Difference between revisions of "Pirate, Corsair, and Sea Dog"
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| U_AI_Value= 407 | | U_AI_Value= 407 | ||
| U_name = Corsair | | U_name = Corsair | ||
− | | U_attack = 10 | + | | U_attack = '''10''' |
− | | U_defense = 8 | + | | U_defense = '''8''' |
− | | U_speed = 7 | + | | U_speed = '''7''' |
| U_cost = 275 | | U_cost = 275 | ||
| U_special = • [[Ranged attack]]<br>• No melee penalty<br>• No enemy retaliation | | U_special = • [[Ranged attack]]<br>• No melee penalty<br>• No enemy retaliation | ||
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| AI_Value = 602 | | AI_Value = 602 | ||
| Name = Sea Dog | | Name = Sea Dog | ||
− | | Attack = 12 | + | | Attack = '''12''' |
− | | Defense = 11 | + | | Defense = '''11''' |
− | | Speed = 8 | + | | Speed = '''8''' |
| Growth = 7 | | Growth = 7 | ||
| Damage = 3–7 | | Damage = 3–7 | ||
| Health = 15 | | Health = 15 | ||
− | | Shots = 12 | + | | Shots = '''12''' |
| Cost = 375 | | Cost = 375 | ||
| Special = • [[Ranged attack]]<br>• No melee penalty<br>• No enemy retaliation<br>• Accurate shot. The ability is triggered after a shot: each creature in an attacking stack has a X% chance of killing a creature in the attacked squad, but the total number of killed creatures cannot be more than (number of creatures in an attacking squad) * X/100 (rounded up). X = 3 multiplier for shooting without penalty and X = 2 if shooting with penalty. Ability doesn't work if shooting at creatures behind walls. | | Special = • [[Ranged attack]]<br>• No melee penalty<br>• No enemy retaliation<br>• Accurate shot. The ability is triggered after a shot: each creature in an attacking stack has a X% chance of killing a creature in the attacked squad, but the total number of killed creatures cannot be more than (number of creatures in an attacking squad) * X/100 (rounded up). X = 3 multiplier for shooting without penalty and X = 2 if shooting with penalty. Ability doesn't work if shooting at creatures behind walls. | ||
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}} | }} | ||
+ | {| style="border: 1px solid; background-color:#e6e6ff; padding-right: 10px; padding-bottom:3px; float:left; margin-right:7px" | ||
+ | |[[Image:Frigate-dwelling.gif|text-bottom]]{{-}}{{-}}[[Image:Pirate (adventure map).gif|text-bottom]][[Image:Corsair (adventure map).gif|text-bottom]][[Image:Sea Dog (adventure map).gif|text-bottom]] | ||
+ | |} | ||
'''Pirates''', '''Corsairs''', and '''Sea Dogs''' are the level 3 creatures of [[Cove]]. They can be recruited from the Frigate. Both the Upgraded Frigate and the Gunpowder Warehouse must be built in order to recruit Sea Dogs. | '''Pirates''', '''Corsairs''', and '''Sea Dogs''' are the level 3 creatures of [[Cove]]. They can be recruited from the Frigate. Both the Upgraded Frigate and the Gunpowder Warehouse must be built in order to recruit Sea Dogs. | ||
− | + | <div style="clear:left;"></div> | |
+ | == Heroes with a specialty == | ||
− | + | *{{H|Anabel|Captain}} has pirates as a [[Specialty#Creature_specialties|specialty]], which increases the speed of any Pirates, Corsairs or Sea Dogs by 1 and their Attack and Defense skills by 5% for every 3 levels (rounded up).<br> | |
+ | *{{H|Bidley|Captain}} can upgrade Pirates and Corsairs to Sea Dogs. | ||
− | + | {{creature 'see also'}} | |
− | + | ||
− | + | [[Category: Creatures (HotA)]] | |
− | |||
__NOTOC__ | __NOTOC__ |
Latest revision as of 22:51, 20 March 2020
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Pirate | ||||||||||||||||||||
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• Ranged attack • No melee penalty | ||||||||||||||||||||
Corsair | ||||||||||||||||||||
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Special abilities: | ||||||||||||||||||||
• Ranged attack • No melee penalty • No enemy retaliation |
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Sea Dog | ||||||||||||||||||||
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Special abilities: | ||||||||||||||||||||
• Ranged attack • No melee penalty • No enemy retaliation • Accurate shot. The ability is triggered after a shot: each creature in an attacking stack has a X% chance of killing a creature in the attacked squad, but the total number of killed creatures cannot be more than (number of creatures in an attacking squad) * X/100 (rounded up). X = 3 multiplier for shooting without penalty and X = 2 if shooting with penalty. Ability doesn't work if shooting at creatures behind walls. |
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Pirates, Corsairs, and Sea Dogs are the level 3 creatures of Cove. They can be recruited from the Frigate. Both the Upgraded Frigate and the Gunpowder Warehouse must be built in order to recruit Sea Dogs.
Heroes with a specialty[edit]
Anabel the Captain has pirates as a specialty, which increases the speed of any Pirates, Corsairs or Sea Dogs by 1 and their Attack and Defense skills by 5% for every 3 levels (rounded up).
Bidley the Captain can upgrade Pirates and Corsairs to Sea Dogs.
See also: