Resource Silo: Difference between revisions

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(Add HotA Conflux resource silo)
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| [[File:Adventure Map Fortress fort.gif|x75px|Fortress|link=Fortress]] || [[File:Fortress Resource Silo large.gif|border|150px]] || +1 {{W}}<br>+1 {{O}}  
| [[File:Adventure Map Fortress fort.gif|x75px|Fortress|link=Fortress]] || [[File:Fortress Resource Silo large.gif|border|150px]] || +1 {{W}}<br>+1 {{O}}  
|-
|-
| [[File:Adventure Map Conflux fort.gif|x75px|Conflux|link=Conflux]] || [[File:Conflux Resource Silo large.gif|border|150px]] || +1 {{M}}
| rowspan=2 | [[File:Adventure Map Conflux fort.gif|x75px|Conflux|link=Conflux]] || [[File:Conflux Resource Silo large.gif|border|150px]] || rowspan=2 | +1 {{M}}
|- style="background-color: #{{gold 0}};"
| [[File:Conflux Resource Silo large (Hota).gif|border|150px]]
|- style="background-color: #{{gold 0}};"
|- style="background-color: #{{gold 0}};"
| [[File:Adventure Map Cove fort (HotA).gif|x75px|Cove|link=Cove]] || [[File:Cove Resource Silo large.gif|border|150px]] || +1 {{s}}
| [[File:Adventure Map Cove fort (HotA).gif|x75px|Cove|link=Cove]] || [[File:Cove Resource Silo large.gif|border|150px]] || +1 {{s}}

Revision as of 20:47, 5 December 2023

Buildings
Halls
Village Hall
Town Hall
City Hall
Capitol
Fortifications
Fort
Citadel
Castle
Common
Blacksmith
Mage Guild
Marketplace
Resource Silo
Tavern
Specific
Artifact Merchants
Shipyard
Horde buildings
Grail buildings
Towns
Castle Rampart Tower
Inferno Necropolis Dungeon
Stronghold Fortress Conflux
Cove Factory
Castle +1 Wood
+1 Ore
Rampart +1 Crystal
Tower +1 Gem
Inferno +1 Mercury
Necropolis +1 Wood
+1 Ore
Dungeon +1 Sulfur
Stronghold +1 Wood
+1 Ore
Fortress +1 Wood
+1 Ore
Conflux +1 Mercury
File:Conflux Resource Silo large (Hota).gif
Cove +1 Sulfur

Building cost: 5000 Gold 5 Ore
Buildings required: marketplace

Resource silo is one of the standard buildings. It produces additional resources, depending on the town it is built in. Resource silos all produce either the resource required for that town's level 7 unit, or 1 Wood and 1 Ore. Wood and Ore resource silos might be better for building up your town (especially on maps with few resources), but a resource silo that produces magical resources, combined with a Capitol, can make Rampart and Dungeon towns self-sufficient - the town produces enough gold and resources to buy all of its units every week (provided that there isn't a special week or month). Inferno towns are almost self-sufficient, running at a loss of only 90 Gold per week (which they can easily recoup selling excess Mercury at the market).

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