Pathfinding: Difference between revisions

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Pathfinding reduces [[Terrain Penalties]], as per this table:
'''Pathfinding''' is a [[secondary skill]], that reduces the [[Terrain penalty|movement penalty]] for rough [[terrain]]s. A hero with expert pathfinding secondary skills treats all terrains as [[grass]], which means that the hero suffers no penalty for crossing [[rough]], [[sand]], [[snow]] or [[swamp]] terrain types. The reductions of skill levels to terrain penalties can be seen from the table on the left.
 
{| border="1" cellpadding="4" cellspacing="0"
{| border="1" cellpadding="4" cellspacing="0"
! rowspan="2" | Terrain type !! colspan=4 | [[Pathfinding]] skill
! rowspan="2" | Terrain type !! colspan=4 | [[Pathfinding]] skill

Revision as of 07:51, 8 July 2014

Secondary skills
 Air Magic
 Archery
 Armorer
 Artillery
 Ballistics
 Diplomacy
 Eagle Eye
 Earth Magic
 Estates
 Fire Magic
 First Aid
 Intelligence
 Interference Horn of the Abyss
 Leadership
 Learning
 Logistics
 Luck
 Mysticism
 Navigation
 Necromancy
 Offense
 Pathfinding
 Resistance
 Scholar
 Scouting
 Sorcery
 Tactics
 Water Magic
 Wisdom
Pathfinding
Basic Pathfinding: reduces the movement penalty for rough terrain by 25%.
Advanced Pathfinding: reduces the movement penalty for rough terrain by 50%.
Expert Pathfinding: reduces the movement penalty for rough terrain by 75%.

Pathfinding is a secondary skill, that reduces the movement penalty for rough terrains. A hero with expert pathfinding secondary skills treats all terrains as grass, which means that the hero suffers no penalty for crossing rough, sand, snow or swamp terrain types. The reductions of skill levels to terrain penalties can be seen from the table on the left.

Terrain type Pathfinding skill
None Basic Advanced Expert
Dirt, Grass, Lava, Subterranean 100% 100% 100% 100%
Rough 125% 100% 100% 100%
Sand, Snow 150% 125% 100% 100%
Swamp 175% 150% 125% 100%

Recommended for: Any Hero on a map with lots of difficult terrain (esp. that which is non-native) and few/no roads.