Editing Random Map
Jump to navigation
Jump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
'''Random Map''' is a game feature that allows the computer to generate a map based on the given settings. The Random Map can be made directly in-game as well as on the Map Editor. | '''Random Map''' is a game feature that allows the computer to generate a map based on the given settings. The Random Map can be made directly in-game as well as well as on the Map Editor. | ||
== How Random Maps are formed == | == How Random Maps are formed == | ||
* There are several rules that Random Maps always follow, these include | * There are several rules that Random Maps always follow, these include: | ||
=== Towns === | === Towns === | ||
* Player owned towns will often spawn on their [[native terrain]]. The only exception is Necropolis (often starts underground on Subterranean if the map is 2 layers) and [[Dungeon]] (often starts on dirt). | * Player owned towns will often spawn on their [[native terrain]]. The only exception is Necropolis (often starts underground on Subterranean if the map is 2 layers) and [[Dungeon]] (often starts on dirt). | ||
* The players starting towns start with a tavern, a village hall, the level 1 dwelling, sometimes the level 2 dwelling and almost always a Fort. Players can occasionally spawn with two towns each, but most commonly one town. Neutral towns start with the same as the player towns, but with no tavern and sometimes no Fort. | * The players starting towns start with a tavern, a village hall, the level 1 dwelling, sometimes the level 2 dwelling and almost always a Fort. Players can occasionally spawn with two towns each, but most commonly one town. Neutral towns start with the same as the player towns, but with no tavern and sometimes no Fort. | ||
=== Heroes === | === Heroes === | ||
* Creating a random map before selecting the players' starting heroes will result in some heroes being unavailable as starting heroes because they will be placed in the prisons scattered across the Adventure Map. | * Creating a random map before selecting the players' starting heroes will result in some heroes being unavailable as starting heroes because they will be placed in the prisons scattered across the Adventure Map. | ||
* The players' starting heroes will usually start at level 1, but sometimes on higher levels. This can only occur if the player's hero ''was chosen by the player before the random map was created''. Should this happen, it will cause one of the prisons on the map to be empty, because the player's starting hero were meant to be locked in there. The highest level a hero can start in is 20 | * The players' starting heroes will usually start at level 1, but sometimes on higher levels. This can only occur if the player's hero ''was chosen by the player before the random map was created''. Should this happen, it will cause one of the prisons on the map to be empty, because the player's starting hero were meant to be locked in there. The highest level a hero can start in is 20. | ||
=== Adventure Map === | === Adventure Map === | ||
* All Random Maps are filled with resources, mines and almost everything that can be found in the [[Adventure map|adventure map category]]. There are however some structures that never appear on the world map, such as [[Border Guard]]s, [[Border gate]]s, [[Quest Guard]]s, [[Keymaster's Tent]]s | * All Random Maps are filled with resources, mines and almost everything that can be found in the [[Adventure map|adventure map category]]. There are however some structures that never appear on the world map, such as [[Border Guard]]s, [[Border gate]]s, [[Quest Guard]]s, [[Keymaster's Tent]]s [[Freelancer's Guild]]s and [[Tavern]]s. | ||
* [[Spell Scroll]]s are very common and will spawn both with and without guards. The guarded spell scrolls will contain level 2-5 spells, while those that are not guarded contains level 1 spells. The level 2-5 spell scrolls are often poorly guarded even when the monster strength is set to "strong" (an [[Implosion]] scroll can spawn with as few guardians as 24 [[serpent fly|serpent flies]]) | * [[Spell Scroll]]s are very common and will spawn both with and without guards. The guarded spell scrolls will contain level 2-5 spells, while those that are not guarded contains level 1 spells. The level 2-5 spell scrolls are often poorly guarded even when the monster strength is set to "strong" (an [[Implosion]] scroll can spawn with as few guardians as 24 [[serpent fly|serpent flies]]) | ||
* The Map will often contain | * The Map will often contain prisons, where heroes with 0, 5000, 10000, 15000 or 20000 experience are located. | ||
* Guarded [[Pandora's Box]]es frequently spawn across the map containing: | * Guarded [[Pandora's Box]]es frequently spawn across the map containing: | ||
