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{|  cellspacing=3 style="float:right; border:1px solid grey; width:170px; margin: 0 0 0 0.5em"
'''Primary skills''' are characteristics of [[hero]]es and [[creature]]s. There are four different primary skills: attack, defense, spell power and knowledge. Attack and defense can be categorized as ''might skills'' while power and knowledge are ''magic skills''. Typically might heroes, like [[knight]]s and [[ranger]]s, advance more rapidly in might skills as for magic heroes, like [[necromancer]]s and [[wizard]]s, advance faster in magic skills. The advancement in primary skills vary considerably by the [[hero class]] on levels 1 to 9, but afeter that, hero's advancement generally becomes more balanced.
|- valign=middle align=middle
 
| [[Image:Attack_skill.png]]<br>Attack
== Attack skill ==
| [[Image:Defense_skill.png]]<br>Defense
[[Image:Attack_skill.png|right]]
|- valign=middle align=middle
 
| [[Image:Power_skill.png]]<br>Power
Attack skill together with defense are the main main factors affecting the amount of [[Damage calculation|damage]] creatures under hero's command deals. A hero's attack skill number is added to each of their creaturess attack rating, increasing the amount of damage they do in combat.
| [[Image:Knowledge_skill.png]]<br>Knowledge
 
=== Spells altering attack skill ===
Mana spent skilled is the spent mana cost being reduced because of specialisation in the magic variant and thus having [[Earth Magic]], [[Fire Magic]], [[Water Magic]] or [[Air Magic]] (whatever school the spell is in, some first level or second level ones are universal and belong to more than one school) as a secondary skill (no matter if on basic, advanced or expert).
 
{|class="wikitable sortable"
!Spell!!Spell Level!!Mana spent!!Mana spent skilled!!Change!!AttackBuff!!AttackBuffAtAdvanced!!AttackBuffAtExpert
|-
|[[Bloodlust]]||1||-5||-4||Attack (Own)||+3||+6|| all own units
|-style="background-color: mistyrose;"
|[[Weakness]]||2||-8||-6||Attack (Enemy)||-3||-6|| all enemy units
|-
|[[Frenzy]]||4||-16||-12||Loose all Defense, gain some Attack|| Defense lost = Attack gained|| Attack gains 150% former Defense, Defense is lost|| Attack gains 200% former Defense, Defense is lost
|-style="background-color: mistyrose;"
|[[Precision]]||2||-8||-6||Ranged attack (own)||+3||+6||all own ranged units
|-
|-
| colspan=2 | Primary skill symbols which recur almost in the same form throughout the game.
|[[Slayer]]||4||-16||-12||Attack (own) against Level 7 Creatures||+8 against [[Dragon]]s, [[Hydra]]s, [[Behemoth]]s||+8 against [[Angel]]s, [[Devil]]s||+8 against [[Titan]]s
|} '''Primary skills''' are characteristics of [[hero]]es and [[creature]]s. There are four different primary skills: attack, defense, spell power and knowledge. Each time a hero reaches a new level, one of their primary skills is advanced by one point. Attack and defense can be categorized as ''might skills'' while power and knowledge are ''magic skills''. Might heroes, like [[Knight]]s and [[Ranger]]s, advance more rapidly in might skills as for magic heroes, like [[Wizard]]s and [[Warlock]]s, advance faster in magic skills. The advancement in primary skills vary considerably by the [[hero class]] on levels 1 to 9, but after that, hero's advancement generally becomes more balanced.
|-style="background-color: mistyrose;"
|[[Prayer]]||4||-16||-12||[[Speed]], [[Attack]], [[Defense]] increased||[[Speed]], [[Attack]], [[Defense]] increase by +2||[[Speed]], [[Attack]], [[Defense]] increase by +4 || all own units
|}


'''Attack skill''' together with defense are the main factors affecting the amount of [[Damage calculation|damage]] creatures deal under the hero's command. A hero's attack skill value is added to each of the stack's attack rating, increasing the amount of damage they can inflict in combat.<br>
== Defense skill ==
For each extra point of Attack skill over defender's Defense skill, the inflicted damage gets increased by 5 % (up to 300 %, which is 60 points in difference).
[[Image:Defense_skill.png|right]]


'''Defense skill''' works in similar way to attack skill. Heroes' defense skill is added to the defense rating of each of the creatures in their army, which decreases the amount of damage they take from enemy attacks. <br>
Defense skill together with attack are the main main factors affecting the amount of [[Damage calculation|damage]] creatures under hero's command deals. A hero's defense skill is added to each of their army creature's defense rating, which decreases the amount of damage they take from enemy attacks.
For each extra point of Defense skill over attackers's Attack skill, the received damage gets reduced by 2.5 % (up to 70 %, which is 28 points in difference).


