Pikeman and Halberdier: Difference between revisions

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{{Castle creatures}}{{Creature
{{Castle creatures}}{{Creature
| Name      = Pikeman
  | Growth    = 14
  | Growth    = 14
| Name      = Pikeman
  | Attack    = 4
  | Attack    = 4
  | Defense    = 5
  | Defense    = 5
Line 7: Line 7:
  | Health    = 10
  | Health    = 10
  | Speed      = 4
  | Speed      = 4
| No_shots  =
| Special    = Immune to [[jousting]]
  | Cost      = 60
  | Cost      = 60
| Special    = Immune to [[jousting]]
  | U_name    = Halberdier
  | U_name    = Halberdier
  | U_attack  = 6
  | U_attack  = 6
Line 15: Line 16:
  | U_health  = 10
  | U_health  = 10
  | U_speed    = 5
  | U_speed    = 5
| No_ushots  =
| U_special  = Immune to [[jousting]]
  | U_cost    = 75
  | U_cost    = 75
| U_special  = Immune to [[jousting]]
}}
}}



Revision as of 12:38, 3 April 2014

Castle creatures
Level 1
Pikeman Pikeman
Halberdier Halberdier
Level 2
Archer Archer
Marksman Marksman
Level 3
Griffin Griffin
Royal Griffin Royal Griffin
Level 4
Swordsman Swordsman
Crusader Crusader
Level 5
Monk Monk
Zealot Zealot
Level 6
Cavalier Cavalier
Champion Champion
Level 7
Angel Angel
Archangel Archangel
Towns
Castle Stronghold Inferno
Rampart Fortress Necropolis
Tower Conflux Dungeon
Factory Cove
Neutral
Statistics
Pikeman
 Cost per troop 

60

Attack 4
Defense 5
Damage 1–3
Health 10
Speed 4
Movement Ground
Size 1
Growth 14
AI Value
 Special abilities:
Immune to jousting
Halberdier
 Cost per troop 

75

Attack 6
Defense 5
Damage 2–3
Health 10
Speed 5
Movement Ground
Size 1
Growth 14
AI Value
 Special abilities:
Immune to jousting

Pikemen and halberdiers are the level 1 creatures of castle. They can be recruited from the guardhouse, and are among the strongest basic foot soldiers available to any army. While somewhat slow, they have respectable combat ratings.