Editing Pirate, Corsair, and Sea Dog
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| Shots = '''12''' | | Shots = '''12''' | ||
| Cost = 375 | | Cost = 375 | ||
| Special = • [[Ranged attack]]<br>• No melee penalty<br>• No enemy retaliation<br>• ''' | | Special = • [[Ranged attack]]<br>• No melee penalty<br>• No enemy retaliation<br>• '''Accurate shot''' | ||
| Onlyone = | | Onlyone = | ||
}} | }} | ||
{| style="border: 1px solid | {| style="border: 1px solid; background-color:#e6e6ff; padding-right: 10px; padding-bottom:3px; float:left; margin-right:7px" | ||
|[[Image:Frigate-dwelling.gif|text-bottom]]{{-}}{{-}}[[Image:Pirate (adventure map).gif|text-bottom]][[Image:Corsair (adventure map).gif|text-bottom]][[Image:Sea Dog (adventure map).gif|text-bottom]] | |[[Image:Frigate-dwelling.gif|text-bottom]]{{-}}{{-}}[[Image:Pirate (adventure map).gif|text-bottom]][[Image:Corsair (adventure map).gif|text-bottom]][[Image:Sea Dog (adventure map).gif|text-bottom]] | ||
|} | |} | ||
'''Pirates''', '''Corsairs''', and '''Sea Dogs''' are the level 3 creatures of [[Cove]]. They can be recruited from the Frigate. Both the Upgraded Frigate and the Gunpowder Warehouse must be built in order to recruit Sea Dogs. | '''Pirates''', '''Corsairs''', and '''Sea Dogs''' are the level 3 creatures of [[Cove]]. They can be recruited from the Frigate. Both the Upgraded Frigate and the Gunpowder Warehouse must be built in order to recruit Sea Dogs. | ||
<div style="clear:left;"></div> | <div style="clear:left;"></div> | ||
== Special | ==Special ability== | ||
The Sea Dog's Accurate Shot is triggered after a shot: each creature in an attacking stack has a X% chance of killing a creature in the attacked squad, but the total number of killed creatures cannot be more than (number of creatures in an attacking squad) * X/100 (rounded up). X = 3 multiplier for shooting without penalty and X = 2 if shooting with penalty. Ability doesn't work if shooting at creatures behind walls. | The Sea Dog's Accurate Shot is triggered after a shot: each creature in an attacking stack has a X% chance of killing a creature in the attacked squad, but the total number of killed creatures cannot be more than (number of creatures in an attacking squad) * X/100 (rounded up). X = 3 multiplier for shooting without penalty and X = 2 if shooting with penalty. Ability doesn't work if shooting at creatures behind walls. | ||
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*{{H|Anabel|Captain}} has pirates as a [[Specialty#Creature_specialties|specialty]], which increases the speed of any Pirates, Corsairs or Sea Dogs by 1 and their Attack and Defense skills by 5% for every 3 levels (rounded up).<br> | *{{H|Anabel|Captain}} has pirates as a [[Specialty#Creature_specialties|specialty]], which increases the speed of any Pirates, Corsairs or Sea Dogs by 1 and their Attack and Defense skills by 5% for every 3 levels (rounded up).<br> | ||
*{{H|Bidley|Captain | *{{H|Bidley|Captain}} can upgrade Pirates and Corsairs to Sea Dogs. | ||
== Official Renders == | == Official Renders == | ||
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---- | ---- | ||
Sea Dogs are without question the best tier 3 creature in the game. They have great stats and a ranged version of the [[Mighty Gorgon]]'s death stare ability. This is balanced by the high cost of the Gunpowder Warehouse, which prevents them from being acquired too early in the game. Pirates and Corsairs should generally be upgraded to Sea Dogs before engaging enemy players. | Sea Dogs are without question the best tier 3 creature in the game. They have great stats and a ranged version of the [[Mighty Gorgon]]'s death stare ability. This is balanced by the high cost of the Gunpowder Warehouse, which prevents them from being acquired too early in the game. Pirates and Corsairs should generally be upgraded to Sea Dogs before engaging enemy players. | ||
}}{{end of user commentary}} | }}{{end of user commentary}} | ||
{{creature 'see also'}} | {{creature 'see also'}} | ||
[[Category: Creatures (HotA)]] | [[Category: Creatures (HotA)]] | ||
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