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{{towns}}
{{Towns}}
'''Rampart''' is a [[alignment|good alignment]] [[town]] with the [[Ranger]] and [[Druid]] [[hero class]]es. Rampart represents [[AvLee]].


''"The Druid and Ranger hero classes are native to Ramparts, which are built by creatures in allied defense of the unspoiled wilderness regions of Erathia. With two slow unit types, Dwarves and Dendroids, Rampart armies may be best suited to defensive tactics. Most of these creatures, however, have enemy hampering abilities that can be used to turn the tide against many opponents — especially those dependent on magical attacks."{{-}}<sup>[[Restoration of Erathia Manual Page 104|RoE manual]]''</sup>
The '''rampart town''' is a good [[alignment]] [[town type]] with [[ranger]] and [[druid]] [[hero class]]es. Ramparts are built by creatures in allied defense of the unspoiled wilderness regions of [[Enroth]]. With two slow creature types, [[Dwarf|dwarves]]  and [[dendroid]]s, rampart armies may be best suited to defensive tactics. Most of these creatures, however, have enemy hampering abilities that can be used to turn the tide against many opponents—especially those dependent on magical attacks. Rampart represent [[AvLee]].


Rampart's [[native terrain]] is [[grass]].
Rampart's [[native terrain]] is [[grass]].


__TOC__
== Structures ==
 
{| class="wikitable sortable" style="white-space:nowrap; text-align: center; float:right;"
==Rampart building tree==
! class="unsortable" | <span title="The type of resource required.">Resource</span>
{| style="margin-right:20px; float:left;"
! <span title="Cost of building the Citadel, the Castle, and all base creature dwellings, including any associated prerequisites.">Basic</span>
| [[File:RampartBuildingTree.png|600px]]
! <span title="Cost of upgrading all creature dwellings, including any associated prerequisites.">Upgrades</span>
! <span title="All buildings built and fully upgraded.">All</span>
|-
|{{Gold}}||35000||31000||109000
|-
|{{Wood}}||50||25||127
|-
|{{Ore}}||60||35||142
|-
|{{Crystal}}||34||31||95
|-
|{{Gem}}||14||11||45
|-
|{{Mercury}}||4||6||30
|-
|{{Sulfur}}||4||6||30
|-
!colspan=2| Troop cost/week: !!colspan=2| 26620 {{Gold}} + 4 {{Crystal}}
|}
|}
[[Image:Rampart-in.png|thumb|500px|Rampart town seen from inside]]


[[Image:Rampart-in.png|none|border|500px|thumb|right|Fully upgraded {{PAGENAME}}]]
{{StandardBuildings|First Aid Tent|5|[[Crystal]]}}


{{Town cost summary|
'''Rampart Specific Buildings'''
|common  = {{Building cost|{{W}}<br>45||{{O}}<br>40||||{{G}}<br>37000}}
*[[Dendroid Saplings]] ([[Dendroid]] [[horde building]], +2/week)
|mage    = {{Building cost|{{W}}<br>25|{{M}}<br>28|{{O}}<br>25|{{S}}<br>28|{{C}}<br>28|{{Gem}}<br>28|{{G}}<br>6000}}
*[[Dwarven Treasury]] (increases the amount of gold you have at the beginning of each week by 10%)
|dwelling = {{Building cost|{{W}}<br>45||{{O}}<br>65||{{C}}<br>55|{{Gem}}<br>15|{{G}}<br>51500}}
*[[Fountain of Fortune]] (+2 [[luck]] to garrisoned heroes)
|unique  = {{Building cost|{{W}}<br>7|{{M}}<br>2|{{O}}<br>12|{{S}}<br>2|{{C}}<br>12|{{Gem}}<br>2|{{G}}<br>11500}}
*[[Miners' Guild]] ([[Dwarf]] [[horde building]], +4/week)
|total    = {{Building cost|{{W}}<br>122|{{M}}<br>30|{{O}}<br>142|{{S}}<br>30|{{C}}<br>95|{{Gem}}<br>45|{{G}}<br>106000}}
*[[Mystic Pond]] (produces 1–4 of a random resource except gold on the first day of every week)
|troop    = 26620 {{G}}, 4 {{C}}
*[[Spirit Guardian]] ([[Grail]] building for the Rampart, +2 luck of all own heroes on the map, 5000 gold each day, 50% additional creature growth)
}}
{{clear|left}}
===Common Buildings and Mage Guild===
{{Rampart common buildings}}


===Creature Dwellings===
'''[[Rampart creature dwellings]]'''
{{Rampart creature dwellings}}
*Centaur Stables
*Dwarf Cottage
*Homestead
*Enchanted Spring
*Dendroid Arches
*Unicorn Glade
*Dragon Cliffs


===Unique Buildings===
{{Rampart unique buildings}}


{{clear|left}}
== [[Heroes]] ==
 
{{Rampart heroes}}
==Heroes==
{{Hero table}}
{{switch|tag1=sod|tag2=hota|switch1=[Switch to Horn of the Abyss]|switch2=[Switch to Shadow of Death]|style1=color:blue;|style2=color:blue;}}
{{Rampart hero table}}
 
|}
{{switch_content|tag1=sod|tag2=hota|content1= {{hero table|bgc=#{{Green 1b}}|head=!+ colspan = 14 style="background-color:#{{Green 1}}; font-size: 120%; color:white; height:28px; text-align:center;" {{!}} {{PAGENAME}} heroes (Shadow of Death)}}
{{{{PAGENAME}} hero table}}
{{T!}}|content2= {{hero table|bgc=#{{Green 1b}}|head=!+ colspan = 14 style="background-color:#{{Green 1}}; font-size: 120%; color:white; height:28px; text-align:center;" {{!}} {{PAGENAME}} heroes (Horn of the Abyss)}}
{{Hero table row|Clancy|image=Clancy|Ranger|Unicorns|Basic Interference|Basic Pathfinding|no_spell=}}
{{Hero table row|Ivor|image=Ivor|Ranger|Elves|Basic Archery|Basic Offense|no_spell=}}
{{Hero table row|Jenova|image=Jenova|Ranger|Gold|Advanced Archery|||no_spell=}}
{{Hero table row|Kyrre|image=Kyrre|Ranger|Logistics|Basic Archery|Basic Logistics|no_spell=}}
{{Hero table row|Mephala|image=Mephala|Ranger|Armorer|Basic Leadership|Basic Armorer|no_spell=}}
{{Hero table row|Ryland|image=Ryland|Ranger|Dendroids|Basic Leadership|Basic Diplomacy|no_spell=}}
{{Hero table row|Thorgrim|image=Thorgrim (HotA)|Ranger|Resistance|Advanced Resistance|||no_spell=}}
{{Hero table row|Ufretin|image=Ufretin|Ranger|Dwarves|Basic Interference|Basic Luck|no_spell=}}
{{Hero table row|Gelu|source={{-}}{{withab}}|image=Gelu|Ranger|Sharpshooters|Basic Leadership|Basic Archery|no_spell=}}
{{Hero table row|Aeris|image=Aeris|Druid|Pegasi|Basic Wisdom|Basic Scouting|spell=Protection from Air}}
{{Hero table row|Alagar|image=Alagar|Druid|Ice Bolt|Basic Wisdom|Basic Sorcery|spell=Ice Bolt}}
{{Hero table row|Coronius|image=Coronius (HotA)|Druid|Slayer|Basic Wisdom|Basic Scholar|spell=Slayer}}
{{Hero table row|Elleshar|image=Elleshar|Druid|Intelligence|Basic Wisdom|Basic Intelligence|spell=Curse}}
{{Hero table row|Gem|image=Gem (HotA)|Druid|First Aid|Basic Wisdom|Basic First Aid|spell=Summon Boat}}
{{Hero table row|Malcom|image=Malcom|Druid|Eagle Eye|Basic Wisdom|Basic Eagle Eye|spell=Magic Arrow}}
{{Hero table row|Melodia|image=Melodia|Druid|Fortune|Basic Wisdom|Basic Luck|spell=Fortune}}
{{Hero table row|Uland|image=Uland|Druid|Cure|Basic Wisdom|Basic Ballistics|spell=Cure}}
{{Hero table row|Giselle|source={{-}}{{withhota}}|image=Giselle|Ranger|Interference|Advanced Interference|||no_spell=}}
{{T!}}
Notes:
* [[Gem]]'s starting {{Sn|Summon Boat}} is replaced by {{Sn|Bless}} on maps without water.
* [[Thorgrim]] is banned by default for having [[Resistance]] specialty, being replaced with [[Giselle]], as Resistance is also banned by default.}}
 
'''Banned secondary skills:'''
 
Some skills are not available for certain hero classes, which means they can only acquire them from [[Scholar (Adventure Map)|Scholar]]s, [[Witch Hut]]s (except for [[Necromancy]] and [[Leadership]], if not allowed by a map-maker), [[Seer's Hut]]s, [[Event]]s or [[Pandora's Box]]es.
 
{{ss|Necromancy}} and {{ss|Fire Magic}} are not available for [[ranger]]s.


{{ss|Necromancy}} and {{ss|Interference}}{{-wh}} are not available for [[druid]]s.


==Creatures==
== [[Creatures]] ==
{{Creature table|bgc=#{{Blue 1b}}|head=!+ colspan = 14 style="background-color:#{{Blue 1}}; font-size: 120%; color:white; height:28px;" {{!}} {{PAGENAME}} creatures}}
{{Rampart creatures}}
{{Creature table}}
{{Rampart creature table}}
{{Rampart creature table}}
|}
|}


==Town names==
Unless specified by the mapmaker, towns will generate with a random name. Rampart towns will use one of these following names:
{| class="wikitable sortable" style="white-space:nowrap; text-align: left;"
|-
| width=80px | Bath'iere || width=80px | Ceiliedgh || width=80px | Elfwind || width=80px | Emerald Moor
|-
| Forest || Forest Glen || Fortune Keep || Gladeroot
|-
| Green Falls || Marishen || Rainhaven || Serenity
|-
| Still Water || Strongglen || Wild Willow || Wise Oak
|-
|}
If there are more Rampart towns on the map than possible names, they will use names taken from other towns.
{{user commentary|
* With  two  slow  creature types, [[Dwarf and Battle Dwarf|dwarves]]  and  [[Dendroid Guard and Dendroid Soldier|dendroids]], rampart armies may be best suited to defensive tactics. Most of Rampart creatures, however, have enemy hampering abilities that can be used to turn the tide against many opponents, especially those dependent on magical attacks.
* [[Silver Pegasus|Silver Pegasi]] are among the fastest creatures in the game, which often offers chance to act first in combat. However, they are quite fragile and should be used with caution.
* [[Gold Dragon]]s' [[spell immunity]] is a double-edged sword, their skills cannot be enhanced but nor can they be diminished.
* '''Beware of Green and Gold Dragons' breath attack which can damage your own troops.'''
* Having only Gold Dragons in your army and having learnt [[Armageddon]] spell somewhere, you may rush through the map with [[Dragogeddon]] manoeuvre. Green Dragons cannot be used for Dragogeddon as they are susceptible to 4-5 level spells.
* [[Dwarf and Battle Dwarf|Dwarves]] and [[Dendroid Guard and Dendroid Soldier|Dendroids]] are tough and useful in shielding Elves (or other shooters).
* The [[Grand Elf]] is a nice shooter, but is often [[blind]]ed or [[direct damage spells|damaged]] through spells. Thus, protecting this [[ranged attack]]er with [[Double attack]] by anti magic spells like [[Anti-Magic]] (4th or 5th level spells only, up to spell immunity) or [[Magic Mirror]] (20% to 40% chance of reflecting spells back to the enemy and then target a random stack) can be useful.
* It is beneficial to build and upgrade [[Homestead]] prior to all the other dwellings.
* Defending a town, it is possible to use [[Dendroid]]s to bind enemies in the moats.
* Try to build [[Treasury]] as soon as possible. Having a Treasury, don't spend money on Days 5-7 if it isn't necessary, and try to sell resources for gold at a [[Marketplace]] or [[Trading Post]]. You will earn interest when the new week begins.


'''Pros:'''
== '''''Strategy''''' ==
* [[Centaur]]s and [[Centaur Captain]]s are among the best 1st level creatures.
*[[Silver Pegasus|Silver Pegasi]] are fragile and should be used with a little caution.
* Several [[Treasury|Treasuries]] can become extremely powerful in longer games as every treasury's 10% bonus is cumulative.
*The [[Gold Dragon]]s are nice level 7 monsters, but won't be affected by most of your group spells like [[haste]] or [[shield]] (15% to 30% to 30%, all units damage reduction in melee combat), although they are nice creatures for [[Dragogeddon]].
* [[Grand Elf|Grand Elves]] are fast [[ranged attack|ranged units]] that can be acquired early in the game and, what is even more important, shoot twice.
*[[Dendroid]]s and [[Battle Dwarf|Battle Dwarves]] are very good meatshields, often becoming useful in long fights. Use them to block pathways or to defend your elves. These troops benefit a lot from a simple [[Haste]] (three to five hexes additional movement per turn) spell.
* Several units with high speed rating can form a very potent force in the late game.
*The [[Grand Elf]] is a nice shooter, but often [[blind]]ed (or [[direct damage spells|damaged]] through spells) by the AI. Thus, protecting this [[ranged attack]]er with [[Double attack]] by anti magic spells like [[Anti-Magic]] (4th or 5th level spells only, up to spell immunity) or [[Magic Mirror]] (20% to 40% chance of reflecting spells back to the enemy and then target a random stack) can be useful.
* Rampart produces the most hit points per week of all towns.
*The [[Unicorn]] is decent, but won't be too much of use in a siege.  
* The weekly income with Capitol and the Resource Silo is enough to recruit all the units without any external mines.
*The [[Centaur Captain]], however, is the best level 1 creature. (But  it was hard to decide that Centaur Captain / Halberdier)
* Many anti-magic abilities of creatures. This includes [[Dwarf and Battle Dwarf|Dwarves']] resistance, ability of [[Pegasus and Silver Pegasus|Pegasi]] to increase cost of a spell casted by the enemy hero, [[Unicorn and War Unicorn|Unicorns']] aura of resistance, and finally [[Green Dragon and Gold Dragon|Green and Gold Dragons']] immunity to the majority of spells (Gold Dragons can be part of [[Dragogeddon]]).
*It is beneficial to build and upgrade your [[Homestead]] prior to all the other dwellings.
* Unicorns are versatile high-level warriors, useful in both attack and defense. After being upgraded, they become one of the fastest creatures unable to fly, and have brilliant health. Moreover, they are very cheap, as [[Manticore and Scorpicore|Scorpicores]] and [[Wyvern and Wyvern Monarch|Wyvern Monarchs]] have higher price and lower stats than War Unicorns (while being quite faster than the latter and able to fly).
*With a [[Mage Guild]] lvl 5, it is always useful to pick up wisdom on your heroes.
*At sieges (especially when defending), use your [[Dendroid]]s to bind enemies in the moats.


'''Cons:'''
=== Pros ===
* Only 1 shooter (The [[Wood Elf]]/[[Grand Elf]]) which is only 3 lvl and has low hit points.
*[[Dwarven Treasury]] - At the start of every week, you get a 10% bonus to your gold.
* [[Dendroid Guard]]s/[[Dendroid Soldier]]s and [[Dwarf|Dwarves]]/[[Battle Dwarf|Battle Dwarves]] slow armies down.
*[[Grand Elf]] - Speed 7 shooter with very high damage that is available early in the game.
* [[Gold Dragon]]s can not be [[Resurrection|resurrected]], but unlike [[Black Dragon]]s can be killed by [[Implosion]].
*Several high-speed units that can form a very potent force in the late game.
* Gold Dragons are very fast, but they are immune to [[Haste]] and [[Prayer]]. Therefore, [[Necropolis]] and [[Fortress]] have an opportunity to overtake Rampart by top speed since they both have creatures faster than [[Pegasus and Silver Pegasus|Silver Pegasi]].
*Rampart produces the most Hit Points per week of all towns.
* [[Pegasus and Silver Pegasus|Pegasi]] are very fragile and not very strong, having the lowest HP among 4th-level melee units and no combat abilities like [[Crusader]]s' [[double attack]] or [[Basilisk]]s' [[petrifying attack|petrification]]. Moreover, their dwelling requires high amount of [[Crystal]]s, and without it you will never get [[Unicorn and War Unicorn|Unicorns]] and Dragons.
*Large magic resistance for most of its units.
* Unlike [[Dungeon]], Rampart cannot have [[Armageddon]] in the [[Mage Guild]], decreasing the possibility of [[Dragogeddon]]. Moreover, Rangers cannot learn [[Fire Magic]], which disallows them to use Armageddon spell in the most effective way. On the other hand, [[Prayer]] spell is allowed in Rampart and banned in Dungeon, and it strongly buffs Green Dragons (but not Gold Dragons).
* Grass which is Rampart's [[native terrain]] doesn't give any [[movement penalty]] to the enemy.
}}{{end of user commentary}}


== See also ==
=== Cons ===
* [[Town Comparison]]
*Only 1 shooter (The [[Wood Elf]]/[[Grand Elf]])
* [[List of creatures]]
*Four 2-hex units make for very easy targets for multi-hex attacks/spells
* [[List of creatures (HotA)]]
*[[Dendroid Guard]]s/[[Dendroid Soldier]]s slow armies down.
* [[List of heroes]]
* [[List of heroes (HotA)]]


[[Category: Rampart]]
[[Category: Rampart]]
__notoc__
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