'''Power skill''' (or sometimes ''spell power'') is the main factor for duration of many essential spells like [[Bless]], [[Curse]], [[Haste]], [[Slow]] and many others (1 point of Power skill equals 1 round of duration), the amount of health points taken by damage spells and restored by beneficial spells, and efficiency of miscellaneous spells (e.g. ones summoning elementals). Efficiency of some spells, for example of the majority of those cast on the adventure map, doesn't depend on Power skill.<br>
It should be noted, that while ''defen<u>c</u>e'' is acceptable spelling, it is always spelled ''defen<u>s</u>e'' in {{homm}} (with the exception of {{hc}}, where it is spelled ''defence'').


'''Knowledge skill''' determines the maximum amount of [[spell point]]s a hero may have. It is calculated by multiplying knowledge with 10, so knowledge of 13 would give a hero a natural maximum of 130 spell points. With the [[Intelligence]] secondary skill, this natural maximum can be increased up to double (in HotA{{-wh}} it has been nerfed to only increase the mana pool by 50%). Additionally, visiting a [[mana vortex]] or a [[magic spring]] hero can temporarily double the spell points, which means that with expert intelligence, the maximum spell points will be quadrupled (tripled{{-wh}}) from original amount.


By default, all heroes have at least one point in power and knowledge skills. However, a map-maker can set these skills to 0. In that case, the hero will look and function as if the value would be one. When the hero receives the first point to the skill, they will still have only one point in it, but after that the points accumulate normally.
=== Spells altering defense ===
{|class="wikitable sortable"
!Spell!!Spell Level!!Mana spent!!Mana spent skilled!!Change!!DefenseBuff!!DefenseBuffAtAdvanced!!DefenseBuffAtExpert
|-
|[[Frenzy]]||4||-16||-12||Loose all Defense, gain some Attack|| Defense set to 0, Attack gained is former Defense|| Defense set to 0, Attack gains 150% former Defense || Defense set to 0, Attack gains 200% former Defense
|-style="background-color: lightsteelblue;"
|[[Prayer]]||4||-16||-12||[[Speed]], [[Attack]], [[Defense]] increased||[[Speed]], [[Attack]], [[Defense]] increase by +2||[[Speed]], [[Attack]], [[Defense]] increase by +4 || all own units
|-
|[[Shield]]||1||-5||-4||Reduction of melee damage (not ranged one)||-15 % damage taken by melee damage||-30 % damage taken by melee damage|| all own units
|-style="background-color: lightsteelblue;"
|[[Stone Skin]]||1||-5||-4||Defense rating increase||+3||+6|| all own units
|-
|[[Air Shield]]||3||-12||-9||Reduction of ranged damage (not melee one)||-25% damage taken by ranged attacks||-50% damage taken by ranged attacks|| all own units
|}
 
Frenzy and Prayer from the "attack modifying spells" were mentioned before so they are the first spells to be mentioned in defense modifying spells here.
 
[[Stone Skin]] is worse than [[Shield]].
[[Air Shield]] is bugged and increases the damage from [[Arrow Towers]].
The Spells stack and can be used in paralell (only 3 effected spells are displayed - maybe using a 4th spell overrides spells stored so far).
 
== Power skill ==
[[Image:Power_skill.png|right]]
Power (or sometimes ''spell power'') is the main factor for damage and duration of the [[spell]]s. By default, all heroes start with at least one point in this skill. However, a map-maker can set the starting skill to 0. In that case, the hero will look and function as if he had power of one point. When the hero recieves the first point to power skill, he will still have only one point in power. After that, the points accumulate normally.
 
== Knowledge skill ==
[[Image:Knowledge_skill.png|right]]
The knowledge skill determines the maximum amount of [[spell point]]s a hero may have. It is calculated by multiplying knowledge with ten, so knowledge of 13 would give a hero a natural maximum of 130 spell points. With the secondary skill [[intelligence]], this natural maximum can be increased up to a 100%, which will double the hero's maximum spell points. Additionally, with [[mana vortex]] or [[magic spring]] hero can temporarily double the spell points, which means that with expert intelligence, the maximum spell points will be quadrupled from original amount.
 
Like with power, all heroes typically start with at least one point in this skill. However, a mapmaker may set the starting skill to 0. In that case, the hero will look and function as if he had 1 point, but when he receives his first point, it will not have any effect.


== See also ==
== See also ==
* [[Damage calculation]]
* [[Damage calculation]]


{{primary skill navigational box}}
[[Category: Primary skills|*]]
 
[[Category: Terms]]
[[Category: Heroes]]
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