Pirate, Corsair, and Sea Dog: Difference between revisions
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{{Cove creatures}}{{Creature | {{Cove creatures}}{{Creature | ||
| AI_Value = 312 | |||
| Name = Pirate | | Name = Pirate | ||
| Attack = 8 | | Attack = 8 | ||
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| Cost = 225 | | Cost = 225 | ||
| Special = • [[Ranged attack]]<br>• No melee penalty | | Special = • [[Ranged attack]]<br>• No melee penalty | ||
| U_AI_Value= 407 | |||
| U_name = Corsair | | U_name = Corsair | ||
| U_attack = 10 | | U_attack = '''10''' | ||
| U_defense = 8 | | U_defense = '''8''' | ||
| U_speed = 7 | | U_speed = '''7''' | ||
| U_cost = 275 | | U_cost = 275 | ||
| U_special = • [[Ranged attack]]<br>• No melee penalty<br>• No enemy retaliation | | U_special = • [[Ranged attack]]<br>• No melee penalty<br>• No enemy retaliation | ||
}}{{Creature | }}{{Creature | ||
| AI_Value = 602 | |||
| Name = Sea Dog | | Name = Sea Dog | ||
| Attack = 12 | | Attack = '''12''' | ||
| Defense = 11 | | Defense = '''11''' | ||
| Speed = 8 | | Speed = '''8''' | ||
| Growth = 7 | | Growth = 7 | ||
| Damage = 3–7 | | Damage = 3–7 | ||
| Health = 15 | | Health = 15 | ||
| Shots = 12 | | Shots = '''12''' | ||
| Cost = 375 | | Cost = 375 | ||
| Special = • [[Ranged attack]]<br>• No melee penalty<br>• No enemy retaliation<br>• Accurate shot. The ability is triggered after a shot: each creature in an attacking stack has a X% chance of killing a creature in the attacked squad, but the total number of killed creatures cannot be more than (number of creatures in an attacking squad) * X/100 (rounded up). X = 3 multiplier for shooting without penalty and X = 2 if shooting with penalty. Ability doesn't work if shooting at creatures behind walls. | | Special = • [[Ranged attack]]<br>• No melee penalty<br>• No enemy retaliation<br>• Accurate shot. The ability is triggered after a shot: each creature in an attacking stack has a X% chance of killing a creature in the attacked squad, but the total number of killed creatures cannot be more than (number of creatures in an attacking squad) * X/100 (rounded up). X = 3 multiplier for shooting without penalty and X = 2 if shooting with penalty. Ability doesn't work if shooting at creatures behind walls. | ||
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}} | }} | ||
'''Pirates''', ''' | {| style="border: 1px solid; background-color:#e6e6ff; padding-right: 10px; padding-bottom:3px; float:left; margin-right:7px" | ||
|[[Image:Frigate-dwelling.gif|text-bottom]]{{-}}{{-}}[[Image:Pirate (adventure map).gif|text-bottom]][[Image:Corsair (adventure map).gif|text-bottom]][[Image:Sea Dog (adventure map).gif|text-bottom]] | |||
|} | |||
'''Pirates''', '''Corsairs''', and '''Sea Dogs''' are the level 3 creatures of [[Cove]]. They can be recruited from the Frigate. Both the Upgraded Frigate and the Gunpowder Warehouse must be built in order to recruit Sea Dogs. | |||
<div style="clear:left;"></div> | |||
== Heroes with a specialty == | |||
*{{H|Anabel|Captain}} has pirates as a [[Specialty#Creature_specialties|specialty]], which increases the speed of any Pirates, Corsairs or Sea Dogs by 1 and their Attack and Defense skills by 5% for every 3 levels (rounded up).<br> | |||
*{{H|Bidley|Captain}} can upgrade Pirates and Corsairs to Sea Dogs. | |||
[[Category: Creatures]] | {{creature 'see also'}} | ||
[[Category: Creatures (HotA)]] | |||
__NOTOC__ | __NOTOC__ |
Revision as of 22:51, 20 March 2020
Cove creatures | |||||||||||||||
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Level 1 | |||||||||||||||
Nymph | |||||||||||||||
Oceanid | |||||||||||||||
Level 2 | |||||||||||||||
Crew Mate | |||||||||||||||
Seaman | |||||||||||||||
Level 3 | |||||||||||||||
Pirate | |||||||||||||||
Corsair | |||||||||||||||
Sea Dog | |||||||||||||||
Level 4 | |||||||||||||||
Stormbird | |||||||||||||||
Ayssid | |||||||||||||||
Level 5 | |||||||||||||||
Sea Witch | |||||||||||||||
Sorceress | |||||||||||||||
Level 6 | |||||||||||||||
Nix | |||||||||||||||
Nix Warrior | |||||||||||||||
Level 7 | |||||||||||||||
Sea Serpent | |||||||||||||||
Haspid | |||||||||||||||
Towns | |||||||||||||||
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Statistics | ||||||||||||||||||||
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Pirate | ||||||||||||||||||||
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Special abilities: | ||||||||||||||||||||
• Ranged attack • No melee penalty | ||||||||||||||||||||
Corsair | ||||||||||||||||||||
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Special abilities: | ||||||||||||||||||||
• Ranged attack • No melee penalty • No enemy retaliation |
Statistics | ||||||||||||||||||||
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Sea Dog | ||||||||||||||||||||
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Special abilities: | ||||||||||||||||||||
• Ranged attack • No melee penalty • No enemy retaliation • Accurate shot. The ability is triggered after a shot: each creature in an attacking stack has a X% chance of killing a creature in the attacked squad, but the total number of killed creatures cannot be more than (number of creatures in an attacking squad) * X/100 (rounded up). X = 3 multiplier for shooting without penalty and X = 2 if shooting with penalty. Ability doesn't work if shooting at creatures behind walls. |
Pirates, Corsairs, and Sea Dogs are the level 3 creatures of Cove. They can be recruited from the Frigate. Both the Upgraded Frigate and the Gunpowder Warehouse must be built in order to recruit Sea Dogs.
Heroes with a specialty
- Anabel the Captain has pirates as a specialty, which increases the speed of any Pirates, Corsairs or Sea Dogs by 1 and their Attack and Defense skills by 5% for every 3 levels (rounded up).
- Bidley the Captain can upgrade Pirates and Corsairs to Sea Dogs.
See also: