Ranged attack: Difference between revisions

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'''Ranged attack''' is a [[special ability]] of creatures, which allows them to attack without engaging into [[hand-to-hand]] combat. Visually typical ranged creature is armed with bows, e.g. [[Archer]]s and [[Elves]], but there are also several creatures, that use some kind of magic, like [[Monk]]s or [[Titan]]s. However, this is only a visual effect and has no affect on the gameplay.  When attacking in melee, most ranged creatures suffer [[melee penalty]], which halves their damage. Some creatures have only melee attacks in basic variant but have ranged attack in upgraded version.
'''Ranged attack''' is a [[special ability]] of creatures, which allows them to attack without engaging into [[hand-to-hand]] combat. Visually typical ranged creature is armed with bows, e.g. [[Archer]]s and [[Elves]], but there are also several creatures, that use some kind of magic or elements (lightning, etc.), like [[Monk]]s or [[Titan]]s. However, this is only a visual effect and has no effect on the gameplay.  When attacking in melee, most ranged creatures suffer [[melee penalty]], which halves their damage. Some creatures have only melee attacks in basic variant but have ranged attack in upgraded version. Ranged penalty halves the ranged damage farther away than 10 hexes.


'''Creatures with ranged attack:'''
=={{hota}}==
{|  
[[File:Ranged attack.png]]{{-}}[[File:Melee attack.png]] In {{hota}}{{-wh}}, ranged units can now select whether to use a ranged or melee attack.
! Basic
 
! Upgraded
==Creatures with ranged attack:==
! Upgraded only
{|
! Other
! Town !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! width="64px" | 7
|- valign=top
|- style="background-color: #{{grass}};"
|  
! {{town|Castle|noname=}}
* {{Cn|Archer}}
| ||{{cn|Archer|noname=}}{{cn|Marksman|noname=}} || || || {{cn|Monk|noname=}}{{cn|Zealot|noname=}} || ||
* {{Cn|Beholder}}
|- style="background-color: #{{grass}};"
* {{Cn|Cyclops}}
! {{town|Rampart|noname=}}
* {{Cn|Gog}}
| || || {{cn|Wood Elf|noname=}}{{cn|Grand Elf|noname=}} || || || ||
* {{Cn|Lich}}
|- style="background-color: #{{snow}};"
* {{Cn|Lizardman}}
! {{town|Tower|noname=}}
* {{Cn|Mage}}
| style="text-align: right;" | {{cn|Master Gremlin|noname=}} || || || {{cn|Mage|noname=}}{{cn|Arch Mage|noname=}} || || || style="text-align: right;" | {{cn|Titan|noname=}}
* {{Cn|Medusa}}
|- style="background-color: #{{lava}};"
* {{Cn|Monk}}
! {{town|Inferno|noname=}}
* {{Cn|Orc}}
| || {{cn|Gog|noname=}}{{cn|Magog|noname=}} || || || || ||
* {{Cn|Wood Elf}}
|- style="background-color: #{{dirt}};"
|  
! {{town|Necropolis|noname=}}
* {{Cn|Marksman}}
| || || || || {{cn|Lich|noname=}}{{cn|Power Lich|noname=}} || ||
* {{Cn|Evil Eye}}
|- style="background-color: #{{underground}};"
* {{Cn|Cyclops King}}
! {{town|Dungeon|noname=}}
* {{Cn|Magog}}
| || || {{cn|Beholder|noname=}}{{cn|Evil Eye|noname=}} || {{cn|Medusa|noname=}}{{cn|Medusa Queen|noname=}} || || ||
* {{Cn|Power Lich}}
|- style="background-color: #{{rough}};"
* {{Cn|Lizard Warrior}}
! {{town|Stronghold|noname=}}
* {{Cn|Arch Mage}}
| || || {{cn|Orc|noname=}}{{cn|Orc Chieftain|noname=}} || || || {{cn|Cyclops|noname=}}{{cn|Cyclops King|noname=}} ||
* {{Cn|Medusa Queen}}
|- style="background-color: #{{swamp}};"
* {{Cn|Zealot}}
! {{town|Fortress|noname=}}
* {{Cn|Orc Chieftain}}
| || {{cn|Lizardman|noname=}}{{cn|Lizard Warrior|noname=}} || || || || ||
* {{Cn|Grand Elf}}
|- style="background-color: #{{highlands}};"
|
! {{town|Conflux|noname=}}
* {{Cn|Ice Elemental}}
| || style="text-align: right;" | {{cn|Storm Elemental|noname=}} || style="text-align: center;" | {{cn|Ice Elemental|noname=}} || || || ||
* {{Cn|Master Gremlin}}
|- style="background-color: #{{swamp}};"
* {{Cn|Storm Elemental}}
! {{town|Cove|noname=}}
* {{Cn|Titan}}
| || || {{cn|Pirate|noname=}}{{cn|Corsair|noname=}}{{cn|Sea Dog|noname=}} || || {{cn|Sea Witch|noname=}}{{cn|Sorceress|noname=}} || ||
|
|- style="background-color: #{{wasteland}};"
* {{Cn|Enchanter}}
! {{town|Factory|noname=}}
* {{Cn|Halfling}}
| {{cn|Halfling (Factory)|noname=}}{{cn|Halfling Grenadier|noname=}} || || || || || {{cn|Gunslinger|noname=}}{{cn|Bounty Hunter|noname=}} ||
* {{Cn|Sharpshooter}}
|- style="background-color: #{{dirt}};"
! {{town|Neutral|noname=}}
| style="text-align: center;" | {{cn|Halfling|noname=}} || || || style="text-align: center;" | {{cn|Sharpshooter|noname=}} || || style="text-align: center;" | {{cn|Enchanter|noname=}} ||
|}
|}
=== See also ===
* [[Comparison of Ranged Creatures]]


[[Category: Creature specialties]]
[[Category: Creature specialties]]
[[Category: Combat]]
[[Category: Combat]]
__NOTOC__
__NOTOC__

Latest revision as of 14:38, 11 January 2024

Ranged attack is a special ability of creatures, which allows them to attack without engaging into hand-to-hand combat. Visually typical ranged creature is armed with bows, e.g. Archers and Elves, but there are also several creatures, that use some kind of magic or elements (lightning, etc.), like Monks or Titans. However, this is only a visual effect and has no effect on the gameplay. When attacking in melee, most ranged creatures suffer melee penalty, which halves their damage. Some creatures have only melee attacks in basic variant but have ranged attack in upgraded version. Ranged penalty halves the ranged damage farther away than 10 hexes.

Horn of the Abyss[edit]

  In Horn of the Abyss Horn of the Abyss, ranged units can now select whether to use a ranged or melee attack.

Creatures with ranged attack:[edit]

Town 1 2 3 4 5 6 7
Archer Marksman  Monk Zealot 
Wood Elf Grand Elf 
Master Gremlin  Mage Arch Mage  Titan 
Gog Magog 
Lich Power Lich 
Beholder Evil Eye  Medusa Medusa Queen 
Orc Orc Chieftain  Cyclops Cyclops King 
Lizardman Lizard Warrior 
Storm Elemental  Ice Elemental 
Pirate Corsair Sea Dog  Sea Witch Sorceress 
Halfling (Factory) Halfling Grenadier  Gunslinger Bounty Hunter 
Halfling  Sharpshooter  Enchanter 

See also[edit]