**5.000, 10.000, 15.000 or 20.000 [[Experience]] or [[gold]] (the box gives experience | **5.000, 10.000, 15.000 or 20.000 [[Experience]] or [[gold]] (the box gives experience 40% of the time, and gold 20% of the time) | ||
**All [[Spells]] of either a certain level, or belonging to a certain school (the box gives spells | **All [[Spells]] of either a certain level, or belonging to a certain school (the box gives spells 20% of the time). | ||
**A number of [[creature]]s, ranging from 250 ([[Peasant]]s) to 3 (High level creatures) (the box gives creatures | **A number of [[creature]]s, ranging from 250 ([[Peasant]]s) to 3 (High level creatures) (the box gives creatures 20% of the time). | ||
*** The rewards are proportional to the strength of its guardians (the stronger guardians, the greater reward). | *** The rewards are proportional to the strength of its guardians (the stronger guardians, the greater reward). | ||
* [[Seer's Hut|Seers' Huts]] spawn with no guardians, searching for a random artifact located somewhere the map. In return for the artifact they look for, they give rewards from the same reward pool as the Pandora's Boxes (with the exception of spells, which they don't give at all). Seers' huts will give the same % chance for all three kinds of rewards (33.333...% each) | |||
** Unlike the Pandora's Boxes', the Seers' Huts' rewards are not proportional to the artifact they look for (it is for example possible that they give 3 [[Archangel]]s for a [[Centaur's Axe]], but merely 30 [[Harpy Hag]]s for the [[Mystic Orb of Mana]]). | |||
* There are roads on all Random Maps, connecting most [[Monoliths|portals]], [[Subterranean Gate]]s and towns. | |||
* [[Seer's Hut|Seers' Huts]] spawn with no guardians, searching for a random artifact | * The world map is divided into regions, where each region has a certain terrain and sometimes accommodate a certain faction. For example, a Grass terrain will sometimes contain several [[Conflux]] towns and Conflux [[Creature Dwelling]]s, and Pandora's Boxes in that region that contains creatures will contain Conflux creatures. Neutral troops can be guarding the roads between regions depending on what the Random Map's monster strength is set to. | ||
** Unlike the Pandora's Boxes', the Seers' Huts' rewards are not proportional to the artifact they look for (it is for example possible that they give 3 [[Archangel]]s for a [[Centaur's Axe]], but merely 30 [[Harpy Hag]]s for the [[Mystic Orb of Mana]]). | |||
== Customizing Random Maps == | == Customizing Random Maps == | ||
Line 57: | Line 45: | ||
;Monster Strength | ;Monster Strength | ||
* The player may choose the neutral monsters to be weak, medium or strong. Choosing weak will cause most mines, dwellings and artifacts to have no guardians, while choosing strong will cause all mines (except sawmills and ore mines), all artifacts (except [[Spell Scroll]]s) and all primary skill increasing structures (like [[ | * The player may choose the neutral monsters to be weak, medium or strong. Choosing weak will cause most mines, dwellings and artifacts to have no guardians, while choosing strong will cause all mines (except sawmills and ore mines), all artifacts (except [[Spell Scroll]]s) and all primary skill increasing structures (like [[Army Camp]]s) to be guarded. | ||
;Water content | ;Water content | ||
* The player may choose between no water at all, some water, or islands. Choosing islands will cause the majority (75%) of the map to be covered with water, leaving each player with an own island. All islands will have a [[Shipyard]] and very commonly portals connecting the islands to each other. | * The player may choose between no water at all, some water, or islands. Choosing islands will cause the majority (75%) of the map to be covered with water, leaving each player with an own island. All islands will have a [[Shipyard]] and very commonly portals connecting the islands to each other. | ||
[[Category: Features]] | |||
== Bugs == | == Bugs == | ||
* The Random Map will sometimes spawn | * The Random Map will sometimes spawn without water even though "no water" was not selected. | ||
* Sometimes a player will spawn | * Sometimes a player will spawn completley surronded by obstacles, making it impossible to reach him/her unless [[fly]] or [[Angel Wings]] is avalible. | ||
* Resources, artifacts and Pandora's Boxes will sometimes spawn with insufficient obstacles around them, making it possible to take them without defeating their guardians. This can easily be game-ending if, for example, a player manages to find an unguarded Pandora's Box containing 20,000 gold. | |||
* Resources, artifacts and Pandora's Boxes will sometimes spawn with insufficient obstacles around them, making it possible to take them without defeating their guardians. This can easily be game-ending | * Valuable resouces, mines or Pandora's Boxes will sometimes spawn with no guards at all. | ||
* Valuable | |||