Range penalty: Difference between revisions

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[[Category: Combat]] [[Category: Terms]]
'''Range penalty''' is reduction of [[damage calculation|damage]] for [[ranged attack]]s. It occurs when the target is further than 10 hexes from the shooter. Attack suffering from range penalty only does half the damage compared to attack made within the 10 hex radius. Range penalyt is cumulative with the [[obstacle penalty]].  
When ranged units attack a target more than 10 hexes away, the attack only does half [[damage]]. This is cumulative with the [[Obstacle Penalty]].


[[Sharpshooter]]s ignore the range penalty, as do all units under the command of a hero with either the [[Golden Bow]] or [[Bow of the Sharpshooter]] equipped.
[[Sharpshooter]]s ignore the range penalty, as do all creatures under a command of a hero with either the [[Golden Bow]] or [[Bow of the Sharpshooter]] [[artifact]] equipped.
 
[[Category: Combat]]
[[Category: Terms]]

Revision as of 13:36, 2 September 2013

Range penalty is reduction of damage for ranged attacks. It occurs when the target is further than 10 hexes from the shooter. Attack suffering from range penalty only does half the damage compared to attack made within the 10 hex radius. Range penalyt is cumulative with the obstacle penalty.

Sharpshooters ignore the range penalty, as do all creatures under a command of a hero with either the Golden Bow or Bow of the Sharpshooter artifact equipped.