Abyss Ice Bolt, Frost Ring -
Fangarm  Horn of the Abyss Blind, Berserk, Frenzy, Hypnotize, Mirth, Sorrow Frenzy (only the Orb owner is able to cast)
Azure Dragon  All 1-3 level spells -

See also: