Pathfinding: Difference between revisions

From Heroes 3 wiki
Jump to navigation Jump to search
(added hota heroes)
('see also' template added)
(7 intermediate revisions by 5 users not shown)
Line 7: Line 7:


'''Pathfinding''' is a [[secondary skill]], that reduces the [[movement penalty]] for rough [[terrain]]s. A hero with expert pathfinding secondary skills treats all terrains as [[grass]], which means that the hero suffers no penalty for crossing [[rough]], [[sand]], [[snow]] or [[swamp]] terrain types. Penalty reductions from the skill level are tabulated below.
'''Pathfinding''' is a [[secondary skill]], that reduces the [[movement penalty]] for rough [[terrain]]s. A hero with expert pathfinding secondary skills treats all terrains as [[grass]], which means that the hero suffers no penalty for crossing [[rough]], [[sand]], [[snow]] or [[swamp]] terrain types. Penalty reductions from the skill level are tabulated below.
{| cellspacing=0 cellpadding=2 style="border: 1px solid black; text-align: center; color:black; background:#{{Grey 3}};"
{| cellspacing=0 cellpadding=2 style="border: 1px solid black; text-align: center; background:#{{Grey 2}};"
|+ align=left | Table 1. Terrain penalties with different levels of Pathfinding
|+ style="text-align:left" | Terrain penalties with different levels of Pathfinding:
|- bgcolor={{Grey 1}}
|- style="background-color:#{{grey 3}};"
! Terrain
! Terrain
! None
! width=50px| None
! Basic
! width=50px| Basic
! Advanced
! width=50px| Advanced
! Expert
! width=50px| Expert
|-
|-
| align=left | [[Dirt]]<br>[[Grass]]<br>[[Lava]]<br>[[Subterranean]]||100%||100%||100%||100%
| style="text-align:left;"| [[File:Dirt (s).gif|link=]] [[Dirt]]<br>[[File:Grass (s).gif|link=]] [[Grass]]<br>[[File:Lava (s).gif|link=]] [[Lava]]<br>[[File:Subterranean (s).gif|link=]] [[Subterranean]]<br>[[File:Highlands (s).gif|link=]] [[Highlands]]{{-}}{{withhota}}|| 100%|| 100%|| 100%|| 100%
|- style="background-color:lightgray;"
| style="text-align:left; "| [[File:Rough (s).gif|link=]] [[Rough]]<br>[[File:Wasteland (s).gif|link=]] [[Wasteland]]|| 125%|| 100%|| 100%|| 100%
|-
|-
| align=left | [[Rough]]||125%||100%||100%||100%
| style="text-align:left; "| [[File:Sand (s).gif|link=]] [[Sand]]<br>[[File:Snow (s).gif|link=]] [[Snow]]|| 150%|| 125%|| 100%|| 100%
|-
|- style="background-color:lightgray;"
| align=left | [[Sand]]<br>[[Snow]]||150%||125%||100%||100%
| style="text-align:left"| [[File:Swamp (s).gif|link=]] [[Swamp]]||175%||150%||125%||100%
|-
| align=left | [[Swamp]]||175%||150%||125%||100%
|}
|}


'''Heroes with Pathfinding as a starting skill:'''
'''Heroes with Pathfinding as a starting skill:'''


* {{Hn|Clancy|Ranger}} (Basic)
* {{H2|Clancy|Ranger}} (Basic)
* {{Hn|Gretchin|Barbarian}} (Basic)
* {{H2|Gretchin|Barbarian}} (Basic)
* {{Hn|Korbac|Beastmaster}} (Basic)
* {{H2|Korbac|Beastmaster}} (Basic)
* {{Hn|Corkes|Captain}} (Basic)
* {{H2|Andal|Navigator}} (Basic) {{withhota}}
{{inhota}}
* {{H2|Corkes|Captain}} (Basic) {{withhota}}
* {{Hn|Andal|Navigator}} (Basic)
* {{H2|Leena|Captain}} (Basic) {{withhota}}
{{inhota}}
 
{{ZET SEC SKILL CHANCE TABLE| 4| 2 (lowest)| 7| 5| 4| 2 (lowest)| 4| 4| 4| 6| 5| 2 (lowest)| 8 (highest)| 4| 8 (highest)| 2 (lowest)| 6| 2 (lowest)| 8 (highest)| 6}}
|}


== Discussion ==
{{secondary skill 'see also'}}
The feasibility of pathfinding rests heavily on the characteristics of the map. On a map with very few areas of rough terrain, pathfinding is useless, but on maps containing a lot of rough terrains it becomes extremely valuable - potentially even more so than [[Logistics]]. Pathfinding can always be recommended as a secondary skill for scout type secondary heroes, but it may also be valuable for the main hero(es). It should be noted that some factions' [[native terrain]]s include rough terrains, which may affect the necessity of pathfinding.


[[Category: Secondary skills]]
[[Category: Secondary skills]]
__NOTOC__
__NOTOC__

Revision as of 09:39, 25 March 2020

Secondary skills
 Air Magic
 Archery
 Armorer
 Artillery
 Ballistics
 Diplomacy
 Eagle Eye
 Earth Magic
 Estates
 Fire Magic
 First Aid
 Intelligence
 Interference Horn of the Abyss
 Leadership
 Learning
 Logistics
 Luck
 Mysticism
 Navigation
 Necromancy
 Offense
 Pathfinding
 Resistance
 Scholar
 Scouting
 Sorcery
 Tactics
 Water Magic
 Wisdom
Pathfinding
Basic Pathfinding: reduces the movement penalty for rough terrain by 25%.
Advanced Pathfinding: reduces the movement penalty for rough terrain by 50%.
Expert Pathfinding: reduces the movement penalty for rough terrain by 75%.

Pathfinding is a secondary skill, that reduces the movement penalty for rough terrains. A hero with expert pathfinding secondary skills treats all terrains as grass, which means that the hero suffers no penalty for crossing rough, sand, snow or swamp terrain types. Penalty reductions from the skill level are tabulated below.

Terrain penalties with different levels of Pathfinding:
Terrain None Basic Advanced Expert
Dirt
Grass
Lava
Subterranean
Highlands Horn of the Abyss
100% 100% 100% 100%
Rough
Wasteland
125% 100% 100% 100%
Sand
Snow
150% 125% 100% 100%
Swamp 175% 150% 125% 100%

Heroes with Pathfinding as a starting skill:

Town Class Chance to learn
Castle  Knight   4
Castle  Cleric   2 (lowest)
Rampart  Ranger   7
Rampart  Druid   5
Tower  Alchemist   4
Tower  Wizard   2 (lowest)
Inferno  Demoniac   4
Inferno  Heretic   4
Necropolis  Death Knight   4
Necropolis  Necromancer   6
Dungeon  Overlord   5
Dungeon  Warlock   2 (lowest)
Stronghold  Barbarian   8 (highest)
Stronghold  Battle Mage   4
Fortress  Beastmaster   8 (highest)
Fortress  Witch   2 (lowest)
Conflux  Planeswalker   6
Conflux  Elementalist   2 (lowest)
Cove  Captain   8 (highest)
Cove  Navigator   6
Factory  Mercenary  {{{21}}}
Factory  Artificer  {{{22}}}


|}

See also: