Resistance: Difference between revisions

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{{Secondary skills}}
{{Secondary skills}}
{{Secondary skill
{{Secondary skill
  | B_effect = Combat Buffs, Protection, Antimagic, endows a hero's troops with 5% magic resistance.
  | B_effect = endows a hero's troops with 5% magic resistance.
  | A_effect = Combat Buffs, Protection, Antimagic, endows a hero's troops with 10% magic resistance.
  | A_effect = endows a hero's troops with 10% magic resistance.
  | E_effect = Combat Buffs, Protection, Antimagic, endows a hero's troops with 20% magic resistance.
  | E_effect = endows a hero's troops with 20% magic resistance.
}}
}}


'''Resistance''' is a [[secondary skill]] that increses the [[magic resistance]] of hero's troops.  
'''Resistance''' is a [[secondary skill]] that increases the [[magic resistance]] of hero's troops.  [[Warlock]]s,  [[Witch]]es and [[Wizard]]s cannot learn Resistance.


[[Thorgrim]] the [[ranger]] is the only hero that specializes in resistance.
'''Heroes with Resistance as a starting skill:'''


== Comments & debate ==
* {{H2|Ajit|Overlord}} - Basic Resistance
It is a common misconception that [[Garniture of Interference]], [[Surcoat of Counterpoise]] or [[Boots of Polarity]] would increase the resistance secondary skill in a similar way that for example [[Bow of Elven Cherrywood]] increases the [[archery]] skill.
* {{H2|Bron|Beastmaster}} - Basic Resistance
* {{H2|Clancy|Ranger}} - Basic Resistance
* {{H2|Fafner|Alchemist}} - Basic Resistance
* {{H2|Ignatius|Demoniac}} - Basic Resistance
* {{H2|Krellion|Barbarian}} - Basic Resistance
* {{H2|Saurug|Battle Mage}} - Basic Resistance
* {{H2|Straker|Death Knight}} - Basic Resistance
* {{H2|Thorgrim|Ranger}} - Advanced Resistance
* {{H2|Ufretin|Ranger}} - Basic Resistance
* {{H2|Zilare|Navigator}} - Basic Resistance {{withhota}}


However, this is not the case.
'''Heroes with a Resistance specialty:'''


The "resistance artefacts" increase the [[magic resistance]] of creatures, as does the resistance skill itself. Basically this means, that wearing any of those artefacts gives the magic resistance bonus with or without the resistance skill.
The following heroes receive a 5% per level bonus to their Resistance skill.
* {{H2|Thorgrim|Ranger}}


Resistance is might be useful in scenarios with lot of battles against AI heroes or in multiplayer games. 
=={{hota}}==


[[Category: Secondary skills]]
In [[Horn of the Abyss]], Resistance since v.[[Horn_of_the_Abyss_(Changelog)#Version_1.6.0|1.6.0]] is banned by default, and all heroes that would start with Resistance start with [[Interference]], aside from [[Thorgrim]], who is also banned by default.


== Creatures with that Feature ==
==Probability table==
[[Unicorns]] and [[War Unicorn]]s grant an Aura of magic resistance 20%
{{ZET SEC SKILL CHANCE TABLE| 5| 2| 9 (highest)| 1| 5| 0 (impossible)| 6| 3| 5| 1| 6| 0 (impossible)| 6| 4| 5| 0 (impossible)| 2| 0 (impossible)| 3| 5}}
|}


==Artifacts which grant [[magic resistance]]==
{{secondary skill 'see also'}}
*[[Boots of Polarity]] +15% [[magic resistance]]
(and then there are quite a range of neck slot items that grant complete immunities to spells)


==Artifacts which hamper magic usage==
[[Category: Secondary skills]]
*[[Orb of Inhibition]], no magic can be used at all (all players)
*[[Recanter's Cloak]], no spells of 3th level or above usable (all players)
 
==Artifacts which do away with immunitites==
[[Orb of Vulnerability]], use [[Magic Arrow]] or [[Armageddon]] against [[Black Dragon]]s (only own spells)

Revision as of 07:21, 8 May 2020

Secondary skills
 Air Magic
 Archery
 Armorer
 Artillery
 Ballistics
 Diplomacy
 Eagle Eye
 Earth Magic
 Estates
 Fire Magic
 First Aid
 Intelligence
 Interference Horn of the Abyss
 Leadership
 Learning
 Logistics
 Luck
 Mysticism
 Navigation
 Necromancy
 Offense
 Pathfinding
 Resistance
 Scholar
 Scouting
 Sorcery
 Tactics
 Water Magic
 Wisdom
Resistance
Basic Resistance: endows a hero's troops with 5% magic resistance.
Advanced Resistance: endows a hero's troops with 10% magic resistance.
Expert Resistance: endows a hero's troops with 20% magic resistance.

Resistance is a secondary skill that increases the magic resistance of hero's troops. Warlocks, Witches and Wizards cannot learn Resistance.

Heroes with Resistance as a starting skill:

Heroes with a Resistance specialty:

The following heroes receive a 5% per level bonus to their Resistance skill.

Horn of the Abyss

In Horn of the Abyss, Resistance since v.1.6.0 is banned by default, and all heroes that would start with Resistance start with Interference, aside from Thorgrim, who is also banned by default.

Probability table

Town Class Chance to learn
Castle  Knight   5
Castle  Cleric   2
Rampart  Ranger   9 (highest)
Rampart  Druid   1
Tower  Alchemist   5
Tower  Wizard   0 (impossible)
Inferno  Demoniac   6
Inferno  Heretic   3
Necropolis  Death Knight   5
Necropolis  Necromancer   1
Dungeon  Overlord   6
Dungeon  Warlock   0 (impossible)
Stronghold  Barbarian   6
Stronghold  Battle Mage   4
Fortress  Beastmaster   5
Fortress  Witch   0 (impossible)
Conflux  Planeswalker   2
Conflux  Elementalist   0 (impossible)
Cove  Captain   3
Cove  Navigator   5
Factory  Mercenary  {{{21}}}
Factory  Artificer  {{{22}}}


|}

See also: